The Bellringer's appearance in an official Twitter comic.
The Bellringer's appearance in an official Twitter comic.
The Bellringer is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be found roaming the streets of Daffodil Gardens. He was first revealed during the cogs.ink ARG.
Toons fighting against the Bellringer will have Content Sync applied to them. They will be synced down to the following stats:
Bellringer Attacks | ||||
---|---|---|---|---|
Quake
(All) |
Rolodex
(Single) |
Pound Key
(Single) |
Hang Up
(Single) | |
Damage | 10 | 14 | 13 | 15 |
Accuracy | 75 | 80 | 90 | 70 |
Frequency | 20 | 30 | 30 | 20 |
The Bellringer can only be Lured for 1 round.
The Bellringer will ring his head, healing Cogs and cleansing them of all negative debuffs at the end of every round. This can cause Cogs to become Overcharged. Cogs cannot heal beyond twice their max HP. Any debuffs applied to the Bellringer himself cannot be cleansed unless he is only healing himself. Any Cogs, with the exception of the Bellringer, that are Lured, Soaked, or Dazed will receive 2/3 the the amount of healing they normally would have received. The amount of HP each Cog receives from Healing Bell scales with the amount of Toons present in the battle and, in the case of any side Cogs, scales depending on their max HP. Each value for Healing Bell's healing can be found listed in the table below.
Healing Bell Heal Values | ||||
---|---|---|---|---|
Toons | Bellringer (Solo) | Bellringer (Cogs Present) | Side Cogs (No Debuff) | Side Cogs (Debuff) |
1 Toon | 225 HP | 90 HP | 75% Max HP | 50% Max HP |
2 Toons | 282 HP | 113 HP | 95% Max HP | 63% Max HP |
3 Toons | 338 HP | 136 HP | 112% Max HP | 75% Max HP |
4 Toons | 450 HP | 180 HP | 150% Max HP | 100% Max HP |
Once Cogs overheal by 50% their max HP, they'll become Overcharged. Overcharged Cogs deal 50% more damage and can only be lured for 2 rounds. The Bellringer himself can also become Overcharged.
When an Overcharged Cog sustains lethal damage in one round (letting it drop down to 0 HP), it will explode. Everyone in the battle will be hit with massive damage. Toons will take 20 damage (or 15 if Lure misses that round), the Bellringer will take 400 damage (440 if Marked), while the rest of the Cogs take 40 damage (44 if Marked). This temporarily reduces the Bellringer's healing by 50%. If there are 3 Cogs in battle, and they are all destroyed in one round, the Bellringer will not attack and immediately perform Healing Bell.
Recommended Gags | |||
---|---|---|---|
Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
Toon-Up |
Essential for recovering from damage dealt by the Bellringer, the Cogs, and most importantly, the explosions.
Rating: 3/3 Stars |
A great Prestige here. The increased self-heal is good for recovering further from explosions and allowing Lure + Throw turns to have increased accuracy.
Rating: 3/3 Stars |
2-4 Toons |
Trap |
A perfectly fine way to cause an Overcharged Cog to explode, but is less favorable than Zap for damage output on an Overcharged Cog and the Bellringer simultaneously. It can also require more Gag commitment than other Tracks when trying to cause more than one explosion in a turn.
Rating: 2/3 Stars |
Doesn't make any meaningful impact in this fight. Overcharged Cogs are already able to be taken out with just base Quicksand's damage.
Rating: 0/3 Stars |
0-3 Toons |
Lure |
Great to have here, namely for Lure + Throw turns to deal direct damage to the Bellringer whenever there isn't an Overcharged Cog and when Toon-Up's healing isn't quite needed.
Rating: 3/3 Stars |
Good for further boosting damage from Lure + 3 Throw turns.
Rating: 3/3 Stars |
3-4 Toons |
Throw |
Great to have here as a reliable damage dealer to the Bellringer when paired with Lure, and to Mark him to cause him to take increased explosion damage.
Rating: 3/3 Stars |
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing. The only exception to this is when committing to a 2-turn strategy, as you would just be using Unites anyway to heal off the damage from the explosions as they occur. This Prestige puts Lure and Throw in an even more favorable position over Drop for direct damage to the Bellringer. A Seltzer and Prestige Big Weights followed up in a future turn by a Fruit Pie and 3 more Prestige Big Weights is already outdamaged and beaten in consistency by Prestige Lure and 3 Fruit Pies done twice.
Rating: 3/3 Stars |
4 Toons |
Squirt |
Naturally, Squirt is crucial to have when using Zap-based strategies for this battle.
Rating: 3/3 Stars |
The increased Splash damage very rarely if ever allows for some single Overcharged Cogs to be taken out.
Rating: 0/3 Stars |
4 Toons |
Zap |
Extremely good for this battle. Its ability to change how and where its damage is distributed, based on its placement and which Cogs are Soaked, gives it the best control over how many Cogs will explode. As well as how many will still be Overcharged going into the next turn. It also outputs the most damage when trying to destroy 1 or 2 Overcharged Cogs and strike the Bellringer simultaneously.
Rating: 3/3 Stars |
A good Prestige for this battle. Allows Zap to destroy nearly every possible level and positioning arrangement of Overcharged Cogs more easily. It also increases damage dealt to the Bellringer when damaging him and a neighboring Overcharged Cog simultaneously.
Rating: 3/3 Stars |
3-4 Toons |
Sound |
Using multiple Sound Gags is a viable way to cause multiple Cog explosions. However, it is less favorable than Zap for its damage output on an Overcharged Cog and the Bellringer simultaneously. It also isn't very good for controlling how many Overcharged Cogs will explode. As well as how many Cogs will be healed back into an Overcharged state after an explosion happens to allow more explosions next turn. Even when bringing Bike Horns, Whistles, and/or Kazoos to help be more precise with the damage dealt.
Rating: 2/3 Stars |
Decent for boosting the potency of a follow-up turn after causing an explosion, namely the power of Toon-Up's healing, Lure's Knockback damage, and Prestige Throw's self-heal.
Rating: 2/3 Stars |
3-4 Toons |
Drop |
This is one of a few Manager battles where Drop actually isn't that good for it. It could be used as a way to cause Overcharged Cogs to explode, but is the most unreliable way to do so. It is also outright outclassed by Prestige Lure and Prestige Throw in turns for dealing direct damage to the Bellringer. A Seltzer and Prestige Big Weights followed up in a future turn by a Fruit Pie and 3 more Prestige Big Weights is outdamaged and beaten in consistency by Prestige Lure and 3 Fruit Pies done twice.
Rating: 1/3 Stars |
Gives Drop a bit more damage when used directly against the Bellringer when paired with Squirt and/or Throw, but doesn't help its ability to destroy Overcharged Cogs. Base Big Weight is already capable of destroying its targets.
Rating: 1/3 Stars |
0-4 Toons |
All strategies for the Bellringer fight revolve around allowing Cogs into the battle, letting them Overcharge, then destroying one or more in one turn. While the ensuing explosions could be dangerous, they are ultimately good to set off as they can outdamage and momentarily cut the Bellringer's healing. Any Gags could work for setting off the explosions, but Zap is the most versatile due to its ability to change how and where its damage is distributed based on its placement and which Cogs are Soaked, allowing you to most easily control how many Cogs will explode in a given turn and how many can still Overcharge going into the next turn.
|
Attacks | |
---|---|
Quake |
|
Rolodex |
|
Pound Key |
|
Hang Up |
|
Cheats | |
Healing Bell |
|
Face-Off Taunts |
|
---|---|
Defeated |
|
Death Taunts |
|
Friend Request Denials |
|
Attempt to Sue |
|
Attempt to Fire |
|
Exploding Cogs |
|
Theme | Audio File |
---|---|
Battle Theme |
Statement | |
---|---|
Question | |
Grunt | |
Murmur | |
Death (Unused) |
Healing Bell Activation | |
---|---|
Healing Bell Heal |
biggsbenjamin
and his password is RingaLingRing7
The Bellringer's appearance in an official Twitter comic.
The Bellringer's appearance in an official Twitter comic.