Bellringer

From Toontown Corporate Clash Wiki
Jump to navigation Jump to search

The Bellringer is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be found roaming the streets of Daffodil Gardens. He was first revealed during the cogs.ink ARG.

Content Sync

Toons fighting against the Bellringer will have Content Sync applied to them. They will be synced down to the following stats:

  • 50 Laff Soft Cap (Max 57 Laff)
  • Up to Level 5 Gags permitted
  • Counterfeits, C&Ds, and Pink Slips restricted

Attacks

Bellringer Attacks
Quake

(All)

Rolodex

(Single)

Pound Key

(Single)

Hang Up

(Single)

Damage 10 14 13 15
Accuracy 75 80 90 70
Frequency 20 30 30 20

Cheats

Lure resistance.png

The Bellringer can only be Lured for 1 round.

Healing bell.png

The Bellringer will ring his head, healing Cogs and cleansing them of all negative debuffs at the end of every round. This can cause Cogs to become Overcharged. Cogs cannot heal beyond twice their max HP. Any debuffs applied to the Bellringer himself cannot be cleansed unless he is only healing himself. Any Cogs, with the exception of the Bellringer, that are Lured, Soaked, or Dazed will receive 2/3 the the amount of healing they normally would have received. The amount of HP each Cog receives from Healing Bell scales with the amount of Toons present in the battle and, in the case of any side Cogs, scales depending on their max HP. Each value for Healing Bell's healing can be found listed in the table below.

Healing Bell Heal Values
Toons Bellringer (Solo) Bellringer (Cogs Present) Side Cogs (No Debuff) Side Cogs (Debuff)
1 Toon 225 HP 90 HP 75% Max HP 50% Max HP
2 Toons 282 HP 113 HP 95% Max HP 63% Max HP
3 Toons 338 HP 136 HP 112% Max HP 75% Max HP
4 Toons 450 HP 180 HP 150% Max HP 100% Max HP

Overcharged Banner.png

Once Cogs overheal by 50% their max HP, they'll become Overcharged. Overcharged Cogs deal 50% more damage and can only be lured for 2 rounds. The Bellringer himself can also become Overcharged.

Explosion Imminent.png

When an Overcharged Cog sustains lethal damage in one round (letting it drop down to 0 HP), it will explode. Everyone in the battle will be hit with massive damage. Toons will take 20 damage (or 15 if Lure misses that round), the Bellringer will take 400 damage (440 if Marked), while the rest of the Cogs take 40 damage (44 if Marked). This temporarily reduces the Bellringer's healing by 50%. If there are 3 Cogs in battle, and they are all destroyed in one round, the Bellringer will not attack and immediately perform Healing Bell.

Strategy

Recommended Gags ‎
Track "Should I bring this Gag to this fight?" "Should I Prestige it?" "How many Toons
should bring it?"
High Dive.png
Toon-Up
Essential for recovering from damage dealt by the Bellringer, the Cogs, and most importantly, the explosions.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
A great Prestige here. The increased self-heal is good for recovering further from explosions and allowing Lure + Throw turns to have increased accuracy.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
2-4 Toons
TNT.png
Trap
A perfectly fine way to cause an Overcharged Cog to explode, but is less favorable than Zap for damage output on an Overcharged Cog and the Bellringer simultaneously. It can also require more Gag commitment than other Tracks when trying to cause more than one explosion in a turn.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
Doesn't make any meaningful impact in this fight. Overcharged Cogs are already able to be taken out with just base Quicksand's damage.
PrestigeStarEmpty.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 0/3 Stars
0-3 Toons
Presentation.png
Lure
Great to have here, namely for Lure + Throw turns to deal direct damage to the Bellringer whenever there isn't an Overcharged Cog and when Toon-Up's healing isn't quite needed.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
Good for further boosting damage from Lure + 3 Throw turns.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
3-4 Toons
Wedding Cake.png
Throw
Great to have here as a reliable damage dealer to the Bellringer when paired with Lure, and to Mark him to cause him to take increased explosion damage.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing. The only exception to this is when committing to a 2-turn strategy, as you would just be using Unites anyway to heal off the damage from the explosions as they occur. This Prestige puts Lure and Throw in an even more favorable position over Drop for direct damage to the Bellringer. A Seltzer and Prestige Big Weights followed up in a future turn by a Fruit Pie and 3 more Prestige Big Weights is already outdamaged and beaten in consistency by Prestige Lure and 3 Fruit Pies done twice.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
4 Toons
Geyser.png
Squirt
Naturally, Squirt is crucial to have when using Zap-based strategies for this battle.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
The increased Splash damage very rarely if ever allows for some single Overcharged Cogs to be taken out.
PrestigeStarEmpty.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 0/3 Stars
4 Toons
Lightning.png
Zap
Extremely good for this battle. Its ability to change how and where its damage is distributed, based on its placement and which Cogs are Soaked, gives it the best control over how many Cogs will explode. As well as how many will still be Overcharged going into the next turn. It also outputs the most damage when trying to destroy 1 or 2 Overcharged Cogs and strike the Bellringer simultaneously.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
A good Prestige for this battle. Allows Zap to destroy nearly every possible level and positioning arrangement of Overcharged Cogs more easily. It also increases damage dealt to the Bellringer when damaging him and a neighboring Overcharged Cog simultaneously.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
3-4 Toons
Opera Singer.png
Sound
Using multiple Sound Gags is a viable way to cause multiple Cog explosions. However, it is less favorable than Zap for its damage output on an Overcharged Cog and the Bellringer simultaneously. It also isn't very good for controlling how many Overcharged Cogs will explode. As well as how many Cogs will be healed back into an Overcharged state after an explosion happens to allow more explosions next turn. Even when bringing Bike Horns, Whistles, and/or Kazoos to help be more precise with the damage dealt.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
Decent for boosting the potency of a follow-up turn after causing an explosion, namely the power of Toon-Up's healing, Lure's Knockback damage, and Prestige Throw's self-heal.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
3-4 Toons
Grand Piano.png
Drop
This is one of a few Manager battles where Drop actually isn't that good for it. It could be used as a way to cause Overcharged Cogs to explode, but is the most unreliable way to do so. It is also outright outclassed by Prestige Lure and Prestige Throw in turns for dealing direct damage to the Bellringer. A Seltzer and Prestige Big Weights followed up in a future turn by a Fruit Pie and 3 more Prestige Big Weights is outdamaged and beaten in consistency by Prestige Lure and 3 Fruit Pies done twice.
PrestigeStar.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 1/3 Stars
Gives Drop a bit more damage when used directly against the Bellringer when paired with Squirt and/or Throw, but doesn't help its ability to destroy Overcharged Cogs. Base Big Weight is already capable of destroying its targets.
PrestigeStar.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 1/3 Stars
0-4 Toons

All strategies for the Bellringer fight revolve around allowing Cogs into the battle, letting them Overcharge, then destroying one or more in one turn. While the ensuing explosions could be dangerous, they are ultimately good to set off as they can outdamage and momentarily cut the Bellringer's healing. Any Gags could work for setting off the explosions, but Zap is the most versatile due to its ability to change how and where its damage is distributed based on its placement and which Cogs are Soaked, allowing you to most easily control how many Cogs will explode in a given turn and how many can still Overcharge going into the next turn.

  • Do not Lure Cogs that are about to be Overcharged, as this will cause them to attack after the Bellringer heals them.
  • Keep in mind that lethal damage to Overcharged Cogs must be considered. If the Gag damage does enough to bring them down to exactly 1 HP (and is not reduced at all to keep it at 1 HP), it will not trigger the explosion.
  • In addition to the variety of Gags that can be used to set off the explosions, there are different approaches that can be taken regarding the tempo of the fight:
    • For a reward-light route, destroy one Overcharged Cog at a time. This costs a small percentage of your health, but ensures consistent damage against the Bellringer and makes it unlikely for any Toons to go sad from attacks from him and the surviving Cogs.
    • While evoking a more reward-heavy route, the fight can end sooner by detonating two Overcharged Cogs, and even faster by detonating three in a turn.
      • Detonating Two Cogs leaves you with a small chunk of your health remaining. You may need to pitch in a Unite in order to survive attacks from any leftover Cogs (most likely the Bellringer). This takes off 40% of the Bellringer's HP, and he only heals 90 HP.
      • Detonating Three Cogs essentially requires a Unite to survive all the explosions, but this chips off 60% of the Bellringer's HP. However, this drops down to 47% once he heals for 250 HP (if still alive). As his only move will be Healing Bell for that round, Toons do not have to worry about pitching in an additional Unite.
      • Either way, make sure to have one person call in a hover for using Unites, in order to prevent too many Toons from entering a cooldown.

Loot


Banner Loot Sweet.png

Dialogue

AttacksCheatsBanner.png

Attacks
Quake
  • "You're on dodgy ground now!"
  • "I've got a whole lot o' quakin' goin' on!"
  • "Let's quake, rattle, an' roll."
  • "This one's proper off the Richter scale."
  • "Ever been in a proper earthquake?"
Rolodex
  • "I'll let my fingers do the knockin'."
  • "Oh, you'll right flip over this."
  • "I will give you my card."
  • "I want to make sure we stay in touch, love."
  • "Take this for a spin, mate."
  • "Is this how I can contact you, mate?"
  • "It appears you've got a proper weak link."
  • "Watch out for any cheeky paper cuts!"
  • "Here's the number for a pest exterminator."
Pound Key
  • "Ring-a-ling - it's for you, mate!"
  • "I 'ave been wantin' to drop a pound or two."
  • "I 'ave a lot of clout."
  • "Right then, Toon, it's the pound for you."
  • "Let me call up a cheeky little surprise."
  • "Time to return some calls."
  • "I'll ring you up, mate."
Hang Up
  • "Right, I'm severin' this link."
  • "Your time's up, love."
  • "You got the wrong number, mate."
  • "I do think you 'ave a few hang ups."
  • "It appears you've got a proper weak link."
  • "Thank you, come again."
  • "It's really rather time I end our connection."
  • "I hope you receive this right loud an' clear."
Cheats
Healing Bell
  • "The bell does not toll for thee just yet."
  • "Allow me to ring up some assistance."
  • "Let me chime in here..."
  • "Let's fix up these bells and whistles."


MiscDialogueBanner.png

Face-Off Taunts
  • "Throwing your hat into the ring, Toon?"
  • "You won't be saved by the bell this time, Toon."
  • "Are your alarm bells ringing?"
  • "I'll run rings around you."
Defeated
  • "I'm tunin' you out, I don't 'ave the time for this."
  • "Ugh, I hate to say, but I do believe this bell 'as rung. Cheerio!"
  • "Ooh, there's the dinnerbell...! I'm afraid I really must be going, now."
  • "As much as I'd love to chime in, I 'aven't got the time anymore. Tata for now!"
Death Taunts
  • "Give a ring if you'd like to try again."
  • "Bell, this has been fun, Toon."
  • ""Defeated Toon" sure has a nice ring to it."
  • "Consider your bell rung, Toon."
Friend Request Denials
  • The Bellringer scoffs, "Don't get those nasty gloves anywhere near me."
  • "Friend"? Nope. Doesn't ring a bell.
  • The Bellringer sighs, "Please stop ringing me. I'm not looking for friends, nor would I give a Toon assistance..."
  • The Bellringer continues ringing loudly over your attempt to talk to them. Maybe they're just preoccupied...
Attempt to Sue
  • "Oh bother, not another defamation suit... we've been over this already, love, it's not happening."
Attempt to Fire
  • "Ring me up some other time, I'm afraid I'm too busy right now to deal with this."
Exploding Cogs
  • "Well, I suppose everyone has their limit. Pleasure doing business with you."
  • "H-Hey, I don't think I'm built to support this much-"
  • "I'm activating the 'explosion when overcharged' clause of my contract."
  • "Graph #132A shows that destroying a Suit under the current circumstances can have unfortunate consequences."
  • "Last I checked, Suits weren't designed to operate under these conditions."
  • "You've caught me in an unstable mood. You'll regret that!"
  • "Mr. Biggs, you really have overdone it!"
  • "Ah! I'm heating up, I'm heating up!"

Music

Theme Audio File
Battle Theme

Sound Effects

VoiceClipsBanner.png

Statement
Question
Grunt
Murmur
Death (Unused)


BattleSFXBanner.png

Healing Bell Activation
Healing Bell Heal

Version History

v1.7.0 BETA
  • Visual Change Added a new closed-collar Cog body variant.
    • Info/Miscellaneous This body variant is used for the new Insider Cog, and has also been given to Bellringer to better reflect his original concept art.
  • Visual Change Re-animated most Cog animations from Toontown Online for every Cog body type.
  • Visual Change Introduced new Cog reaction animations to Sound Gags.
v1.4.0 BETA
  • Rebalance (Cogs) Bellringer's work environment has gotten bombastic!
    • Buff (Cogs) Bellringer's Health has increased from 950 to 1800.
    • Nerf (Cogs) Attacks have had their damage values decreased:
      • Quake: 12 -> 10
      • Rolodex: 16 -> 14
      • Pound Key: 15 -> 13
      • Hang Up: 18 -> 15
    • Wiki Note Overcharged Cogs granted the "Explosion Imminent!" cheat.
    • Buff (Cogs) Healing Bell rates adjusted:
      • 1 Toon:
        • Bellringer self heal (solo): 119 HP -> 225 HP
        • Bellringer self heal (Cogs present): 48 HP -> 90 HP
        • Cog heal (no debuffs): 66% Max HP -> 75% Max HP
        • Cog heal (debuffs): 33% Max HP -> 50% Max HP
      • 2 Toons:
        • Bellringer self heal (solo): 149 HP -> 282 HP
        • Bellringer self heal (Cogs present): 60 HP -> 113 HP
        • Cog heal (no debuffs): 84% Max HP -> 95% Max HP
        • Cog heal (debuffs): 42% Max HP -> 62.5% Max HP
      • 3 Toons:
        • Bellringer self heal (solo): 179 HP -> 338 HP
        • Bellringer self heal (Cogs present): 72 HP -> 136 HP
        • Cog heal (no debuffs): 100% Max HP -> 112% Max HP
        • Cog heal (debuffs): 50% Max HP -> 75% Max HP
      • 4 Toons:
        • Bellringer self heal (solo): 238 HP -> 450 HP
        • Bellringer self heal (Cogs present): 95 HP -> 180 HP
        • Cog heal (no debuffs): 133% Max HP -> 150% Max HP
        • Cog heal (debuffs): 66% Max HP -> 100% Max HP
  • Buff With Unites being awarded from all department bosses, Unites are now available for use in Bellringer and Rainmaker's fights.
v1.3.0.9 BETA
  • Nerf (Cogs) Strongly reduced his damage output.
    • Quake: 20 -> 12
    • Rolodex: 20 -> 16
    • Hang Up: 22 -> 18
v.1.3.0 BETA
  • Info/Miscellaneous Bells can be heard ringing through the streets of Daffodil Gardens.
    • Wiki Note The Bellringer is added to the game.

Trivia

  • A bellringer is a door-to-door salesman.
  • On the cogs.ink website, the Bellringer's username is biggsbenjamin and his password is RingaLingRing7
    • The password was revealed by going through seven knock-knock doors in Petunia Place. The username was revealed manually by Mac Opsys in the 1.3.0 ARG.
  • With his bell head, British accent, and real name, the Bellringer is likely a nod to the Big Ben clocktower located in London, England.
    • His employee ID is also a reference to Big Ben's construction start date, being September 1843.
  • The Bellringer's health buff in v1.4 makes it the largest health buff that a Cog has ever received.
  • In the v1.3.0 Development Update blog post the Bellringer can be seen wearing an Executive Sellbot Suit rather than the standard one he wears in his final design.
    • This design can still be seen in his sticker, which still uses the Executive Suit collar.
  • Prior to the v1.7.0 update, the Bellringer's suit had an open collar.

Gallery

The Cogs
Employees Sellbots Cold CallerTelemarketerName DropperGlad HanderMover & ShakerTwo-FaceMinglerMr. Hollywood
Cashbots Short ChangePenny PincherTightwadBean CounterNumber CruncherMoney BagsLoan SharkRobber Baron
Lawbots Bottom FeederBloodsuckerDouble TalkerAmbulance ChaserBack StabberSpin DoctorLegal EagleBig Wig
Bossbots FlunkyPencil PusherYesmanMicromanagerDownsizerHead HunterCorporate RaiderBig CheeseAutocaddie
Boardbots BagholderPaper HandsInsiderCircuit BreakerDeadlockShark WatcherMagnateHead Honcho
Specialist Cogs Field Specialists NeedlenoseShysterBarrister
Operations Analysts PettifoggerConveyancerAdvocate
Manager Bosses Facility Managers Factory ForemanMint SupervisorHead AttorneyClub PresidentUnstable Cogs
Taskline Managers Derrick ManLand Acquisition ArchitectPublic Relations RepresentativeDerrick HandDirector of Land DevelopmentDirector of Public Affairs
Street Managers Duck ShufflerDeep DiverGatekeeperBellringerMouthpieceFirestarterTreekillerFeatherbedder
Kudos Managers PrethinkerRainmakerWitch HunterMultislackerMajor PlayerPlutocratSatellite InvestorsChainsaw ConsultantPacesetter
The Litigation Team LitigatorStenographerCase ManagerScapegoat
Contractors Count ErclaimCount ErfitHigh Roller
Secretaries JudyJasonJennifer
Cog Bosses Senior Vice PresidentChief Financial OfficerChief Legal OfficerChief Executive OfficerChief Operating OfficerThe Chairman
Overclocked Bosses Overclocked Chief Legal Officer
Removed Cogs ClerkChief JusticeChief of DollarsCount Erclaim (Pre-Redesign)Sads the SkelecogRedd 'Heir' WingWitness Stand-InDirector of Land AcquisitionDirector of Public RelationsCon ArtistConnoisseurSwindlerMiddlemanToxic ManagerBig Fish