- Art of the Deep Diver from an official Twitter comic.
Deep Diver
The Deep Diver is a Boardbot Manager Boss who was introduced as part of the Hires & Heroes Update. She can be found roaming the streets of Barnacle Boatyard. She was first revealed during the cogs.ink ARG.
Content Sync
Toons fighting against the Deep Diver will have Content Sync applied to them. They will be synced down to the following stats:
- 30 Laff Soft Cap (37 Max)
- Up to Level 3 Gags permitted
- All rewards restricted
Attacks
Deep Diver Attacks | |||
---|---|---|---|
Watercooler
(Two Toons) |
Drowning*
(All) |
Sink or Swim*
(All) | |
Damage | 7 | 5 | 7 |
Accuracy | 75 | N/A | N/A |
Frequency | 100 | 100 | 100 |
*Indicates a Cheat move.
Cheats
The Deep Diver has a Lure Resistance of 1 round.
The Deep Diver dives into the ground and cures all of her debuffs, with Toons not being able to damage her for as long as she stays underground. Trap Gags can still be placed down on her but another Cog must be present in battle to be allowed to use any Gags. This cheat occurs every round that the Deep Diver is not otherwise using Dive, unless a promoted Executive Cog was defeated during a previous Dive, in which case the cheat's activation will be delayed by 1 turn.
- Promotion - As a result of Dive, the Deep Diver will promote the closest Grunt Cog to her to an Executive Cog. Promoted Cogs will always be raised to Level 7.exe, even if they are a Cog that cannot normally reach this level (such as a Flunky).
- Drowning - As long as the Deep Diver stays
underground, every Toon takes 5 damage each turn.
After destroying the promoted Cog (or after 1 round of Dive if there was never a Cog promoted), the Deep Diver will jump out of her Dive state and perform a grand slam, dealing 7 damage to all Toons.
Strategy
Recommended Gags | |||
---|---|---|---|
Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
![]() Toon-Up |
With the low damage output from both side Cogs and the Deep Diver, Toon-Up isn't the most essential to bring in this fight (and can entirely be skipped out on should your team be capable of taking her down fast enough).
![]() ![]() ![]() Rating: 2/3 Stars |
Has some good value due to the extra round of Cheer. The extra healing on self-heal also provides a nice bonus as it makes mitigating the relatively small damage output from the Deep Diver fairly easy to deal with.
![]() ![]() ![]() Rating: 2/3 Stars |
1-2 Toons |
![]() Trap |
Much less useful compared to other tracks in this fight. Can be used to effectively deal some damage to promoted Executives, but falls a bit short to more effective Lure/Throw and Squirt/Zap combos. Mostly good for dealing easy damage to the Deep Diver and giving a stun to Lure for when a Cog is about to be promoted.
![]() ![]() ![]() Rating: 1/3 Stars |
Prestige Trap's damage boost is useful for dealing more damage to both the Deep Diver and the promoted Cog. Since the promoted Cog is always a Level 7.exe, a Prestige Springboard and a Prestige Bowling Ball are enough to kill them.
![]() ![]() ![]() Rating: 2/3 Stars |
1 Toon |
![]() Lure |
One of the most effective ways to deal with promoted Executives as it can Lure them prior to being promoted, allowing for an immediate guaranteed kill with 3 Throws.
![]() ![]() ![]() Rating: 3/3 Stars |
Doesn't open up anything new for dealing with side Cogs. Only take this prestige if you intend on using Throw as a main damage dealer towards the Deep Diver.
![]() ![]() ![]() Rating: 1/3 Stars |
1-4 Toons |
![]() Throw |
A good damage dealer towards the Deep Diver, but mainly shines as one of the most effective ways of taking down promoted Executives.
![]() ![]() ![]() Rating: 3/3 Stars |
Prestige Throw brings self-healing when hit on any Cog. Despite its inconsiderable self-heal amount, it is more useful to prestige Throw than Toon-Up due to the Prestige duality: Damage and healing.
![]() ![]() ![]() Rating: 2/3 Stars |
3-4 Toons |
![]() Squirt |
Highly recommended to carry this due to how useful Soak is in just about every fight in the game.
![]() ![]() ![]() Rating: 3/3 Stars |
With the low Content Sync, this prestige has no value in this fight due to the extremely low increases in Splash damage.
![]() ![]() ![]() Rating: 0/3 Stars |
1-2 Toons |
![]() Zap |
One of the two most effective ways of dealing with side Cogs while the Deep Diver is submerged. 3 Broken Radios will more often than not be enough to completely wipe an entire set of Cogs. Can also be good for securing a kill on the Deep Diver while she's at low HP.
![]() ![]() ![]() Rating: 3/3 Stars |
Due to the low Content Sync, this prestige provides little value due to the lacking damage increases and doesn't open up anything new. Only recommended if you intend on using Zap as a heavy damage dealer towards the Deep Diver.
![]() ![]() ![]() Rating: 0/3 Stars |
2-4 Toons |
![]() Sound |
Generally outshined by other means of dealing with side Cogs in this fight. Mainly effective if you choose to completely forgo allowing Cogs to promote as all Cogs can be taken down at once with this strategy.
![]() ![]() ![]() Rating: 1/3 Stars |
Can be useful if you are following the strategy to not allow Cogs to promote as you will generally be using Sound much more and will need to deal much more damage in a single round as you will not be getting the extra round to hit the Deep Diver.
![]() ![]() ![]() Rating: 1/3 Stars |
0 Toons/3-4 Toons |
![]() Drop |
Highly recommended to bring this track to this fight due to the high damage output it has. Overall the best main source of damage towards the Deep Diver. Can be effective at dealing with promoted Executives, but it is outshined by other more effective means of dealing with them.
![]() ![]() ![]() Rating: 3/3 Stars |
Can be effective at speeding up the fight, but is by no means required to take down the Deep Diver in a swift manner.
![]() ![]() ![]() Rating: 2/3 Stars |
3-4 Toons |
The Deep Diver has the potential to be a rather slow progressing fight, as Toons have to consistently deal with Dive and the possible promoted Cog in the process. All while attacking the Deep Diver outside of those rounds. There are two main ways to deal with the Deep Diver:
- The first strategy is to let one Cog into the fight and immediately Lure it on turns that the Deep Diver Dives. Doing so will allow for the promoted Executive to be destroyed with Throw and will make the Deep Diver come back up for another 2 turns.
- The second strategy is to attack the Deep Diver before any Cogs join the fight, halting the deadly potential of Drowning and Sink or Swim.
- If done correctly, you are guaranteed to at least be hit for 12 damage, with an additional 7 more if hit by her Watercooler attack.
A very easy way to defeat the Deep Diver in 4 turns is as follows:
- Turn 1: Wait for a Cog to join the battle and then use a Prestige Springboard, a Small Magnet, and two Bowling Balls all on the Deep Diver.
- Turn 2: Use 3 Cream Pie Slices on the promoted Cog and a Megaphone. Prestige is highly recommended to make use of Cheer on the Megaphone.
- Turn 3: Use a Squirt Gun and 3 Bowling Balls on the Deep Diver.
- Turn 4: Use 3 Broken Radios on the Deep Diver.
Assuming all Gags hit the Deep Diver will be defeated by this point, leaving any remaining Cogs to be cleaned up.
Loot
|
Dialogue
Attacks | |
---|---|
Watercooler |
|
Cheats | |
Dive |
|
Face-Off Taunts |
|
---|---|
Defeated |
|
Death Taunts |
|
Friend Request Denials |
|
Attempt to Sue |
|
Attempt to Fire |
|
Music
Theme | Audio File |
---|---|
Battle Theme |
Sound Effects
Statement | |
---|---|
Question | |
Grunt | |
Murmur | |
Idle (unused) | |
Death (Unused) |
Submerge/Reemerge | |
---|---|
Promotion | |
Sink or Swim Landing |
Version History
- v1.10.0 BETA
Added unique attack lines to various Manager Cogs.
The Deep Diver now has 6 unique lines of dialogue for her Watercooler attack.
- v1.7.0 BETA
Re-animated most Cog animations from Toontown Online for every Cog body type.
Introduced new Cog reaction animations to Sound Gags.
- v1.3.0.4 BETA
Gave Toons more opportunity to damage the Deep Diver after destroying the promoted Cog.
The Deep Diver will delay her Dive cheat by 1 round if Toons have destroyed the promoted Cog.
Slightly tweaked the damage values of a particular attack.
Sink or Swim deals less damage, from 9 to 7.
- v1.3.0 BETA
A Cog has been spotted snooping beneath the boardwalk in Barnacle Boatyard!
The Deep Diver is added to the game.
- Undocumented Changes
Trap can only be used on the Deep Diver while she is underwater if there are other Cogs in battle rather than at any time.
Trivia
- A deep diver is someone who conducts investigative reviews on certain topics.
- The Deep Diver's real name is based off of the Mariana Trench.
- On the cogs.ink website, the Deep Diver's username is
annamary
and her password iscompetitorbandwidth
- Both were revealed by standing on The Captain's ship in the Barnacle Boatyard playground long enough to hear a tale, with each phrase capitalized to emphasize their importance.
- The Deep Diver's employee ID is a reference to the depth of the Mariana Trench which is 11,034 meters deep.
- The Deep Diver is one of few Cogs that does not wear a tie. Her Skelecog even reflects this by not having one entirely.
- It is, however, shown on the Deep Diver's texture palette that goes unused.
- According to the C.O.O., the Deep Diver has taken an interest in the Gatekeeper's design advice. The Gatekeeper had told her if she "realigns certain parts of her helmet, it will offset (Toons) environmental impact".
- He had also mentioned that the Deep Diver has been having problems with the Treekiller due to his lack of compassion towards the environment.