Deep Diver

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The Deep Diver is a Boardbot Manager Boss who was introduced as part of the Hires & Heroes Update. She can be found roaming the streets of Barnacle Boatyard. She was first revealed during the cogs.ink ARG.

Content Sync

Toons fighting against the Deep Diver will have Content Sync applied to them. They will be synced down to the following stats:

  • 30 Laff Soft Cap (37 Max)
  • Up to Level 3 Gags permitted
  • All rewards restricted

Attacks

Deep Diver Attacks
Watercooler

(Two Toons)

Drowning*

(All)

Sink or Swim*

(All)

Damage 7 5 7
Accuracy 75 N/A N/A
Frequency 100 100 100

*Indicates a Cheat move.

Cheats

Lure resistance.png

The Deep Diver has a maximum Lure Resistance of 1 round.

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The Deep Diver dives into the ground and cures all of her debuffs, with Toons not being able to damage her for as long as she stays underground. Trap Gags can still be placed down on her but another Cog must be present in battle to be allowed to use any Gags. This cheat occurs every round that the Deep Diver is not otherwise using Dive, unless a promoted Executive Cog was defeated during a previous Dive, in which case the cheat's activation will be delayed by 1 turn.

  • Promotion - As a result of Dive, the Deep Diver will promote the closest Cog to her to an Executive Cog. Promoted Cogs will always be raised to Level 7.exe, even if they are a Cog that cannot normally reach this level (such as a Flunky).
  • Drowning - As long as the Deep Diver stays underground, every Toon takes 5 damage each turn.

Sink or swim.png

After destroying the promoted Cog (or after 1 round of Dive if there was never a Cog promoted), the Deep Diver will jump out of her Dive state and perform a grand slam, dealing 7 damage to all Toons.

Strategy

Recommended Gags ‎
Track "Should I bring this Gag to this fight?" "Should I Prestige it?" "How many Toons
should bring it?"
High Dive.png
Toon-Up
With the low damage output from both side Cogs and the Deep Diver, Toon-Up isn't the most essential to bring in this fight (and can entirely be skipped out on should your team be capable of taking her down fast enough).
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
Has some good value due to the extra round of Cheer. The extra healing on self-heal also provides a nice bonus as it makes mitigating the relatively small damage output from the Deep Diver fairly easy to deal with.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
1-2 Toons
TNT.png
Trap
Much less useful compared to other tracks in this fight. Can be used to effectively deal some damage to promoted Executives, but falls a bit short to more effective Lure/Throw and Squirt/Zap combos. Mostly good for dealing easy damage to the Deep Diver and giving a stun to Lure for when a Cog is about to be promoted.
PrestigeStar.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 1/3 Stars
Prestige Trap's damage boost is useful for dealing more damage to both the Deep Diver and the promoted Cog. Since the promoted Cog is always a Level 7.exe, a Prestige Springboard and a Prestige Bowling Ball are enough to kill them.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
1 Toon
Presentation.png
Lure
One of the most effective ways to deal with promoted Executives as it can Lure them prior to being promoted, allowing for an immediate guaranteed kill with 3 Throws.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
Doesn't open up anything new for dealing with side Cogs. Only take this prestige if you intend on using Throw as a main damage dealer towards the Deep Diver.
PrestigeStar.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 1/3 Stars
1-4 Toons
Wedding Cake.png
Throw
A good damage dealer towards the Deep Diver, but mainly shines as one of the most effective ways of taking down promoted Executives.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
Prestige Throw brings self-healing when hit on any Cog. Despite its inconsiderable self-heal amount, it is more useful to prestige Throw than Toon-Up due to the Prestige duality: Damage and healing.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
3-4 Toons
Geyser.png
Squirt
Highly recommended to carry this due to how useful Soak is in just about every fight in the game.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
With the low Content Sync, this prestige has no value in this fight due to the extremely low increases in Splash damage.
PrestigeStarEmpty.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 0/3 Stars
1-2 Toons
Lightning.png
Zap
One of the two most effective ways of dealing with side Cogs while the Deep Diver is submerged. 3 Broken Radios will more often than not be enough to completely wipe an entire set of Cogs. Can also be good for securing a kill on the Deep Diver while she's at low HP.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
Due to the low Content Sync, this prestige provides little value due to the lacking damage increases and doesn't open up anything new. Only recommended if you intend on using Zap as a heavy damage dealer towards the Deep Diver.
PrestigeStarEmpty.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 0/3 Stars
2-4 Toons
Opera Singer.png
Sound
Generally outshined by other means of dealing with side Cogs in this fight. Mainly effective if you choose to completely forgo allowing Cogs to promote as all Cogs can be taken down at once with this strategy.
PrestigeStar.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 1/3 Stars
Can be useful if you are following the strategy to not allow Cogs to promote as you will generally be using Sound much more and will need to deal much more damage in a single round as you will not be getting the extra round to hit the Deep Diver.
PrestigeStar.pngPrestigeStarEmpty.pngPrestigeStarEmpty.png
Rating: 1/3 Stars
0 Toons/3-4 Toons
Grand Piano.png
Drop
Highly recommended to bring this track to this fight due to the high damage output it has. Overall the best main source of damage towards the Deep Diver. Can be effective at dealing with promoted Executives, but it is outshined by other more effective means of dealing with them.
PrestigeStar.pngPrestigeStar.pngPrestigeStar.png
Rating: 3/3 Stars
Can be effective at speeding up the fight, but is by no means required to take down the Deep Diver in a swift manner.
PrestigeStar.pngPrestigeStar.pngPrestigeStarEmpty.png
Rating: 2/3 Stars
3-4 Toons

The Deep Diver has the potential to be a rather slow progressing fight, as Toons have to consistently deal with Dive and the possible promoted Cog in the process. All while attacking the Deep Diver outside of those rounds. There are two main ways to deal with the Deep Diver:

  • The first strategy is to let one Cog into the fight and immediately Lure it on turns that the Deep Diver Dives. Doing so will allow for the promoted Executive to be destroyed with Throw and will make the Deep Diver come back up for another 2 turns. This strategy is generally much faster as you will have much more opportunities to damage the Deep Diver and have little to no trouble taking out promoted Executives when they show up.
  • The second strategy is to attack the Deep Diver before any Cogs join the fight, halting the deadly potential of Drowning and Sink or Swim. However, while slightly safer, this strategy can be ill advised as it slows down the fight significantly compared to simply letting a Cog be promoted.
    • If done correctly, you are guaranteed to at least be hit for 12 damage, with an additional 7 more if hit by her Watercooler attack.

A very easy way to defeat the Deep Diver in 4 turns is as follows:

  • Turn 1: Wait for a Cog to join the battle and then use a Prestige Springboard, a Small Magnet, and two Bowling Balls all on the Deep Diver.
  • Turn 2: Use 3 Cream Pie Slices on the promoted Cog and a Megaphone. Prestige is highly recommended to make use of Cheer on the Megaphone.
  • Turn 3: Use a Squirt Gun and 3 Bowling Balls on the Deep Diver.
  • Turn 4: Use 3 Broken Radios on the Deep Diver.

Assuming all Gags hit the Deep Diver will be defeated by this point, leaving any remaining Cogs to be cleaned up.

Loot


Banner Loot Sweet.png

Dialogue

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Dive
  • "Time for a subvention."
  • "Let's sea if you can handle this."
  • "I'll never submit!"
  • "I'll drag you down with me."
  • "Why don't I stem the tide for a bit?"

MiscDialogueBanner.png

Face-Off Taunts
  • "I'm not so shore you know what you're getting into."
  • "Let's dive right into this, shall we?"
  • "You're getting into deep waters, Toon."
  • "This battle will throw you off the deep end."
Defeated
  • "I'm not giving into your pier pressure, I'm out."
  • "I'm jumping ship! I'd rather not get stuck at sea again!"
  • "I think I'm done testing the waters, this isn't for me."
  • "I'd rather not have you anchor me down any longer."
Death Taunts
  • "Your skills are abyssmal."
  • "Well, that performance was subpar."
  • "Fighting me was a sunk cost, Toon!"
  • "You can't handle the pressure!"
Friend Request Denials
  • The Deep Diver waves her hands dismissively: "You're too shallow for my taste."
  • The Deep Diver cringes: "You're way below my standards."
  • The Deep Diver shoos you away: "I'm not looking for a dive buddy."
  • The Deep Diver gapes in bewilderment: "You've gone off the deep end."
Attempt to Sue
  • "What? No! I'll never seas!"
Attempt to Fire
  • "Fired? Hmph, I'm more of a water Suit myself."

Music

Theme Audio File
Battle Theme

Sound Effects

VoiceClipsBanner.png

Statement
Question
Grunt
Murmur
Idle
Death (Unused)


BattleSFXBanner.png

Submerge/Reemerge
Promotion
Sink or Swim Landing

Version History

v1.7.0 BETA
  • Visual Change Re-animated most Cog animations from Toontown Online for every Cog body type.
  • Visual Change Introduced new Cog reaction animations to Sound Gags.
v1.3.0.4 BETA
  • Nerf (Cogs) Gave Toons more opportunity to damage the Deep Diver after destroying the promoted Cog.
    • Nerf (Cogs) The Deep Diver will delay her Dive cheat by 1 round if Toons have destroyed the promoted Cog.
  • Nerf (Cogs) Slightly tweaked the damage values of a particular attack.
    • Nerf (Cogs) Sink or Swim deals less damage, from 9 to 7.
v1.3.0 BETA
  • Info/Miscellaneous A Cog has been spotted snooping beneath the boardwalk in Barnacle Boatyard!
    • Wiki Note The Deep Diver is added to the game.
Undocumented Changes
  • Buff (Cogs) Trap can only be used on the Deep Diver while she is underwater if there are other Cogs in battle rather than at any time.

Trivia

  • A deep diver is someone who conducts investigative reviews on certain topics.
  • The Deep Diver's real name is based off of the Mariana Trench.
  • On the cogs.ink website, the Deep Diver's username is annamary and her password is competitorbandwidth
  • The Deep Diver's employee ID is a reference to the depth of the Mariana Trench which is 11,034 meters deep.
  • The Deep Diver is one of few Cogs that does not wear a tie. Her Skelecog even reflects this by not having one entirely.
    • It is, however, shown on the Deep Diver's texture palette that goes unused.
  • According to the C.O.O., the Deep Diver has taken an interest in the Gatekeeper's design advice. The Gatekeeper had told her if she "realigns certain parts of her helmet, it will offset (Toons) environmental impact".
    • He had also mentioned that the Deep Diver has been having problems with the Treekiller due to his lack of compassion towards the environment.

Gallery

The Cogs
Employees Sellbots Cold CallerTelemarketerName DropperGlad HanderMover & ShakerTwo-FaceMinglerMr. Hollywood
Cashbots Short ChangePenny PincherTightwadBean CounterNumber CruncherMoney BagsLoan SharkRobber Baron
Lawbots Bottom FeederBloodsuckerDouble TalkerAmbulance ChaserBack StabberSpin DoctorLegal EagleBig Wig
Bossbots FlunkyPencil PusherYesmanMicromanagerDownsizerHead HunterCorporate RaiderBig CheeseAutocaddie
Boardbots BagholderPaper HandsInsiderCircuit BreakerDeadlockShark WatcherMagnateHead Honcho
Specialist Cogs Field Specialists NeedlenoseShysterBarrister
Operations Analysts PettifoggerConveyancerAdvocate
Manager Bosses Facility Managers Factory ForemanMint SupervisorHead AttorneyClub PresidentUnstable Cogs
Taskline Managers Derrick ManLand Acquisition ArchitectPublic Relations RepresentativeDerrick HandDirector of Land DevelopmentDirector of Public Affairs
Street Managers Duck ShufflerDeep DiverGatekeeperBellringerMouthpieceFirestarterTreekillerFeatherbedder
Kudos Managers PrethinkerRainmakerWitch HunterMultislackerMajor PlayerPlutocratSatellite InvestorsChainsaw ConsultantPacesetter
The Litigation Team LitigatorStenographerCase ManagerScapegoat
Contractors Count ErclaimCount ErfitHigh Roller
Secretaries JudyJasonJennifer
Cog Bosses Senior Vice PresidentChief Financial OfficerChief Legal OfficerChief Executive OfficerChief Operating OfficerThe Chairman
Overclocked Bosses Overclocked Chief Legal Officer
Removed Cogs ClerkChief JusticeChief of DollarsCount Erclaim (Pre-Redesign)Sads the SkelecogRedd 'Heir' WingWitness Stand-InDirector of Land AcquisitionDirector of Public RelationsCon ArtistConnoisseurSwindlerMiddlemanToxic ManagerBig Fish