Drop
Drop is the eighth Gag used in battle. It is a Power Gag primarily used to deal heavy single-target damage to Cogs. It greatly benefits from stacking multiple Drop Gags on the same target, increasing the total damage by 30% with Combo damage, but has low base accuracy in exchange.
Drop has 60% base accuracy. Due to this, it is recommended to use other Gags beforehand to Stun/debuff the Cog. All Drop Gags roll their accuracy individually (one Drop hitting a target does not mean all Gags will hit). Its accuracy caps at 96% instead of the usual 95%. Drop will never hit Lured Cogs.
Prestige Effect
After unlocking Drop, the player can allot one Training Point to their Drop Track to Prestige it. Prestige Drop increases a Drop Gag's base damage dealt to Cogs afflicted with debuffs by 10%, plus 5% for each additional debuff.
The following are status effects that can trigger Drop's Prestige effect:
Dazed
Marked for Laugh (On top of the 10% damage boost that Marked for Laugh already gives)
Soaked
Sued
Can't Dodge
Frozen
Kickback
Gags
Gag | Gag Icon | Base Damage | Prestige Damage (1 Debuff) |
Prestige Damage (2 Debuffs) |
Prestige Damage (3 Debuffs) |
Prestige Damage (4 Debuffs) |
---|---|---|---|---|---|---|
Flower Pot | ![]() |
12 | 14 | 14 | 15 | 15 |
Sandbag | ![]() |
20 | 22 | 23 | 24 | 25 |
Bowling Ball | ![]() |
35 | 39 | 41 | 42 | 44 |
Anvil | ![]() |
56 | 62 | 65 | 68 | 70 |
Big Weight | ![]() |
90 | 99 | 104 | 108 | 113 |
Safe | ![]() |
140 | 154 | 161 | 168 | 175 |
Boulder | ![]() |
200 | 220 | 230 | 240 | 250 |
Grand Piano | ![]() |
250 | 275 | 288 | 300 | 313 |
Advantages of Drop
- Drop deals more damage than most other Gags, including Throw and Squirt.
- Toons can stack multiple debuffs so that Prestige Drop adds up even more damage.
- Assuming it hits, Drop can be very useful in quickly killing single Cogs, such as during street battles.
- Drop Gags being able to hit individually means that even some damage can be still applied to the Cog, instead of being "all or nothing" like how the other Gag tracks are.
Disadvantages of Drop
- Much higher change of missing due to its 60% accuracy. Requires far more accuracy-boosting methods, especially if multiple Drop Gags are at play.
- Drop Gags will never hit Lured Cogs, requiring a different Gag to knock them out of Lure.
- Drop Gags rolling their accuracy individually can also mean that more hitting calculations are to be considered, especially in battles that depends on most or all of the Drop Gags to hit.
Version History
- v1.4.0 BETA
Gag accuracy now works off of a soft cap system.
Accuracy will soft cap at 95% (except Drop, which still soft caps at 96%.)
Accuracy will hard cap at 99%. This value can be reached at 135% overall accuracy for most Gags, and 126% overall accuracy for Drop Gags.
- v1.3.2.3 BETA
Prestige Drop will now increase damage dealt to Cogs with a negative status effect by 10%, plus 5% for each additional negative status effect.
Grand Piano: 240 -> 250 damage
Various issues with the display of Drop Gags' damage, as well as knockback damage on Lured Cogs, should now be fixed.
- v1.3.0.6 BETA
Ever so slightly increased the max accuracy cap of Drop Gags.
Accuracy Cap: 95% -> 96%
- v1.3.0 BETA
Drop Gags now roll their accuracy individually per Drop Gag used, instead of being "all or nothing".
Prestige Drop will increase damage dealt to Cogs with debuffs by 15%.
It will no longer increase accuracy nor the combo multiplier.
Damage values:
Anvil: 55 -> 56 damage
Big Weight: 80 -> 90 damage
Safe: 125 -> 140 damage
Boulder: 180 -> 200 damage
Grand Piano: 220 -> 240 damage
Drop's combo damage is now 30%, regardless of the number of Gags used.
[undocumented] All missed Drop Gags will appear behind the Cog, as opposed to the first four Drop Gags making the Cog dodge to indicate that it missed.
- v1.2.5 BETA
Reduced Drop's combo damage.
- Old: 30% / 40% / 50%
- New: 20% / 30% / 40%
Prestige Drop now gives a 10% bonus to combo damage per Prestige Drop used, as opposed to 5%.
Additionally, Prestige Drop's Accuracy bonus has been boosted to 15%, but now only applies when a single Drop gag is used on a Cog.
- v1.2.0 BETA
High-level Drop Gags now use an overhead camera angle to make them easier to view during battle.
This is regarding Level 5+ Drop Gags.
- v1.1.4.3 BETA
Fixed the Heavy Drop death animation being off center when killing a Cog that was Unlured in the same round.
This is regarding Level 5+ Drop Gags.
- v1.1.4.1 BETA
Fixed an issue with Big Drop destroying Cogs that caused the movie to be longer than was intended.
This is regarding Level 5+ Drop Gags.
- v1.1.4 BETA
Drop Gags have gotten a new prestige effect!
Drop Gags receive +5% bonus combo damage per prestiged Drop Gag used. For example, if four prestiged Drop Gags are used in a turn, they will deal 70% combo damage.
Prestige Drop's 20% accuracy bonus has been decreased to a 10% accuracy bonus.
Heavy Drop Gags (Level 5 and above) now have a new quick death animation if they destroy a Cog!
The Safe and Big Weight Gags now have a square drop shadow in place of a circular one.
- v1.1.2 BETA
Fixed a visual issue with Drop.
- v1.1.0.15 BETA
Fixed an animation issue with Drop missing on Lured Cogs.
- v1.1.0.13 BETA
Various Drop-related visual bugs fixed in this release.
- v1.1.0.11 BETA
Headless death animation for drop gags now will not play if a drop big weight or higher is used alongside drop gags that would have triggered it normally.
- v1.1.0.1 BETA
Fixed an oversight that caused Prestige Drop to not have its intended accuracy increase.
- v1.1.0 BETA
Tweaks for various Drop and Trap gag damage values to better fit their intended curve.
Anvil 50 -> 55
Big Weight 70 -> 80
Safe 120 -> 125
The minimum damage values for some of these gags have also been tweaked to reflect these changes.
- v1.0.17 BETA
[undocumented] Drop Gag Track name reverted back.
[undocumented] Bowling Ball changes reverted back.
- v7.7.7.7 BETA (April Fools)
bowling balls are now coconuts.
Bowling Ball's icon was changed to resemble a coconut.
Bowling Ball's attack sfx was changed.
- v7.7.7 BETA (April Fools)
various gags have gotten reskins or renames in the spirit of april toons.
The Drop Gag Track was renamed to "Wheeee"
- v1.0.0 BETA [Game Release]
Each gag track has at least one new gag, bringing each track to 8 gags total!
- Drop: Bowling Ball at level 3, Boulder at level 7.
Drop is the last Gag Track in the Gag order.
Drop is applicable to combo damage.
Drop's combo damage increases by 10% for each additional Drop Gag used.
- 2 Drops: 30% combo damage
- 3 Drops: 40% combo damage
- 4 Drops: 50% combo damage
All Drop gags have 50% accuracy and cannot hit lured Cogs.
The levels and max damage values for Drop are as follows:
- Level 1: Flower Pot - 12 damage
- Level 2: Sandbag - 20 damage
- Level 3: Bowling Ball - 35 damage
- Level 4: Anvil - 50 damage
- Level 5: Big Weight - 70 damage
- Level 6: Safe - 120 damage
- Level 7: Boulder - 180 damage
- Level 8: Grand Piano - 220 damage
Prestige Drop effect: Boosts Drop's base accuracy by 20% (50% -> 70%).
Trivia
- Drop is the only Gag to cap at 96% accuracy. This also allows the accuracy hard cap to be reached much sooner than the other Gag Tracks.
- Before the SOS reworks in v1.2, the Toontanic (a Level 7 Drop Gag originally from Toontown Online) could be seen with Barnacle Bessie’s SOS card, even though it was otherwise unobtainable.
- The Toontanic has a gravestone hidden in Acorn Acres.
- The Toontanic is also seen during the High Roller fight as his Free Cruise attack.
- Drop is the only Gag Track where every Gag has a quick-kill.
- Level 1-4 Drop Gags have quick-kill animations where the Cog’s head explodes before their body falls over and shrinks away.
- Level 5-8 Drop Gags have quick-kill animations where the Cog is completely flattened into a black silhouette and shrinks away.
- Lured counts as a debuff for Prestige Drop, but since Drop cannot hit Lured Cogs, this can never be taken advantage of.