Lure
Lure is the third Gag used by Toons in a battle. This Gag is a Support Gag used to disable Cogs temporarily from attacking for a number of turns dependent on the level of Lure used. The Lure Gag Track alternates between Single-Cog Lure and Group-Cog Lure, increasing in the number of rounds and accuracy as the Gag level increases.
Lure will increase the damage of any Squirt and Throw Gags used on Lured Cogs with a damage bonus called Knockback, shown with an orange number. This number varies based on which Lure Gag is used. Single Lures have higher Knockback damage compared to Group Lures. Sound and Zap do not benefit from the Knockback bonus.
Lure is required in order to activate Trap Gags. To help make sure that it works, Lure is granted a 20% accuracy boost to any Cog with a Trap placed. This action is considered two stuns, granting further gags additional accuracy.
Drop Gags or unsoaked Zap Gags will NEVER hit a Lured Cog. Cogs will not unlure from Splash damage or Drop missing, but will unlure from Zap missing. If any Lure Gag misses, Cogs that would've been Lured by this Gag will deal 25% less damage when they attack in the same turn unless they have the "Lure Resistance" Status Effect.
Note: To gain XP credit for any Lure Gag, the affected Cog must be damaged in any capacity. The Cog must not unlure itself by waiting the rounds out. Making it miss with an unsoaked Zap does give Lure XP, however.
Prestige Effect
After unlocking Lure, the player can allot one training point to their Lure Track to Prestige it. Prestiging the Lure Gag Track applies different bonus Knockback percentages depending if it's a single or group target Gag. The values are:
- The $1 dollar, $5 dollar, $10 dollar, and $50 dollar Gags will have 15% more Knockback damage.
- The Small Magnet, Big Magnet, and Hypno Goggles, and Presentation Gags will have 25% more Knockback damage.
All percentages will round the damage up to the next whole number.
Gags
Gag | Gag Icon | Rounds Lured | Knockback | Knockback (Prestiged) | Affects | Accuracy |
---|---|---|---|---|---|---|
$1 Bill | 2 | 5 | 6 | One Cog | 80% | |
Small Magnet | 2 | 10 | 13 | All Cogs | 75% | |
$5 Bill | 3 | 25 | 29 | One Cog | 80% | |
Big Magnet | 3 | 30 | 38 | All Cogs | 75% | |
$10 Bill | 4 | 65 | 75 | One Cog | 85% | |
Hypno-goggles | 4 | 50 | 63 | All Cogs | 80% | |
$50 Bill | 5 | 100 | 115 | One Cog | 85% | |
Presentation | 5 | 75 | 94 | All Cogs | 85% |
Advantages of Lure
- Lure can prevent Cogs from attacking for a certain number of rounds, depending on the level of the Gag. This can be useful when battling alone.
- Stronger Lure Gags increases the amount of rounds.
- Knockback damage can allow for even low level Gags to kill high level Cogs, making even a Squirting Flower capable of defeating a Level 9 Cog with a $50 bill.
- Lure's accuracy increases from the 5th Gag onwards.
- Lure is factored into Combo damage and acts as a direct buff to the Gags used.
- For example, a Cog lured by a $10 bill that is attacked by 2 Fruit Pies would be dealt 112 damage from both pies. Then the Knockback damage from the two hits on the lured Cog deals an additional 130 damage. Lastly, the 242 total damage so far is multiplied by 1.2 in order to deal an extra 48.4 Combo damage, rounded up to 49, resulting in the Cog taking 291 damage.
- Lure is required for Trap, but is granted additional bonuses to help make Trap work, such as:
- 20% accuracy boost on Lure, as long as there is a Trap placed down.
- Being counted as two stuns instead of the usual one, so later Gags in the same round are much more accurate.
Disadvantages of Lure
- Lure has a lower accuracy and does not deal any damage to Cogs.
- Group Lure Gags have a lower accuracy and deal less Knockback damage compared to single Lure Gags, due to group Lures affecting every Cog in battle.
- The Lure Rounds are affected by the Skelecog's Skeletal Structure and Virtual Structure debuffs. Weaker Lure Gags would have little effect on them. Using a Big Magnet on a Virtual Skelecog would only Lure it for 1 round, in which it will immediately unlure right after and attack.
Version History
- v1.6.0 BETA
- Luring a Cog into a trap now counts as two stuns.
- Lure now has more accuracy when used on a trapped Cog.
- v1.3.2.3 BETA
- The base knockback for some Lure Gags have been adjusted:
- $5 Bill: 15 -> 25 knockback
- $10 Bill: 55 -> 65 knockback
- Hypno Goggles: 45 -> 50 knockback
- v1.3.2 BETA
- Presentation: 80% -> 85% accuracy
- v1.3.1.3 BETA
- If a Cog dodges a Lure Gag, it will deal 25% less damage for the turn. This does NOT apply to Cogs with Lure Resistance.
- v1.3.0.6 BETA
- Increased Hypno Goggles' starting damage from 28 to 35. Its full damage remains unchanged.
- v1.3.0.2 BETA
- Fixed a crash related to multiple Toons using Lure at the same time, if another Toon is also using Trap.
- v1.3.0 BETA
- Lure Gags now feature a flat knockback damage per Gag, rather than a knockback percentage.
- The knockback damage that the Lure provides is added to the base damage of every Throw or Squirt Gag used on the Cog.
- Consequently, knockback damage is included in the calculation for combo damage.
- For example, if two Throw Gags are used on a Cog that is lured for 40 Knockback damage, they will take 80 total Knockback damage, and will take an additional 16 combo damage.
- Prestige Lure now increases the knockback damage of single target Lure Gags by 15%, and group target Lure Gags by 25%.
- Lure Gags have had their accuracy adjusted, offering more incentive to use single-target Gags over always favoring group target Gags.
- Low-level Lure Gags have been given a generous accuracy boost.
- Lowered the rounds of each Lure Gag by 1.
- Lure decay has been entirely removed.
- Knockback values:
- $1 Bill: 5 Knockback, 80% accuracy, 2 rounds
- Small Magnet: 10 Knockback, 75% accuracy, 2 rounds
- $5 Bill: 15 Knockback, 80% accuracy, 3 rounds
- Big Magnet: 30 Knockback, 75% accuracy, 3 rounds
- $10 Bill: 55 Knockback, 85% accuracy, 4 rounds
- Hypno Goggles: 45 Knockback, 80% accuracy, 4 rounds
- $50 Bill: 100 Knockback, 85% accuracy, 5 rounds
- Presentation: 75 Knockback, 80% accuracy, 5 rounds
- v1.2.7 BETA
- Lure Gag Experience is now still earned when Gags miss from Lure Decay.
- v1.2.6.4 BETA
- Group Lure now uses the highest Suit defense from unlured Cogs in its accuracy calculations, instead of both unlured and lured Cogs.
- v1.2.6.3 BETA
- Lured Cogs will no longer affect the accuracy of group Lure.
- This bug is called "Lure Tech", using Prestige Lure's 100% first round accuracy in order to Lure again with the exact same 100% accuracy.
- Fixed an issue where Cogs with full lure immunity (e.g. Scapegoat) would not properly be immune to lure.
- v1.2.0.1 BETA
- Fixed a potential District Reset involving Lure Gags.
- v1.2.0 BETA
- When Cogs are lured in battle by multiple Lure Gags, they will now be lured for the highest amount of Lure rounds out of the Lure Gags targeting them, as opposed to the combined amount of Lure rounds between all Gags.
- The base accuracy curve of Lure Gags has been changed.
- Old: 50%, 50%, 60%, 60%, 70%, 70%, 80%, 80%.
- New: 65%, 65%, 70%, 70%, 75%, 75%, 80%, 80%.
- v1.1.0.15 BETA
- Fixed an animation issue with Drop missing on Lured Cogs.
- v1.1.0.13 BETA
- Fixed prestige Lure indicator improperly displaying for the unprestige Lure when prestige and un-prestiged single Lures both hit on different cogs on the same turn.
- v1.1.0.12 BETA
- Fixed multiple animation and unlure problems with multiple tracks.
- Fixed multiple visual glitches with the Geyser unluring a Cog when used.
- v1.1.0.11 BETA
- Fixed various scenarios in which a cog would not play the unlure animation on the client, even though they were unlured on the server.
- v1.1.0.9 BETA
- Further enhancements to the logic of Lure Decay.
- Fixed edge cases where Cogs could dodge earlier than intended with Lure Decay.
- v1.1.0.7 BETA
- Multiple adjustments to Lure Decay so that it takes Track EXP, stuns, and the Cog's defense into account.
- Prestiged lure will now delay Lure Decay by one turn.
- Fixed a few cases where the Lure Prestige indicator would not display correctly when multiple types of lure are used.
- Cogs now immediately perform their unlure animations when lure decay occurs.
- v1.1.0.6 BETA
- Fixed an issue with Lure Decay not working as intended.
- Fixed a crash when using Electra Eel on lured cogs.
- v1.1.0.3 BETA
- All Toons that have lured a Cog should now properly receive Gag experience.
- Fixed a double Trap crash that could occur when using single Lure gags.
- v1.1.0.2 BETA
- Fixed a battle issue that would allow lured Cogs to be lured while they were already lured.
- v1.1.0.1 BETA
- Fixed an issue where lure rounds didn’t stack with multiple lures.
- v1.1.0 BETA
- Lure gags no longer have a "wake-up" chance.
- Wake-up chance was a mechanic found in TTO that would cause cogs to unlure earlier than they should’ve if the lure had a low chance to hit.
- "Glitch Zap" with lured cogs has been fixed.
- v1.0.17 BETA
- [undocumented] Lure Gag Track name reverted back.
- v7.7.7 BETA (April Fools)
- various gags have gotten reskins or renames in the spirit of april toons.
- The Lure Gag Track was renamed to "Stunlock".
- These changes were reverted after the end of April Toons 2020.
- v1.0.11.2 BETA
- Fixed a bug in which the accuracy decay on lured Cogs overrides the 100% accuracy of Zap gags on soaked Cogs.
- v1.0.9.2 BETA
- Fixed an issue where lure wouldn't give the correct amount of gag experience.
- v1.0.9 BETA
- Fixed double Lure EXP bug.
- v1.0.6 BETA
- All gag prestige bonuses that would have resulted in decimal numbers now round up instead of down.
- v1.0.1 BETA
- Fixed an issue with Lure accuracy
- Added indicators for Lure rounds and Squirt rounds
- v1.0.0 BETA [Game Release]
- Each gag track has at least one new gag, bringing each track to 8 gags total!
- Lure: $50 Bill at Level 7.
- Lure is the third Gag Track in the Gag Order.
- Lured Cogs hit by Squirt or Throw will recieve knockback damage.
- Knockback damage will make Squirt and Throw Gags deal an extra x1.5 damage.
- The levels, rounds lured, and accuracy values for Lure are as follows:
- Level 1: $1 Bill - 1 round lured, 50% accuracy
- Level 2: Small Magnet - 2 rounds lured, 50% accuracy
- Level 3: $5 Bill - 3 rounds lured, 60% accuracy
- Level 4: Big Magnet - 3 rounds lured, 60% accuracy
- Level 5: $10 Bill - 4 rounds lured, 70% accuracy
- Level 6: Hypno-goggles - 4 rounds lured, 70% accuracy
- Level 7: $50 Bill - 5 rounds lured, 80% accuracy
- Level 8: Presentation - 5 rounds lured, 80% accuracy
- The more rounds that a Cog is left Lured, the more that the Cog has a chance of dodging a Gag if attacked. This mechanic is called Lure Decay.
- Prestige Lure effect: Increases knockback bonus damage to x1.65.
Trivia
- Lure is the only Gag whose base accuracy rises from lower level to higher level Gags.
- Lure has a unique stun animation related to it. Cogs will have a dizzy animation while they are affected by Lure.
- This is an unused animation from Toontown Online.