User talk:DigginsTheTrueDiggins

From Toontown Corporate Clash Wiki
Jump to navigation Jump to search

so about the renders, it sounds like a long process and for some reason, my python doesn't detect the panda3d module


Hi Jaxon, Here are a few things you can try to get Python to detect Panda3D:

  1. Ensure you have Panda3D installed
Open a command prompt and execute the following:

pip install panda3d

If the requirement is satisfied then that means you have it.


  2. Make sure the PATH environment variable can locate python
Right-click the Start icon, click System, then select "Advanced system settings". Then click the button "Environment Variables".
Check the PATH line in the list under System Variables and User Variables.
Now double-click the PATH (or Path) line. A window opens containing a series of directories. If Panda3D's Path is in either of these, it should work correctly. If missing, add Panda3D’s bin and its python directories to the end of the PATH.
For example, adding:

C:\Panda3D-1.10.13-x64\python
C:\Panda3D-1.10.13-x64\python\Scripts
C:\Panda3D-1.10.13-x64\bin


  3. Ensure you are using the correct version of Python/Panda3D
The version of Panda3D you install needs to be compatible with the version of Python you're using. For example, I'm using Python 3.7.9 with panda3D-1.10.13. You can try upgrading your build of panda3D by opening a command prompt and executing:

pip install --upgrade panda3d

The latest versions of Panda3D typically require Python 3.7 or higher.


Hopefully one of these helps, below are some links that you may find useful:

DigginsTheTrueDiggins (talk) 23:15, 24 May 2024 (UTC)


got it

done all dis, what now?


If you were able to get it working, you can reference the Content Packs/Models page for help with setting up renders. DigginsTheTrueDiggins (talk) 18:37, 25 May 2024 (UTC)

wait

what about renders in blender? is that good?


You could yes, though unfortunately I have no knowledge on how to set up renders in blender. I'd recommend reaching out to other members in the community for help with that. DigginsTheTrueDiggins (talk) 01:54, 29 May 2024 (UTC)

dont worry!!

im skilled with having toontown renders in blender! like this for example!

Blender render.png

Wait did you create that Rainmaker pose? That's awesome DigginsTheTrueDiggins (talk) 02:07, 29 May 2024 (UTC)

thanks!

STFEVL0.png

and btw

lots of my blender renders might have lots of white hands, if you're fine with that


If you want to upload your renders to the wiki, they'll need to be as accurate to the game as possible. This includes hand colors, so those would need to be properly colored. DigginsTheTrueDiggins (talk) 01:48, 31 May 2024 (UTC)

well

where do i find the hues ord RGB codes for the hands? maybe you can make some for the texture directory or your sandbox?


What I do is I just grab a picture from the wiki and use a color picker on the lightest part of their hand. As far as I know there's no comprehensive list of every clash cogs' hand colors but I'll consider creating one. DigginsTheTrueDiggins (talk) 03:11, 31 May 2024 (UTC)

idea

can we update the fandom wiki to add new pages? my school blocked wiki.gg

Hi, please do not update the fandom wiki or visit it at all for that matter as by doing so you will be actively harming this wiki. ~King Fritz

i mean

i can try, but my school laptop has wiki.gg blocked

how do you make em groovy infoboxes?

i wnana make a sandbox

Image 2024-06-10 104838711.png

Infobox themes are controlled through the department tag. You can look at the html for any infobox themes you want to replicate. In the example you provided adding "|department = Boardbot" to your userpage infobox would create a boardbot themed infobox. DigginsTheTrueDiggins (talk) 23:04, 10 June 2024 (UTC)

what about managers?

erm

why cant we add appearences for the cogs?


The Cog's appearance is already distinguishable from the infobox image and various gallery images, so a section for it is unnecessary. DigginsTheTrueDiggins (talk) 00:57, 15 June 2024 (UTC)

uhhmm...

why was i issued a warning without notice?


I don't understand what you mean. DigginsTheTrueDiggins (talk) 23:51, 19 June 2024 (UTC)

when i was trying to add a volume warning to the pacesetter's overclocked sound, he reverted it and somehow I got a warning with no notice in my talk channel. he also said the "Gentlemen" line from the cigar smoke attack wasn't a reference to team fortress 2, but https://wiki.teamfortress.com/wiki/Community_fads#Gentlemen


You were warned due to multiple cases of vandalization. You put your Appearance section edit on the Firestarter's page again even after having your previous attempt reverted by an admin. This edit used the wrong header and was not a proper sentence ("Wearing a fireman's cap on fire."). Your edit on the pacesetter's sfx table broke it which you did not revert nor correct after over half an hour, requiring an admin to step in and revert it.

As for the trivia, the 'Gentlemen' line appears to be a reference to this video by Sir Max, which would make it likely an indirect reference to Team Fortress 2. If you want to add this trivia to the page, make sure to be more specific and give more context, like this:

  • The line "Gentlemen." is a reference to a video by the same name created by Sir Max on Youtube: https://www.youtube.com/watch?v=CwRePzzVHoY
    • The video itself is likely a reference to a line from the Spy in Team Fortress 2.

DigginsTheTrueDiggins (talk) 00:38, 20 June 2024 (UTC)


I didn't mean to cause the pacesetter table to be broken, it was an accident and thanks for the clear up about the misunderstanding

nooooooo!!!

why did you remove all the holly jolly guys?

Last moments before deletion.png

Hi Jaxbot,

The gallery was not removed but rather inaccessible due to a cache issue caused by wiki.gg's latest MediaWiki update. The issue on the Goon page has been resolved. DigginsTheTrueDiggins (talk) 23:45, 20 June 2024 (UTC)

math

shouldnt the stun damage in the CEO be 36 instead of 18? the math is a bit random and in most of my experiences, the CEO gets stunned at around 36 or so


If you read the very next paragraph after that line, you can see that this is already very clearly explained there. -Fritz


but I've been getting 36 damage when the water is at red and unstunned, maybe the RNG is messed up?


It's impossible to get 36 damage while he's unstunned. It only does 36 damage as all damage is doubled when he's stunned (18 * 2 = 36). Please remember that this includes the initial attack that stuns him, which is already mentioned on the page. DigginsTheTrueDiggins (talk) 20:28, 29 June 2024 (UTC)


huh.


idk man, its just my computer or smth.

sooo uhhhh

should we say that cogs.ink is down? i got this

Image 2024-07-05 114402988.png

colors?

permission to turn the cog hand colors in [[1]] to hex format?


No, the RGB codes are needed for setColor and setColorScale functions to work properly. DigginsTheTrueDiggins (talk)


I mean in other things, like making renders in blender


If you want to put the hex codes for hand colors on that page, make it a separate list below the RGBA code list, styled in the same way (i.e. using <pre> before and </pre> after). Make sure to not replace the current RGBA code list. --DigginsTheTrueDiggins (talk) 22:38, 19 July 2024 (UTC)