Streets

Streets connect Playgrounds to other Neighborhoods or Cog Headquarters. Streets are populated with Toon Shops which can be taken over by Cog Buildings. Some of these Shops will give out Sidetasks, optional ToonTasks which can be completed to unlock miscellaneous rewards and Toon Experience. Each street has a Gag N' Go, a van-based shop where Toons can buy Gags for a slightly higher price. Fishing Docks can also be found on some streets.
Cogs patrol the streets, with their level range tied to the street and Neighborhood they're in. Each Neighborhood also has its own Street Manager, a Manager Cog that will patrol any of its streets. The chance for a Cog of a specific Department to spawn depends on the street they're in. Toons can use the Cog Radar on the Cog Gallery page of their Shtickerbook to see how many Cogs and Cog Buildings are on a street. Streets are also affected by Cog Invasions, where all the Cogs on the street will be of one specific type.
Street Cog Spawns
Street Map

Every street has a street map. The street map can be accessed by clicking the map icon at the bottom right of the screen or using the Street Map Toggle key (Alt by default). Here, Toons can see the entire layout of the street as well as where they're currently located, indicated by a blue arrow. Other useful information will be displayed here, such as markers for Toon Buildings required for ToonTasks, Cog Building locations, Cog Departmant spawn chances, and Executive Cog spawn chance.
Buildings that need to be visited for a ToonTask will be indicated by a red marker (or yellow for Sidetasks) with a number corresponding to the task slot it's in. If the building has been taken over by a Cog Building, the marker will be colored gray. Sidetasks that have not yet been started will have their building marked with an exclamation point.
In order to see Cog Buildings on the street map, Toons must have the cog radar for that Cog's department unlocked in the Cog Gallery. Cog Buildings are marked on the street map with a Department emblem. Hovering over the emblem will display how many stories the building has.
Knock Knock Doors
Knock Knock Doors can be found on every street. They can be found on the 'wall' segments of buildings and cannot be entered. A knock knock joke will play out by standing directly in front of a Knock Knock Door, healing the Toon afterward. This will heal the same amount as the Neighborhood's treasure, accounting for any Kudos Rank enhancements. The door will then go on a 60-second cooldown before it can heal the Toon again, each door has its own cooldown.
Knock Knock Door Heals | |||
---|---|---|---|
Neighborhood | Default Heal | Kudos Rank 5+ | Kudos Rank 8+ |
TTC | +2 Laff | +8 Laff | +14 Laff |
BB | +4 Laff | +10 Laff | +16 Laff |
YOTT | +6 Laff | +12 Laff | +18 Laff |
DG | +8 Laff | +14 Laff | +20 Laff |
MML | +10 Laff | +16 Laff | +22 Laff |
Brrrgh | +12 Laff | +18 Laff | +24 Laff |
AA | +14 Laff | +20 Laff | +26 Laff |
DDL | +16 Laff | +22 Laff | +28 Laff |
Music
Theme | Audio File |
---|---|
TTC Street Theme | |
BB Street Theme | |
YOTT Street Theme | |
DG Street Theme | |
MML Street Theme | |
Brrrgh Street Theme | |
AA Street Theme | |
DDL Street Theme |
Version History
- v1.9.0 Hotfix BETA
Fixed a client crash related to Toons going sad on the street.
- v1.8.2 BETA
Lawbot Specialist Cogs now have the same chance to spawn as other Lawbots, increasing their availability throughout the streets and instance battles.
- v1.7.0 BETA
The Boardbot spawn changes from v1.6.8 were reverted.
- v1.6.8 BETA
The Boardbots, in a desperate attempt to prove their worth to the Chairman and retain their jobs, are working overtime!
- Boardbots will show up more often in every aspect of Toontown, including in streets, buildings and even Cog HQs...?
- Boardbots will visit other Departments' buildings more often.
This was part of a special event for the v1.7.0 Boardbot Department revamp.
- v1.4.0 BETA (Hotfix)
Fixed a crash related to fishing in the streets.
- v1.4.0 BETA
Most street tunnels have recieved various visual and performance touch-ups.
Streets have received some minor optimization tweaks.
- v1.3.2.5 BETA
Fixed Investigate task objectives not properly showing their indicator on the street map.
- v1.3.1.7 BETA
Hovering over a Cog building icon from the street map will now show how many floors the building is.
Fixed a longstanding issue which caused teleporting to a friend on a street to teleport you to the void instead.
- v1.3.1.4 BETA
Fixed various issues causing users to get locked out of their group's street Manager battle.
- v1.3.0.2 BETA
Street Groups now tell you the Content Sync of the fight.
- v1.3.0 BETA
Street Managers are added to the game.
The fog rolls in around the Lighthouse on Lighthouse Lane.
The Lighthouse on Lighthouse Lane has recieved a visual overhaul, and the pier has been added.
Reid Stock has opened up a new Gag Shop van on every street in Toontown!
- Easily restock your Gags while doing tasks or between taking down Cog Buildings at the nearest Gag N' Go!
- As Reid's Gags are home-grown, they cost double to purchase. (The "Buy One, Get One Free" sign applies to her, not you.)
The Gag N' Go van replaces all of the street Toon HQ, with the exception of Anchor Avenue (the van is placed nearby).
Repelled the curse that caused street buildings to float [in Ye Olde Toontowne].
The streets of Acorn Acres has been given a fresh set of new textures.
- Adjusted the lighting and shading on street props.
- Added in a previously unused color varation for one of the street buildings.
- Slightly adjusted street building porches to avoid clipping with walls.
- v1.2.8 BETA
Fixed a bug with some knock-knock jokes not triggering correctly in some streets.
- v1.2.7.4 BETA
Fixed an issue where sometimes Cogs would never spawn on streets under certain circumstances.
- v1.2.7.3 BETA
Removed a buff related to the old taskline that gave 1-laff Toons a 45% chance of only battling one Cog when starting a street battle in Acorn Acres.
Fixed a major issue where the Cogs would constantly try to flood the streets above the maximum amount of Cogs, causing server performance issues.
- We have increased the minimum and maximum amount of Cogs each street / Cog HQ is allowed to have (40% - 50% more than Toontown Online levels), but you may still see less Cogs than before across the board.
- v1.2.6.3 BETA
Sidetasks are now visible as a golden marker on street maps.
Street maps now show the name of the street.
- v1.2.5 BETA
Introduced a new backend system to expand the music capabilities of street, Cog HQ courtyard, and Cog HQ facility battles!
The street signs in the Acorn Acres playground have been adjusted for enhanced readability.
Fixed several task dialogues in Ye Olde Toontowne where the shopkeeper would send Toons to the wrong street.
- v1.2.4.1 BETA
Adjusted the name of one of the shops on Twilight Terrace.
- v1.2.4 BETA
Removed pond markers from streets with no ponds.
- v1.2.1 BETA
Twilight Terrace has received a complete overhaul!
- Twilight Terrace is now a feature complete street, serving as a long climb up to the perilous Boredbot's HQ.
- Pajama Place is now at the foot of the bed in Drowsy Dreamland and leads to The Brrrgh.
- Twilight Terrace is now on the pillow in Drowsy Dreamland and leads to Boredbot's HQ.
- To accommodate for these changes, Cog percentages on streets in Drowsy Dreamland have been updated.
- Lullaby Lane: 10% Boardbot, 5% Bossbot, 5% Lawbot, 40% Cashbot, 40% Sellbot.
- Pajama Place: 10% Boardbot, 40% Bossbot, 40% Lawbot, 5% Cashbot, 5% Sellbot.
- Twilight Terrace: 80% Boardbot, 5% Bossbot, 5% Lawbot, 5% Cashbot, 5% Sellbot.
- Some Tasks in Drowsy Dreamland have also been updated to flow better with the percentage changes.
All streets in the game now have their own Street Map!
Street Maps now display the Executive Cog chance on that street.
Updated various Street Maps throughout the game.
Updated the position of the "Cog Info Table" on various Street Maps.
Fixed various holes in Ye Olde Toontowne streets when buildings were taken over by the Cogs.
Fixed many holes, clips, and other visual issues with Acorn Acres streets.
Added custom windows to Acorn Acres streets.
Fixed various buildings in Daffodil Gardens that would sometimes be difficult to enter.
Acorn Avenue has been renamed to Almond Avenue.
Piano props found in Mezzo Melodyland streets now use the correct model.
Other various general cleanup.
- v1.1.4.2 BETA
Fixed an issue preventing Lawbot Specialists from spawning on Streets and HQs.
- v1.1.4 BETA
ALL music in the game has been converted to a json-based load system!
- Instances in which music is repeated (such as between streets, building interiors, cutscenes, etc.) are completely separated from each other.
- For instance, the battle music on Wacky Way could be entirely different from the battle music on Loopy Lane!
- Instances in which music is repeated (such as between streets, building interiors, cutscenes, etc.) are completely separated from each other.
- v1.1.3 BETA
Fixed many small gaps in various streets.
- v1.1.0.15 BETA
Anchor Avenue can now spawn Cog Buildings properly.
- v1.1.0 BETA
Added a shortcut to the Tulip Terrace street.
Many streets in the game that didn’t have ponds or fishermen previously were given them.
Fixed an uncommon bug related to street battles that could cause your camera to get all out of whack.
- v1.0.17 BETA
Cog buildings and building locations are now accurately tracked on street maps.
Opening the street map multiple times should no longer cause performance issues.
- v1.0.15.4 BETA
The tunnel from Noble Nook, Ye Olde Toontowne to Silly Street, Toontown Central now functions properly! No more magic tunnels!
- v1.0.13.1 BETA
YOTT NPC's are no longer confused on which street to send you to.
- v1.0.13 BETA
Cog distribution in streets have been adjusted to fit the new taskline.
- v1.0.11 BETA
Fixed an issue with the camera getting stuck in the floor including:
- After skipping a Toon Victory Dance (Street Battles)
- v1.0.9.3 BETA
Throwing pies and or snowballs at Cogs walking down the street will now engage them in battle.
Wacky Way now has a street map.
Improved the transition tasks for Barnacle Boatyard to Acorn Acres.
- All the tasks now require cogs on Peanut Place.
- Peanut Place now has a 1:1 Cog:Toon ratio in battles.
- Peanut Place max level has been reduced to 9.
Fixed an issue with Legume Lane's max level being 9, instead of 10.
- v1.0.9 BETA
Acorn Avenue [Almond Avenue] has been enveloped into the waterfall.
- The design of the street now reflects the cavernous interior of Acorn Falls.
- v1.0.8.7 BETA
Made a slight improvement to street loading, players should see a small bump in peformance on streets.
- v1.0.8.6 BETA
Street maps will now show sidequest locations.
- v1.0.7 BETA
Improved street map accuracy.
- Investigate quests should now show the correct location on the street map.
- v1.0.4 BETA
Added a door to the Toontown Mess Hall on Punchine Place.
- With this change, Chef E.Z. Bake has been moved to the actual Toontown Mess Hall.
Fixed a typo on Anchor Avenue's playground tunnel.
Fix a crash when using Cog Radar on a street that has a non-conventional building.
Fix a crash when navigating through Punchline Place.
- v1.0.3 BETA
Ye Olde Toontowne street percentages have been adjusted.
- The new percentages are as follows:
- Knight Knoll: 0% Boardbot, 5% Bossbot, 5% Lawbot, 45% Cashbot, 45% Sellbot
- Noble Nook: 50% Boardbot, 40% Bossbot, 10% Lawbot, 0% Cashbot, 0% Sellbot
- Wizard Way: 0% Boardbot, 20% Bossbot, 70% Lawbot, 5% Cashbot, 5% Sellbot
Noble Nook and Wizard Way will now spawn Cog Buildings correctly.
- v1.0.0 BETA [Game Release]
Many new streets have been added to every playground, new and old!
The Toontorial has been completely revamped, and the tutorial street has been removed.
Known Bugs:
- Exiting YOTT via a street tunnel may cause you to be sent into the gray
- Cog buildings don't spawn on YOTT streets
- Buildings may spawn incorrectly on AA and DDL streets
- All Clash original Streets have issues spawning Cog Buildings.
Trivia
- The Streets Wacky Way, Sunflower Street, and Arctic Avenue are bugged and cannot spawn Cog Buildings (except after server resets).
- Anchor Avenue is the only street with a Toon HQ on it.
- Twilight Terrace is the only street to allow Magnates, a Tier 7 Cog, to spawn on it naturally.
- Twilight Terrace is also the only street to make use of verticality in its layout.
- Some streets have shortcuts Toons can use. Every street leading to a Cog Headquarters has a shortcut.
- Twilight Terrace has a unique tunnel shortcut that will teleport Toons from the beginning to the end of the street and vice versa.