Zap

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Zap is the sixth Gag used in battle. It is a Power Gag used to deal heavy uneven AOE damage to Cogs, but requires Squirt to work. Zap deals its base damage to the initial target, then jumps left or right, evenly damaging all jumped Cogs. It will always jump left, unless there are no Soaked Cogs, in which case it will jump right. Zap can jump across up to 2 Cogs. It will not jump over unsoaked Cogs nor Cogs killed previously in the turn.

Zap’s pool damage is 90% of its base damage. When Zap jumps to Soaked Cogs, it will split its pool damage equally across all Cogs it jumped to. Since Zap can only jump to 1-2 Cogs, jumped Cogs will always be damaged by either 100% or 50% of the pool.

Zap has 100% accuracy on Soaked Cogs and 0% accuracy on unsoaked Cogs, it will miss on unsoaked Cogs even if the Cog is Lured, causing them to unlure. If Squirt misses in the same round that Zap is used, the Zap will not be used or consumed. Zap will remove all turns of Soak from any Cog(s) it hit at the end of the turn.

Prestige Effect

After unlocking Zap, the player can allot one Training Point to their Zap Track to Prestige it. Prestige Zap boosts its pool damage from 90% to 110%.

Gags

Gag Gag Icon Base Damage Pool Damage Split Pool Damage Prestige Pool Damage Prestige Split Pool Damage
Joybuzzer Joybuzzer.png 12 11 6 14 7
Lightbulb Lightbulb.png 20 18 9 22 11
Broken Radio Broken Radio.png 36 33 17 40 20
Kart Battery Kart Battery.png 60 54 27 66 33
Broken TV Broken Television.png 90 81 41 99 50
Stagelight Stagelight.png 140 126 63 154 77
Tesla Coil Tesla Coil.png 190 171 86 209 105
Lightning Lightning.png 240 216 108 264 132

Advantages of Zap

  • When Cogs are Soaked, Zap Gags ignore the accuracy check and will always hit.
  • A single Zap Gag can travel to up to three Cogs.
  • Zap can deal against a full set of Cogs better than Sound in some situations, especially when boosted by Encore.
  • Flexible as both high single target damage and very high AOE damage.
  • Squirt missing allows Toons to keep any Zap Gags that were meant to be used, which allows them to preserve their damage dealers for their next attempt.

Disadvantages of Zap

  • Never hits unless Squirt is used prior, even when paired with Lure. This causes the Lured Cog to be unlured.
  • Zap Jumps can unlure Cogs, which can be detrimental to the team if used incorrectly.
  • Zap removes the Soaked buff entirely when used, which may cause issues in fights where the extra accuracy is necessary, such as for maximizing Drop's accuracy and damage.

Double Zap Strategies

When destroying 4 Cogs in one turn, Squirt and Zap can get the job done as well, if not better, than Sound can. There are three main Zap combos, assuming Prestige Zap is used and noting "x" is Cogs targeted by Zap and "-" being spaces not directly targeted by Zap:

x--x is the most common Zap combo used. It is generally the best in most situations, especially when all Cogs are of similar health.

Example 1
A B C D
X - - X
1x 1.1x 1.1x 1x

-x-x is generally used when the mid left Cog is significantly stronger than the other 3.

Example 2
A B C D
- X - X
1.1x 1.55x 0.55x 1x

--xx is generally used when the mid right Cog is significantly stronger than the other 3.

Example 3
A B C D
- - X X
0.55x 1.1x 1.55x 1x

As Squirt also does significant damage even without Zap, it is sometimes important to know which Cogs to use Squirt on. On a fresh set of Cogs, you always want two Toons using Squirt on a left (xx--) and right (--xx) Cog respectively, this will ensure all the Cogs get soaked. Generally, using Squirt on the leftmost or rightmost Cog, especially with x--x and --xx combos, are a safe bet as those Cogs take the least amount of Zap damage. It is best to observe for yourself, or to ask help from your team if are new to Zap to figure out which Cogs to target.

Version History

v1.7.0 BETA
  • Info/Miscellaneous Lowered the volume of the Tesla Gag sound effect and the Elevator Close sound effect.
v1.3.2 BETA
  • Bugfix The Battle UI will now properly take into account Untouchable Cogs when using a Squirt or Zap Gag.
v1.3.1.4 BETA
  • Buff Zap Gags have received an increase to their damage values across the board:
    • Buff Joybuzzer: 10 -> 12 damage
    • Buff Lightbulb: 18 -> 20 damage
    • Buff Broken Radio: 30 -> 36 damage
    • Buff Kart Battery: 54 -> 60 damage
    • Buff Broken TV: 84 -> 90 damage
    • Buff Stagelight: 126 -> 140 damage
    • Buff Tesla Coil: 180 -> 190 damage
    • Buff Lightning: 230 -> 240 damage
v1.3.1.3 BETA
  • Buff By ridiculously popular request, a certain Zap Gag has also received a massive buff:
    • Buff Stagelight: 125 -> 126 damage
v1.3.1.1 BETA
  • Buff If a Squirt gag and a Zap gag are used in the same round but the Squirt gag misses, the Zap gag will no longer be consumed.
v1.3.0 BETA
  • Rebalance Zap's jump damage now acts as a "pool" of damage.
    • Info/Miscellaneous This damage pool is split between the Cogs which it jumps onto.
    • Info/Miscellaneous This damage pool is 90% of the damage of the Zap Gag used.
  • Rebalance The nature of Zap's jump targeting has been greatly simplified.
    • Info/Miscellaneous There are now only two ways that Zap can deal damage across three soaked Cogs: Xxx and xxX.
      • Info/Miscellaneous The capital X represents the Cog that has been targeted directly by the Zap Gag.
      • Info/Miscellaneous The lowercase x reflects the Cog targets by Zap jumps. Jump damage is split between all of these Cogs.
      • Info/Miscellaneous Zap will prioritize jumping to soaked Cogs to the left if possible. If not, it will go right.
    • Rebalance As a consequence, the following has changed:
      • Nerf Zap can no longer switch directions while jumping.
      • Buff Zap Gags can now target Cogs which have been jumped to by a previous Zap Gag, rather than jumping over them.
      • Nerf Zap Gags will now damage Cogs defeated by other Zap Gags in the same turn.
      • Nerf Zap jumps can no longer skip over Cogs in general (i.e. no more X-x). The soaked Cogs must be adjacent.
      • Rebalance Some double Zap combos become infeasible for defeating full sets of Cogs (such as X-X-), while others are now more feasible (such as X--X or --XX).
      • Rebalance Zap damage falloff has been reworked.
      • Info/Miscellaneous The soaked Cog bonus of 3x damage is now 1x damage (as the base damage now has the damage boost accounted for).
    • Info/Miscellaneous In general, Zap jumps are far easier to predict and take advantage of consistently.
  • Nerf Zap Gags now have 0% accuracy against unsoaked Cogs.
  • Rebalance Prestige Zap now increases the total jump damage from 90% base damage to 110% base damage.
  • Nerf Using Zap on a soaked Cog now removes the soak, instead of reducing its duration by one round.
  • Visual Change The Gag Shop has decided to replace the Rug, Balloon, and Taser Gags with some Toonier alternatives: Lightbulb, Broken Radio, and Stagelight!
    • Info/Miscellaneous In addition, the Gag order has been altered as seen below.
  • Rebalance Adjusted Soaked Zap damage to compensate for literally everything.
    • Nerf Joybuzzer: 12 -> 10 damage
    • Info/Miscellaneous Level 2 Zap (Lightbulb)'s damage is unchanged.
    • Info/Miscellaneous Level 3 Zap (Broken Radio)'s damage is unchanged.
    • Buff Kart Battery: 48 -> 54 damage
    • Buff Broken TV: 72 -> 84 damage
    • Buff Stagelight: 120 -> 125 damage
    • Nerf Tesla Coil: 198 -> 180 damage
    • Nerf Lightning: 240 -> 230 damage
  • Visual Change Several Zap Gags have gotten overhauled animations!
    • Visual Change The Kart Battery is now thrown.
    • Visual Change The Broken TV is now placed.
    • Visual Change Lightning is now more instant, with its lighting effect removed.
    • Visual Change Zap beams now look like electricity flowing, as opposed to gigantic yellow triangles.
    • Visual Change Zap beams are now shown between Cogs that are being jumped to.
    • Info/Miscellaneous Zap Gags now have new sound effects.
  • Visual Change Cogs now react to various Zap Gags in new ways!
    • Visual Change When defeated by a level 5+ Zap Gag, Cogs will now disintegrate.
v1.2.5 BETA
  • Bugfix Fixed a bug where using several Lightnings would cause permanent darkness.
v1.2.4.1 BETA
  • Bugfix Fixed movie errors when several Zaps were used in one turn.
  • Bugfix Fixed a logic error causing several Zaps to not apply damage properly in one turn.
v1.2.0 BETA
  • Nerf Every time a Zap Gag hits a Cog, the Cog will become unsoaked one round sooner.
  • Info/Miscellaneous Note that Soak will only wear off after all Zap Gags have been used, so you won't have to worry about Soak wearing off in-between multiple Zap Gags in the same round!
v1.1.0.10 BETA
  • Bugfix Fixed a rare crash when Zap missed.
  • Visual Change When unluring a soaked cog via a Zap jump, they will now immediately perform the unlure animation.
v1.1.0.3 BETA
  • Bugfix Fixed a few edge cases with Zap not targeting the Cogs that it should target.
v1.1.0 BETA
  • Rebalance Prestige and Un-prestige Zap gags now function mechanically the same, minus the damage falloff.
    • Buff Damage falloff per jump is now 3x, 2.25x, and 1.5x for Un-prestige Zap gags.
  • Bugfix "Glitch Zap" with lured cogs has been fixed.
v1.0.17 BETA
  • Info/Miscellaneous Zap gags show 3x damage on the attack panel if targeting a soaked cog.
v7.7.7 BETA (April Fools)
  • Info/Miscellaneous various gags have gotten reskins or renames in the spirit of april toons.
    • Wiki Note The Zap Gag Track was renamed to "Pew Pew" during the April Toons 2020 Event
v1.0.13 BETA
  • Bugfix The Gag Shop clerks have been working hard on ensuring the best quality of zap gags they can produce! Potential issues involving zap jumping the wrong way have been fixed.
v1.0.11.2 BETA
  • Bugfix Fixed a bug in which the accuracy decay on lured Cogs overrides the 100% accuracy of Zap gags on soaked Cogs.
v1.0.11.1 BETA
  • Rebalance Zap's prioritization mechanics have been reworked!
    • Rebalance Zap now prioritizes its direction to the left side instead of the right side. Toons will need to update their strategies!
    • Rebalance Zap no longer prioritizes prestiged Zap gags to go before non-prestiged Zap gags.
  • Bugfix Fixed visual bugs with Zap. Most if not all animations should now play properly!
v1.0.11 BETA
  • Buff The Tesla gag has been buffed to 66 damage!
    • Wiki Note Tesla Coil Soaked Damage: 195 -> 198
  • Buff Zap now has 100% accuracy on soaked cogs.
  • Bugfix Fixed issues with Zap on lured cogs.
  • Bugfix Fixed Phantom soaks/Phantom Zaps
  • Bugfix Dead cogs can no longer be hit by zap jumps or soaks
  • Bugfix Multiple other Zap fixes
v1.0.1 BETA
  • Buff Slightly buffed Lightning starting damage
v1.0.0 BETA Patch 2
  • Bugfix Fix a crash with Zap gags
v1.0.0 BETA [Game Release]
  • Info/Miscellaneous A new Gag track has been introduced, the Zap track! It has low damage and accuracy, but when paired with squirt, it can deal 3x damage with nearly perfect accuracy! It can also jump to deal reduced damage to other nearby soaked Cogs.
  • Info/Miscellaneous Each gag track has at least one new gag, bringing each track to 8 gags total!
    • Zap (Continuing from Project Altis' Lineup): Broken Television at Level 6
  • Wiki Note Zap is the 6th Gag Track in the Gag order.
    • Zap can jump 2 times, dealing less damage for each jump from the direct hit (3x -> 2x -> 1x).
    • Zap will prioritize jumping to soaked Cogs to the right if possible. If not, it will go left.
    • Unprestige Zap cannot jump over unsoaked Cogs, nor Cogs that were defeated by a previous Zap in the same round.
    • Zap jumps cannot target a Cog that has already been hit by a Zap jump in the same round.
  • Wiki Note All Zap Gags have 30% accuracy which increases greatly if the Cog is soaked.
  • The levels and damage values for Zap are as follows:
    • Level 1: Joy Buzzer - 4 base damage, 12 soaked damage
    • Level 2: Rug - 6 base damage, 18 soaked damage
    • Level 3: Balloon - 10 base damage, 30 soaked damage
    • Level 4: Kart Battery - 16 base damage, 48 soaked damage
    • Level 5: Taser - 24 base damage, 72 soaked damage
    • Level 6: Broken TV - 40 base damage, 120 soaked damage
    • Level 7: Tesla Coil - 65 base damage, 195 soaked damage
    • Level 8: Lightning - 80 base damage, 240 soaked damage
  • Wiki Note Prestige Zap effect: Increases the damage of Zap jumps from (2x -> 1x) to (2.5x -> 2x).
    • Prestige Zap jumps can carry their jumps over unsoaked and defeated Cogs to reach a soaked Cog 2 spaces over.

Trivia

  • Zap Gags have different forms of Knockback animations depending on the level used.
    • Levels 5-8 Zap Gags have an insta-kill animation if it destroys the Cog.