Zap

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Zapemblem.png

Zap is a Gag Track used by Toons in Cog Battles. Zap Gags are Power Gags dealing solid damage and can chain damage up to 3 Cogs at once. However, Cogs must be Soaked for Zap to hit, which can only be applied via Squirt Gags. Zap is the sixth track in the Gag order, going after Squirt and before Sound in a turn.

Zap Mechanics

  • SOAKED : Zap can only hit Cogs who are Soak.pngSoaked (applied via Squirt Gags). Zapping a Soak.pngSoaked Cog removes the debuff at the end of the turn.
  • ZAP JUMPS : Zap will Jump to adjacent Soak.pngSoaked Cogs, damaging them. Zap can Jump up to 2 other Cogs in a row. Zap Jumps take from a Damage Pool :
    • Damage Pool : Zap Jumps deal 80% of Zap's base damage (rounded up), split between the Jumps. If Zap Jumps twice, each Jump will deal 40% of Zap's base damage.
    • Zap Jumps will always move left if possible; otherwise, they will move right. Zap Jumps will only move in one direction (i.e. the second Jump cannot change direction).
    • Zap Jumps will NOT chain across unsoaked Cogs nor empty spaces (if a Cog was killed previously in the turn).
  • ACCURACY : Zap has perfect accuracy (100%) against Soak.pngSoaked Cogs, but will always miss on unsoaked Cogs.
    • If Squirt misses and Cogs are unsoaked, none of the Zap Gags in that turn will be used, conserving them (assuming they were targeted towards would-be Soaked Cogs).

PrestigeStar.pngPrestigePrestigeStar.png
After unlocking Zap, Toons can allot one more Training Point into the Gag Track to Prestige it. Prestige Zap gains the following effect:

  • ZAP JUMPS : Prestige Zap Jump's Damage Pool is now 105% of Zap's base damage (increased from 80%).
    • If Zap Jumps twice, each Jump will deal 52.5% of Zap's base damage.

Zap Gags

  • Note: This table only lists the Gags' maximum damage values (i.e. when the Gag reaches its max EXP). Initial damage values can be found on the respective Gags' pages.
  • Zap Jumps have their damage listed as damage dealt per Jump (1 Jump \ 2 Jumps total).
  • Prestige indicates a prestige effect.
Gag Level Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8
Gag Joybuzzer.png
Joybuzzer
Lightbulb.png
Lightbulb
Broken Radio.png
Broken Radio
Kart Battery.png
Kart Battery
Broken Television.png
Broken TV
Stagelight.png
Stagelight
Tesla Coil.png
Tesla Coil
Lightning.png
Lightning
Direct Damage -12 -20 -36 -60 -90 -140 -190 -240
Jump Damage -10 \ -5 -16 \ -8 -29 \ -15 -48 \ -24 -72 \ -36 -112 \ -56 -152 \ -76 -192 \ -96
PrestigeJump Damage -13 \ -7 -21 \ -11 -38 \ -19 -63 \ -32 -95 \ -48 -147 \ -74 -200 \ -100 -252 \ -126
XP to Max 20 100 500 2,000 5,000 9,000 14,000 20,000

Strategy

  • Zap specializes in taking out groups of Cogs at once and requires strategy and coordination amongst teammates.
      • Zap can deal against a full set of Cogs better than Sound in some situations, especially when boosted by Encore.
  • Zap is flexible as both high single target damage and very high AOE damage.
  • Squirt missing allows Toons to keep any Zap Gags that were meant to be used, which allows them to preserve their damage dealers for their next attempt.

Double Zap Tables

When destroying 4 Cogs in one turn, Squirt and Zap can get the job done as well, if not better, than Sound can. There are three main Zap combos, assuming Prestige Zap is used and noting "x" is Cogs targeted by Zap and "-" being spaces not directly targeted by Zap:

x--x is the most common Zap combo used. It is generally the best in most situations, especially when all Cogs are of similar health.

Example 1
A B C D
X - - X
1x 1x 1x 1x

-x-x is generally used when the mid left Cog is significantly stronger than the other 3.

Example 2
A B C D
- X - X
1x 1.5x 0.5x 1x

--xx is generally used when the mid right Cog is significantly stronger than the other 3.

Example 3
A B C D
- - X X
0.5x 1x 1.5x 1x

As Squirt also does significant damage even without Zap, it is sometimes important to know which Cogs to use Squirt on. On a fresh set of Cogs, you always want two Toons using Squirt on a left (xx--) and right (--xx) Cog respectively, this will ensure all the Cogs get soaked. Generally, using Squirt on the leftmost or rightmost Cog, especially with x--x and --xx combos, are a safe bet as those Cogs take the least amount of Zap damage. It is best to observe for yourself, or to ask help from your team if are new to Zap to figure out which Cogs to target.

Zap Training

Training Zap requires Toons to hit Cogs with Zap Gags to gain experience points in the track.

Training Strategies: When training Zap, your best bet is training inside a Cog Building, making use of their high experience multipliers. Squirt is required to train Zap via its Soaked debuff, meaning either you or another player must bring Squirt. It's recommended to have another player use Squirt alongside you to expedite the process.

Gaining more experience will increase a Zap Gag's damage, up until you reach the next level Zap Gag. The experience granted is equivalent to the Gag's level (e.g. a Stagelight gives 6 XP), which can be further boosted through various means. For more information on Gag training and experience, see here:

Gag Training
The Toontown Corporate Clash Wiki has a separate article for Gag Training.

Version History

v1.11.7 BETA
  • Buff Zap was a little underwhelming without its prestige in the last update, and we'd like to restore prestige Zap's unique disjointed damage.
    • Buff Zap Jump Damage Pool: 75%(Base)/100%(Prestige) -> 80%(Base)/105%(Prestige)
v1.11.6 BETA
  • Nerf Zap has historically been too strong, to the point of being borderline game-warping. We're toning its power down slightly while also making it require more investment in training points to have it reach a similar power level as before. While the prestige Squirt buff will add back some damage that'll be lost by the Zap jump nerfs, generally, Zap combos will still be a tad weaker.
    • Nerf Unprestige/Prestige Zap Jump Pool: 90/110% -> 75/100%
v1.7.0 BETA
  • Info/Miscellaneous Lowered the volume of the Tesla Gag sound effect and the Elevator Close sound effect.
v1.3.2 BETA
  • Bugfix The Battle UI will now properly take into account Untouchable Cogs when using a Squirt or Zap Gag.
v1.3.1.4 BETA
  • Buff Zap Gags have received an increase to their damage values across the board:
    • Buff Joybuzzer: 10 -> 12 damage
    • Buff Lightbulb: 18 -> 20 damage
    • Buff Broken Radio: 30 -> 36 damage
    • Buff Kart Battery: 54 -> 60 damage
    • Buff Broken TV: 84 -> 90 damage
    • Buff Stagelight: 126 -> 140 damage
    • Buff Tesla Coil: 180 -> 190 damage
    • Buff Lightning: 230 -> 240 damage
v1.3.1.3 BETA
  • Buff By ridiculously popular request, a certain Zap Gag has also received a massive buff:
    • Buff Stagelight: 125 -> 126 damage
v1.3.1.1 BETA
  • Buff If a Squirt gag and a Zap gag are used in the same round but the Squirt gag misses, the Zap gag will no longer be consumed.
v1.3.0 BETA
  • Rebalance Zap's jump damage now acts as a "pool" of damage.
    • Info/Miscellaneous This damage pool is split between the Cogs which it jumps onto.
    • Info/Miscellaneous This damage pool is 90% of the damage of the Zap Gag used.
  • Rebalance The nature of Zap's jump targeting has been greatly simplified.
    • Info/Miscellaneous There are now only two ways that Zap can deal damage across three soaked Cogs: Xxx and xxX.
      • Info/Miscellaneous The capital X represents the Cog that has been targeted directly by the Zap Gag.
      • Info/Miscellaneous The lowercase x reflects the Cog targets by Zap jumps. Jump damage is split between all of these Cogs.
      • Info/Miscellaneous Zap will prioritize jumping to soaked Cogs to the left if possible. If not, it will go right.
    • Rebalance As a consequence, the following has changed:
      • Nerf Zap can no longer switch directions while jumping.
      • Buff Zap Gags can now target Cogs which have been jumped to by a previous Zap Gag, rather than jumping over them.
      • Nerf Zap Gags will now damage Cogs defeated by other Zap Gags in the same turn.
      • Nerf Zap jumps can no longer skip over Cogs in general (i.e. no more X-x). The soaked Cogs must be adjacent.
      • Rebalance Some double Zap combos become infeasible for defeating full sets of Cogs (such as X-X-), while others are now more feasible (such as X--X or --XX).
      • Rebalance Zap damage falloff has been reworked.
      • Info/Miscellaneous The soaked Cog bonus of 3x damage is now 1x damage (as the base damage now has the damage boost accounted for).
    • Info/Miscellaneous In general, Zap jumps are far easier to predict and take advantage of consistently.
  • Nerf Zap Gags now have 0% accuracy against unsoaked Cogs.
  • Rebalance Prestige Zap now increases the total jump damage from 90% base damage to 110% base damage.
  • Nerf Using Zap on a soaked Cog now removes the soak, instead of reducing its duration by one round.
  • Visual Change The Gag Shop has decided to replace the Rug, Balloon, and Taser Gags with some Toonier alternatives: Lightbulb, Broken Radio, and Stagelight!
    • Info/Miscellaneous In addition, the Gag order has been altered as seen below.
  • Rebalance Adjusted Soaked Zap damage to compensate for literally everything.
    • Nerf Joybuzzer: 12 -> 10 damage
    • Info/Miscellaneous Level 2 Zap (Lightbulb)'s damage is unchanged.
    • Info/Miscellaneous Level 3 Zap (Broken Radio)'s damage is unchanged.
    • Buff Kart Battery: 48 -> 54 damage
    • Buff Broken TV: 72 -> 84 damage
    • Buff Stagelight: 120 -> 125 damage
    • Nerf Tesla Coil: 198 -> 180 damage
    • Nerf Lightning: 240 -> 230 damage
  • Visual Change Several Zap Gags have gotten overhauled animations!
    • Visual Change The Kart Battery is now thrown.
    • Visual Change The Broken TV is now placed.
    • Visual Change Lightning is now more instant, with its lighting effect removed.
    • Visual Change Zap beams now look like electricity flowing, as opposed to gigantic yellow triangles.
    • Visual Change Zap beams are now shown between Cogs that are being jumped to.
    • Info/Miscellaneous Zap Gags now have new sound effects.
  • Visual Change Cogs now react to various Zap Gags in new ways!
    • Visual Change When defeated by a level 5+ Zap Gag, Cogs will now disintegrate.
v1.2.5 BETA
  • Bugfix Fixed a bug where using several Lightnings would cause permanent darkness.
v1.2.4.1 BETA
  • Bugfix Fixed movie errors when several Zaps were used in one turn.
  • Bugfix Fixed a logic error causing several Zaps to not apply damage properly in one turn.
v1.2.0 BETA
  • Nerf Every time a Zap Gag hits a Cog, the Cog will become unsoaked one round sooner.
  • Info/Miscellaneous Note that Soak will only wear off after all Zap Gags have been used, so you won't have to worry about Soak wearing off in-between multiple Zap Gags in the same round!
v1.1.0.10 BETA
  • Bugfix Fixed a rare crash when Zap missed.
  • Visual Change When unluring a soaked cog via a Zap jump, they will now immediately perform the unlure animation.
v1.1.0.3 BETA
  • Bugfix Fixed a few edge cases with Zap not targeting the Cogs that it should target.
v1.1.0 BETA
  • Rebalance Prestige and Un-prestige Zap gags now function mechanically the same, minus the damage falloff.
    • Buff Damage falloff per jump is now 3x, 2.25x, and 1.5x for Un-prestige Zap gags.
  • Bugfix "Glitch Zap" with lured cogs has been fixed.
v1.0.17 BETA
  • Info/Miscellaneous Zap gags show 3x damage on the attack panel if targeting a soaked cog.
v7.7.7 BETA (April Fools)
  • Info/Miscellaneous various gags have gotten reskins or renames in the spirit of april toons.
    • Wiki Note The Zap Gag Track was renamed to "Pew Pew" during the April Toons 2020 Event
v1.0.13 BETA
  • Bugfix The Gag Shop clerks have been working hard on ensuring the best quality of zap gags they can produce! Potential issues involving zap jumping the wrong way have been fixed.
v1.0.11.2 BETA
  • Bugfix Fixed a bug in which the accuracy decay on lured Cogs overrides the 100% accuracy of Zap gags on soaked Cogs.
v1.0.11.1 BETA
  • Rebalance Zap's prioritization mechanics have been reworked!
    • Rebalance Zap now prioritizes its direction to the left side instead of the right side. Toons will need to update their strategies!
    • Rebalance Zap no longer prioritizes prestiged Zap gags to go before non-prestiged Zap gags.
  • Bugfix Fixed visual bugs with Zap. Most if not all animations should now play properly!
v1.0.11 BETA
  • Buff The Tesla gag has been buffed to 66 damage!
    • Wiki Note Tesla Coil Soaked Damage: 195 -> 198
  • Buff Zap now has 100% accuracy on soaked cogs.
  • Bugfix Fixed issues with Zap on lured cogs.
  • Bugfix Fixed Phantom soaks/Phantom Zaps
  • Bugfix Dead cogs can no longer be hit by zap jumps or soaks
  • Bugfix Multiple other Zap fixes
v1.0.1 BETA
  • Buff Slightly buffed Lightning starting damage
v1.0.0 BETA Patch 2
  • Bugfix Fix a crash with Zap gags
v1.0.0 BETA [Game Release]
  • Info/Miscellaneous A new Gag track has been introduced, the Zap track! It has low damage and accuracy, but when paired with squirt, it can deal 3x damage with nearly perfect accuracy! It can also jump to deal reduced damage to other nearby soaked Cogs.
  • Info/Miscellaneous Each gag track has at least one new gag, bringing each track to 8 gags total!
    • Zap (Continuing from Project Altis' Lineup): Broken Television at Level 6
  • Wiki Note Zap is the 6th Gag Track in the Gag order.
    • Zap can jump 2 times, dealing less damage for each jump from the direct hit (3x -> 2x -> 1x).
    • Zap will prioritize jumping to soaked Cogs to the right if possible. If not, it will go left.
    • Unprestige Zap cannot jump over unsoaked Cogs, nor Cogs that were defeated by a previous Zap in the same round.
    • Zap jumps cannot target a Cog that has already been hit by a Zap jump in the same round.
  • Wiki Note All Zap Gags have 30% accuracy which increases greatly if the Cog is soaked.
  • The levels and damage values for Zap are as follows:
    • Level 1: Joy Buzzer - 4 base damage, 12 soaked damage
    • Level 2: Carpet - 6 base damage, 18 soaked damage
    • Level 3: Balloon - 10 base damage, 30 soaked damage
    • Level 4: Kart Battery - 16 base damage, 48 soaked damage
    • Level 5: Taser - 24 base damage, 72 soaked damage
    • Level 6: Broken TV - 40 base damage, 120 soaked damage
    • Level 7: Tesla Coil - 65 base damage, 195 soaked damage
    • Level 8: Lightning - 80 base damage, 240 soaked damage
  • Wiki Note Prestige Zap effect: Increases the damage of Zap jumps from (2x -> 1x) to (2.5x -> 2x).
    • Prestige Zap jumps can carry their jumps over unsoaked and defeated Cogs to reach a soaked Cog 2 spaces over.
Undocumented Changes
  • Wiki Note The level 2 Zap Gag (Carpet) has been renamed to "Rug."

Trivia

  • Multiple Zap Gags were replaced in the v1.3.0 Update.
    • The level 2 Zap Gag was the Rug.
    • The level 3 Zap Gag was the Balloon.
    • The level 5 Zap Gag was the Taser.
    • Broken Television was originally the level 6 Zap Gag, being moved down to level 5 in this update.
  • Visually, Cogs react differently to different Zap Gags, with their reaction being more intense at higher-level Zap Gags.
    • Cogs destroyed by level 5-8 Zap Gags are turned to dust.
    • Cogs hit by level 6-8 Zap Gags will have an X-ray-like effect when zapped, showing their Skelecog underneath their suit.

Gallery