Cog Golf Courses

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Cog Golf Courses (also called CGCs) are located in Bossbot Headquarters. This is the fourth Cog facility which Toons are asked to infiltrate when progressing through the game. There are 3 types of Cog Golf Courses, all progressively increasing in length, difficulty, and amount of Stock Options rewarded:

  • The Silver Sprocket
  • The Golden Gear
  • The Diamond Dynamo

Cog Golf Courses are required to be infiltrated in order to build a Bossbot Cog Disguise and to earn Stock Options for Bossbot Suit Promotions. Stock Options are unique to the Bossbots, as they are required to gather them and present them to the Chief Executive Officer to earn a promotion. They are also required for Toons with Bossbot Cog Disguises to infiltrate the head of the Bossbot Department.

Cog Golf Courses have a unique type of Bossbot Cog, Autocaddie, which cannot be found anywhere else. Autocaddies are Executive Skelecogs that range from levels 14.exe to 15.exe.

Content Sync

Note: As of v1.3.1.9 Content Sync has been temporarily disabled in facilities.

Inside a Cog Golf Course, Toons will have Content Sync applied to them. They will be synced down to the following stats:

  • 105 Laff Soft Cap (127 Max)
  • All Gags permitted
  • All rewards permitted

Stock Options

Stock Options are Bossbot Merits which are required to battle the Chief Executive Officer and earn a promotion for your Cog Disguise. Once your Bossbot Suit is maxed, you'll no longer need to obtain Stock Options.

The Silver Sprocket, Golden Gear, and Diamond Dynamo each have their own Stock Option Multiplier, with the more difficult Golf Courses having a higher multiplier than the easier ones.
Cog Golf Courses have optional Cog battles located on the sides of the starting room and the Giant Square Room. As implied, these battles do not need to be fought to progress through the facility, and are typically only done to gain more Merits.

Golf Course Type Merit Multiplier Stock Options
(No Optionals)
Stock Options
(Entrance Battles)
Stock Options
(All Optionals)
Silver Sprocket x12 ~2800 ~3300 ~5000
Golden Gear x15 ~6500 ~7700 ~8500
Diamond Dynamo x18 ~11,000 ~15,500 ~20,000


When completing a Cog Facility, the player will earn all Merits obtained from the battles as long as they defeat the Facility Manager. This means that players can choose to split up between battles (i.e: 2 Toons fight one battle while the other 2 fight another) and they will all earn both Merits from both fights, despite only being involved in one.

Bossbot Suit

The Bossbot suit is required to defeat the C.E.O.. This suit is obtained by defeating the Club President to gain 1 Bossbot suit part. Each Golf Course rewards different suit parts. 10 parts are needed to complete the disguise:

  • The Silver Sprocket - Defeating the Club President earns leg parts (4 in total).
  • Golden Gear - Defeating the Club President earns arm parts (4 in total).
  • Diamond Dynamo - Defeating the Club President earns chest parts (2 in total).

Courses

The Silver Sprocket

SilverSprocket.png

The Silver Sprocket is the shortest and easiest of the Cog Golf Courses, having 2 Holes. Defeating all required Cogs will reward Toons with approximately 2,800 Stock Options. If the Toons complete the extra Cog battles in addition to required battles, they will obtain around 5,000 Stock Options in total.

The Golden Gear

GoldenGear.png

The Golden Gear is of intermediate length and difficulty, having 4 Holes. Defeating all required Cogs will reward Toons with approximately 6,500 Stock options. If the Toons complete the extra Cog battles in addition to required battles, they will obtain around 8,500 Stock Options in total.

The Diamond Dynamo

DiamondDynamo.png

The Diamond Dynamo is the most difficult and longest of the Cog Golf Courses, having 6 Holes. Defeating all required Cogs will reward Toons with approximately 11,000 Stock Options. If the Toons complete the extra Cog battles in addition to required battles, they will obtain around 20,000 Stock Options in total.

Rooms

All rooms except the first and last room of a Hole are randomized, but there are at least two Cog Battles required, for a total of 4 rooms.

Barrel Room

The first room of every Hole. There are 2 Cogs on each side meant for a 4 Cog battle, consisting of levels 5-7 Cogs and Skelecogs. Behind it lies two restock Gag barrels that can refill up to Level 8 Gags.

Mole Stomp Room

MoleStomp.png

This room consists of a 6 x 6 grid of mole holes. Toons stomp on red, Cog-like moles while avoiding the yellow, Toon-like moles within a time limit. The amount required depends on the chosen course: Silver Sprockets require 8, Golden Geares require 12, and Diamond Dynamos require 16. Hitting the Toony moles will stun you for a brief moment by flinging you into the air. Failure to stomp all the required moles in time will deduct 20 Laff Points from all Toons, and the Toons will have to play the minigame again to get the remaining moles. It will restart 4 times before an automatic pity victory is granted.

Maze Race Room

Within a time limit, Toons must complete the maze given to them. At the very end, they must fight a group of 2 level 10 Cogs and 2 level 11 Skelecogs. The design of the maze is randomized each time, and it may be expanded on depending on the course. The Silver Sprockets always have 1 block mazes, The Golden Geares have the chance for 2 block mazes at a time, and The Diamond Dynamos can have 4 block mazes. Failure to complete the maze within the time limit will deduct 20 Laff Points and teleport the failed Toons to the end of the maze. Likewise, Toons will earn 20 Laff points from completing the maze. One block mazes give 40+ seconds, two block mazes give 60+ seconds, and four block mazes give 90+ seconds.

In order to successfully navigate the maze it is important to know how it works. There is only one maze, however the entrance in which you enter is different each time. The basic mazes for The Silver Sprocket and The Golden Gear will start with an entrance either having a branch in the middle of the entrance hedge, no branch, have four entrances, or one entrance. If the maze starts with a branch then you need to turn left, if not, turn right and keep following the natural path. If the maze has four entrances, enter the 2nd set of entrances and turn right and continue forward. If there is one entrance, follow it, and turn left and continue forward. Sometimes The Golden Gear's maze will be a double of the previous mazes. This means that once the maze is completed instead of reaching the end cog fight it will lead into another maze.

The mazes for The Diamond Dynamo are more difficult and require more in game experience due to the random aspect of elements that can show up such as invisible walls. These mazes are built with the same mazes as the previous Golf Courses however they are in a 2x2 formation with all four blocks randomly rotated and the standard methods will not work. If the entrance begins with a transparent hedge that you cannot pass through, take a left and then a right at the upcoming four entrances. There are side entrances that can be used to navigate to the second maze. In the 2nd maze, you should take the first right at the four way entrance. The next option will either be turning left, unless this passage is blocked, or continuing forward. A dead end is not always a dead end, trying passing through the hedge anyway. If you can see the pillars for the exit continue straight and turn the corner. You may also see the pillars during other parts of the maze that can help you navigate. When it doubt, navigate left, as that is where the cogs reside.

The mazes have different colored flags that indicate location which can be helpful if you become lost or want to understand which rotation the maze is at. The yellow flag is the top left corner, the red is the top right corner, the blue is the bottom left corner, and the green is the bottom right corner.

Giant Square Room

A room with a green hue in the middle, blocked by 4 Level 11 Cogs. Optional battles include 2 sets of 4 Level 7-8 Cogs.

Golf Puzzle Room

Minigame room that requires you to destroy Cog golf balls within a 3 minute time limit. Toons must knock them off of colorful golf balls by matching 3 or more of the same color, or destroying them with an explosive one. Knocking off a golf ball with a flame icon will make the current golf ball capable of destroying any ball. Additionally, knocking off a golf ball with a question mark icon will make the current golf ball match any color ball it hits. There is a set number of puzzles to complete. Silver Sprockets have 7, Golden Geares have 11, and Diamond Dynamos have 15.

Completing a puzzle will give everyone a random level 4-8 Gag restock. The non-winners of that puzzle will also be given an explosive golfball. Failure to complete all puzzles in time will deduct 20 Laff Points, but the exit door will be unlocked.

Kart Room

The final floor of a Hole. It usually contains a battle of 3 level 11 cogs and a Level 14.exe Autocaddie. Behind it is a golf kart that will lead them to the next Hole.

At the final Hole, however, Toons will see the Club President and 3 Autocaddies, 1 of them level 15.exe and two of them level 14.exes. Bossbot suit parts and Stock Options will be given after this battle.

Music

Theme Audio File
Silver Sprocket Theme
Silver Sprocket Battle Theme
Silver Sprocket Club President Theme
Golden Gear Theme
Golden Gear Battle Theme
Golden Gear Club President Theme
Diamond Dynamo Theme
Diamond Dynamo Battle Theme
Diamond Dynamo Club President Theme

Trivia

  • At the end of a floor, a Toon could attempt to enter the golf kart before fighting the Cogs, but are promptly halted with the message, "All challenges must be completed first."
  • The Toony moles, when stomped, make a pig howl sound.
  • The three Cog Golf Courses were originally called the Front Three, the Middle Six, and the Back Nine with the hole count matching the number in their name.
    • They were eventually changed to their current names and length due to how long the courses were compared to other facilities.

Gallery