Virtual Skelecogs

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Virtual Skelecogs are holographic variants of regular Skelecogs. They are only found in Lawfices and the Chief Legal Officer battle. They can be Executives. In Lawfices, they serve as a punishment for failing a Lawfice puzzle, giving you no Gag experience, task credit, or Patents. These conditions do not apply in the Chief Legal Officer battle.

Cheats

Virtualized Banner.png

All Virtual Skelecogs are given the Virtualized buff.

The Virtualized buff makes makes the Cog heavily resistant to debuffs. All negative effects applied to them will last two rounds less. Their health values range from 70% to 110% of the level's original health value. For example, a level 15 Virtual Skelecog's HP will range from 190 to 299.

  • The Virtual Skelecog's debuff resistance makes stunlocking them with Lure much more difficult. The $10 Bill and Hypno-goggles will only keep them lured for two rounds, and any Lure gag lower than that will allow them to unlure at the end of the round.

Locations

Virtual Skelecogs can only be found within Lawbot HQ. Specifically Lawfices, the C.L.O battle, and the Overclocked C.L.O. battle.

  • In Lawfices, failing a puzzle will force a Toon to battle a group of 4 Virtual Skelecogs, ranging from levels 10 to 13.
  • In the C.L.O., Toons will fight Virtual Skelecogs in the second Cog round. They range from levels 9 - 17.
  • Toons will fight Virtual Skelecogs in the first Cog round of the Overclocked C.L.O. They range from levels 10 - 20.

Music

Theme Audio File
Lawfice A113 Virtual Skelecog Theme
Lawfice B221 Virtual Skelecog Theme
Lawfice C418 Virtual Skelecog Theme
C.L.O. Virtual Skelecog Theme
Overclocked C.L.O. Virtual Skelecog Theme

Version History

v1.3.0 BETA
  • Laser Skelecogs now have all negative status effects (Lured, Soak, etc.) reduced in duration by 2 rounds.
  • Both Skelecogs and Laser Skelecogs now have slightly variable HP values based on their normal HP.
  • Cogs and Skelecogs now sport new high-quality models, fixing many visual issues with their old models and bringing their visual quality up-to-par with modern standards.
    • Skelecogs now have a unique head model with full unique animations per suit type.
    • Skelecogs now have the ability to have custom Cog-specific head types.
v1.2.7.8 BETA
  • Fixed a long-standing graphical issue related to the stun/sue visual effect on virtual Skelecogs.
v1.2.0 BETA
  • Minimum Cog levels in the Virtual Skelecog round have been raised to match other Cog bosses' rounds.
  • [undocumented] Virtual Skelecogs appear in the first Cog Round of the Overclocked Chief Legal Officer battle.
v1.1.0.7 BETA
  • Virtual Skelecogs in the final round now have a smaller collision sphere for toon detection.
v1.1.0.6 BETA & v1.1.0.5 BETA
  • Virtual Skelecogs in Lawfices should no longer give Gag EXP or Patents.
    • This is a bugfix that is briefly mentioned twice in these back-to-back patch notes.
v1.1.0.2 BETA
  • Fixed an issue where the puzzle text would linger when fighting virtual Skelecogs in Lawfices.
v1.1.0 BETA
  • [undocumented] Virtual Skelecogs have been given a visual upgrade.
    • They no longer start out as red, instead as green.
    • Their body color changes depending on their current health meter.
    • When destroyed, they will fade away instead of exploding.
  • [undocumented] Virtual Skelecogs now appear as part of the second Cog round of the new C.L.O. fight.
v1.0.14.1 BETA
  • Virtual Cogs in the DA Office will no longer drop Dockets.
v1.0.0 BETA [Game Release]
  • Virtual Skelecogs are added to the game.

Trivia

  • As they can only be found in Lawbot HQ, all Virtual Skelecogs are Lawbots.
  • A Virtual Skelecog can change color depending on its health, the pie splats from Throw, and/or the soaked debuff from Squirt.
  • Virtual Skelecogs in Lawfices count towards the "Cogs Defeated" statistic in your Shtickerbook.
  • Executive Virtual Skelecogs have difficulty being able to tell them apart from a regular one, but their red bowtie can be seen if the Virtual Skelecog is at dangerously low health.


Gallery