Trap
Trap is the second Gag used by Toons in a battle. This Gag is a Power Gag that deals massive single target damage. Only one Trap can be placed on a Cog at a time. If an additional Trap is placed on an already Trapped Cog the highest damage Trap will stay and the lower will disappear. If they are of the same damage, the rightmost Toon's Trap will remain if they are placed at the same time. Trap Gags have perfect accuracy, however they require Lure to be used after placing the Gag in order to affect Cogs. Trap Gags increase the accuracy of Lure regardless of whether the Gag is meant for a single Cog or multiple Cogs. If the Cog survives being Trapped, the Dazed effect is applied to the Cog, which lowers Cog Defense by 10% for 2 rounds.
Trap Gags also have a bonus of 30% damage to Executive (but not Manager) Cogs, regardless of Prestige.
Prestige
Toons with Trap can choose to allot an additional Training Point to Prestige this Gag Track. Prestige Trap benefits from a 20% increase in damage to any Cog. This is multiplied by the 30% provided by Executive Cogs, making Executive Cogs take a total of 56% extra damage. Prestige Trap allows even more opportunities to save powerful Trap Gags and have weaker ones take its place.
Gags
Gag | Gag Icon | Damage | Damage (Prestiged) | Damage (.exe) | Damage (Prestiged.exe) |
---|---|---|---|---|---|
Banana Peel | 14 | 17 | 19 | 23 | |
Rake | 28 | 34 | 37 | 45 | |
Springboard | 45 | 54 | 59 | 71 | |
Marbles | 75 | 90 | 98 | 118 | |
Quicksand | 115 | 138 | 150 | 180 | |
Trapdoor | 160 | 192 | 208 | 250 | |
Wrecking Ball | 220 | 264 | 286 | 344 | |
TNT | 280 | 336 | 364 | 437 |
Advantages of Trap
- The Trap Gag Track is the most powerful single hitting Track in the game.
- Working together with Toons that have Lure can help with setting a Trap and using a Lure Gag in the same round.
- Trap has perfect accuracy as long as the Lure works.
- Luring a Trapped Cog increases the accuracy of Lure.
- Luring a Cog into a Trap counts as two stuns.
- Traps are the first set of Power Gags to be used in battle, so a successful Lure hit can quickly defeat a Cog (depends on Gag and Cog level).
- The Dazed effect pairs well with Drop Gags, as it triggers the Prestige effect and allows Drop to hit more often, especially with its individual rolls for hitting a Cog.
Disadvantages of Trap
- When working alone, Toons must first set the Trap before Luring the Cog. This means Toons must risk taking damage from Cogs before they can attempt to Lure the Cogs into the Trap.
- You only receive Trap Gag points if you successfully Lure the Cog to activate the Trap.
- Trap Gags cannot be placed when Cogs are already Lured.
- Trap Gags are the only Gags that have a disadvantage against Manager Bosses, as they ignore the 30% Executive damage boost. Toons will have to make Trap rely on other Gags if they want to destroy the Manager, especially if the extra damage boost would have destroyed them.
Version History
- v1.6.1 BETA
- Fixed an issue with Trap Gags that caused players to occasionally softlock.
- v1.6.0 BETA
- Using multiple trap gags on the same Cog now cancels all but the highest damage trap.
- Originally would cancel out all Trap Gags.
- Trap no longer counts as a stun.
- Luring a Cog into a trap now counts as two stuns.
- Lure now has more accuracy when used on a trapped Cog.
- v1.3.2 BETA
- [undocumented] The orientation of Quicksand, Trapdoor, and Wrecking Ball markers will no longer flip if Lure used in the same round hits or not.
- v1.3.1.4 BETA
- The damage values for some of the Trap Gags have been adjusted further:
- Marbles: 65 -> 75 damage
- Quicksand: 110 -> 115 damage
- TNT: 275 -> 280 damage
- Trap's executive Cog boost: +20% -> +30% damage boost
- v1.3.1.3 BETA
- The base damage for higher level Trap Gags have received some adjustments:
- Quicksand: 120 -> 110 damage
- Trapdoor: 170 -> 160 damage
- Wrecking Ball: 240 -> 220 damage
- TNT: 300 -> 275 damage
- Additionally, using multiple Trap Gags on the same Cog in a given round now only counts as one stun rather than multiple.
- v1.3.0.2 BETA
- Fixed a crash related to multiple Toons using Lure at the same time, if another Toon is also using Trap.
- v1.3.0 BETA
- A new debuff is inflicted upon a Trap's activation: Dazed!
- Similar to Soaked, Dazed provides a 10% dodge chance decrease to the affected Cog.
- The condition for Prestige Trap has been removed (i.e. Prestige Trap now always deals +20% damage).
- Prestige Trap's Executive damage boost no longer affects Manager Cogs.
- Trap's damage boost to Executive Cogs has been reduced from 30% to 20%.
- Trap's base damage has been adjusted to account for the above changes.
- Banana Peel: 20 -> 14 damage
- Rake: 30 -> 28 damage
- Springboard and Marbles are unchanged.
- Quicksand: 90 -> 120 damage
- Trapdoor: 140 -> 170 damage
- Wrecking Ball: 200 -> 240 damage
- TNT: 240 -> 300 damage
- The shoes now fly off of Cogs when they are destroyed by a Wrecking Ball.
- Tweaked the grow and shrink animations for various Trap props.
- v1.2.7.3 BETA
- Fixed a long-standing issue where throwable traps would duplicate.
- v1.2.5 BETA
- Trap now has a natural damage boost against Executive Cogs, dealing 30% more damage to any Executive, regardless of prestige.
- In addition, Trap's prestige is no longer based on Cog level, instead granting a 20% damage boost to any Cog with 50% or more remaining health.
- Most Trap Gags have had their damages buffed.
- Rake: 30 to 35
- Springboard: 45 to 50
- Marbles: 65 to 75
- Quicksand: 90 to 115
- Trapdoor: 140 to 160
- Wrecking Ball: 200 to 220
- TNT: 240 to 280
- Changed the "TRAPPED" battle text to red instead of green.
- v1.1.0.3 BETA
- Fixed a double Trap crash that could occur when using single Lure gags.
- v1.1.0.2 BETA
- Fixed a battle issue that would allow Toons to use a single Trap gag multiple times.
- v1.1.0.1 BETA
- Fixed an issue with two traps being used on the same Cog.
- v1.1.0 BETA
- Tweaks for various Drop and Trap gag damage values to better fit their intended curve.
- Marbles: 60 -> 65
- Quicksand: 85 -> 90
- The minimum damage values for some Trap gags have also been tweaked to reflect these changes.
- If a Wrecking Ball gag destroys a cog, a new quick death animation plays.
- v1.0.17 BETA
- Fixed prestige trap gags not showing bonus damage on the far right cog in a group and on singular cogs.
- [undocumented] Reverted all changes made in v7.7.7.
- v7.7.7 BETA (April Fools)
- various gags have gotten reskins or renames in the spirit of april toons.
- The Trap Gag Track was renamed to "AAAAA"
- BUFFED WRECKING BALL BY 1 DAMAGE!!!!!!!!!!!!!!
- April Toons 2020 visually swapped the Gag levels, meaning this was a +1 damage buff to Rake.
- v1.0.11.2 BETA
- Fixed a situational bug in which a Cog gets un-soaked when a Trap gag hits it in the same round.
- v1.0.0 BETA [Game Release]
- Each gag track has at least one new gag, bringing each track to 8 gags total!
- Trap: Springboard at Level 3, Wrecking Ball at level 7.
- Trap is the second Gag Track in the Gag Order.
- Trap Gags increase the accuracy of Lure.
- The levels and max damage values for Trap are as follows:
- Level 1: Banana Peel - 20 damage
- Level 2: Rake - 30 damage
- Level 3: Springboard - 45 damage
- Level 4: Marbles - 60 damage
- Level 5: Quicksand - 85 damage
- Level 6: Trap Door - 140 damage
- Level 7: Wrecking Ball - 200 damage
- Level 8: TNT - 240 damage
- Prestige Trap effect: Increases Trap's damage, calculated by adding x3 the level of the Cog the Trap was used on.
Trivia
- There used to be a low chance that a voiceline of Lazy Town's Robbie Rotten would play when Banana Peels were used.
- It has since been removed at an unknown point of time.
- Although Trap can no longer indicate a hit or miss by its orientation, it can still be indicated whether or not the Cog's idle animation restarts. If it restarts upon a Lure Gag being used, the Trap will hit.
- Trap, along with Sound and Drop, have alternate death animations for Cogs that are destroyed by certain Gags.
- Quicksand and Trapdoor simply don't return the Cog to battle instead of dropping it from the sky.
- Wrecking Ball launches Cog away with their shoes (or feet if it is a Skelecog) flying off them and staying behind, only to shrink away a few seconds later.
- TNT outright destroys the Cog apart from the feet, which run away.
- The Cogs' feet running away is an unused animation taken from Toontown Online, where its original purpose was to be the aftermath of a Cog exploding.
- Should a Cog move from its position in battle, the Trap Gag will follow them.
- This does not occur if the Cog is being used in a cutscene or in specific cheats. This can be easily seen in a few of the Regional Manager fights.