Music.json
Music.json is a file in the game that determines which music files play in what location of the game. It does this through a list of names representing areas in the game and giving it a directory to the music file. These directories can be edited for those looking to make Content Packs. The music.json file is located in phase_3_audio.mf.
Content Packs
To edit the music.json, first locate it in the game's resource files. You can do this by opening the Corporate Clash launcher, clicking the gear icon at the bottom, and selecting "Show/open game directory folder."
Next, extract phase_3_audio.mf, which can be done by right clicking on the file and selecting "Extract here" from the pop-up menu. Panda3D (the games engine) must be installed for this to work. Alternatively, you can open a terminal (entering cmd into the address bar of the folder for Windows users), setting the directory to the resources folder, and running: multify -x -f phase_3_audio.mf
To edit the music.json, open the file with a text editor and replace the audio file directories of your choosing.
When creating and packaging a content pack, this file must be put in a folder named audio under the root directory.
The folder structure for a content pack should look as follows:
|
When using this file structure, the content pack creator will enter the PackFolder, open their terminal of choice, set the directory to the folder the content pack is located, and run:
multify -c -f ContentPackNameHere.mf audio phase_3 phase_3.5 phase_4 (etc.)
The music.json accepts ogg, wav, and mp3 audio files.
Contents of music.json
The music.json's contents are separated into 4 different sections: default, halloween, christmas, and april-fools. The default section defines music that is loaded by default, with the latter three replacing specific instances of music during their respective Holiday event.
Default
The default section is the first loaded section, and will always be loaded no matter what.
Default | ||
---|---|---|
Name | Description | Default File |
main_theme | The Main Menu - Plays during Pick-A-Toon | phase_3/audio/bgm/tt_theme.ogg |
create_a_toon | Plays in the Make A Toon screen when accessed from Pick-A-toon | phase_3/audio/bgm/create_a_toon.ogg |
restoration_station | Plays in the Make a Toon screen when using the Restoration Station | phase_3/audio/bgm/create_a_toon.ogg |
credits | Credits (defunct) | phase_3/audio/bgm/credits_screen.ogg |
toontown_central_sz | Toontown Central Playground | phase_4/audio/bgm/TC_nbrhood.ogg |
toontown_central_sz_interior | TTC Playground Building Interiors | phase_3.5/audio/bgm/TC_SZ_activity.ogg |
toontown_central_gagshop | TTC Gag Shop Interior | phase_3.5/audio/bgm/TC_gag_shop.ogg |
toontown_central_toonhall | TTC Toon Hall Interior | phase_3.5/audio/bgm/TC_SZ_TH.ogg |
toontown_central_schoolhouse | Toontown School House classroom | phase_3.5/audio/bgm/TC_SZ_SH.ogg |
toontown_central_schoolhouse_foyer | Toontown School House foyer | phase_3.5/audio/bgm/TC_SZ_SH_FYR.ogg |
toontown_central_travis | Plays when near Travis in TTC | phase_4/audio/bgm/TC_travis.ogg |
schoolhouse_training | Toontown School House training room | phase_3.5/audio/bgm/TC_SZ_SH_TR.ogg |
djockey_battle | Training Room/Tutorial battle | phase_3.5/audio/bgm/TC_SZ_SH_encntr.ogg |
gumball_machine | Plays when interacting with a G.U.M.B.A.L.L. Machine | phase_3.5/audio/bgm/HQ_gumball.ogg |
toontown_central_2100 | Silly Street | phase_3.5/audio/bgm/TC_SZ.ogg |
toontown_central_2200 | Loopy Lane | phase_3.5/audio/bgm/TC_SZ.ogg |
toontown_central_2300 | Punchline Place | phase_3.5/audio/bgm/TC_SZ.ogg |
toontown_central_2400 | Wacky Way | phase_3.5/audio/bgm/TC_SZ.ogg |
toontown_central_2100_interior | Silly Street Interiors | phase_3.5/audio/bgm/TC_SZ_activity.ogg |
toontown_central_2200_interior | Loopy Lane Interiors | phase_3.5/audio/bgm/TC_SZ_activity.ogg |
toontown_central_2300_interior | Punchline Place Interiors | phase_3.5/audio/bgm/TC_SZ_activity.ogg |
toontown_central_2400_interior | Wacky Way Building Interiors | phase_3.5/audio/bgm/TC_SZ_activity.ogg |
toontown_central_2100_battle | Silly Street Battle | phase_3.5/audio/bgm/TC_encntr.ogg |
toontown_central_2200_battle | Loopy Lane Battle | phase_3.5/audio/bgm/TC_encntr.ogg |
toontown_central_2300_battle | Punchline Place Battle | phase_3.5/audio/bgm/TC_encntr.ogg |
toontown_central_2400_battle | Wacky Way Battle | phase_3.5/audio/bgm/TC_encntr.ogg |
gag_and_go_2100 | Silly Street Gag N' Go | phase_3.5/audio/bgm/GNG_TC.ogg |
gag_and_go_2200 | Loopy Lane Gag N' Go | phase_3.5/audio/bgm/GNG_TC.ogg |
gag_and_go_2300 | Punchline Place Gag N' Go | phase_3.5/audio/bgm/GNG_TC.ogg |
gag_and_go_2400 | Wacky Way Gag N' Go | phase_3.5/audio/bgm/GNG_TC.ogg |
donalds_dock_sz | Barnacle Boatyard Playground | phase_6/audio/bgm/DD_nbrhood.ogg |
donalds_dock_sz_underwater | BB Playground underwater | phase_6/audio/bgm/DD_nbrhood_underwater.ogg |
donalds_dock_sz_interior | BB Building Interiors | phase_6/audio/bgm/DD_SZ_activity.ogg |
donalds_dock_fishingshop | The Tell-Tale Carp interior | phase_6/audio/bgm/DD_SZ_fishingshop.ogg |
donalds_dock_lighthouse | The Lighthouse | phase_6/audio/bgm/DD_SZ_lighthouse.ogg |
donalds_dock_storm | Lighthouse Lane Pier (Rainmaker entrance) | phase_6/audio/bgm/DD_SZ_storm.ogg |
donalds_dock_gagshop | Barnacle Boatyard Gag Shop Interior | phase_3.5/audio/bgm/DD_gag_shop.ogg |
sea_shanty | BB Playground Boat | phase_6/audio/bgm/DD_SZ_seashanty.ogg |
donalds_dock_1100 | Buccaneer Boulevard | phase_6/audio/bgm/DD_SZ.ogg |
donalds_dock_1200 | Seaweed Street | phase_6/audio/bgm/DD_SZ.ogg |
donalds_dock_1300 | Lighthouse Lane | phase_6/audio/bgm/DD_SZ.ogg |
donalds_dock_1400 | Anchor Avenue | phase_6/audio/bgm/DD_SZ.ogg |
donalds_dock_1100_interior | Buccaneer Boulevard Interiors | phase_6/audio/bgm/DD_SZ_activity.ogg |
donalds_dock_1200_interior | Seaweed Street Interiors | phase_6/audio/bgm/DD_SZ_activity.ogg |
donalds_dock_1300_interior | Lighthouse Lane Interiors | phase_6/audio/bgm/DD_SZ_activity.ogg |
donalds_dock_1400_interior | Anchor Avenue Interiors | phase_6/audio/bgm/DD_SZ_activity.ogg |
donalds_dock_1100_battle | Buccaneer Boulevard Battle | phase_6/audio/bgm/DD_encntr.ogg |
donalds_dock_1200_battle | Seaweed Street Battle | phase_6/audio/bgm/DD_encntr.ogg |
donalds_dock_1300_battle | Lighthouse Lane Battle | phase_6/audio/bgm/DD_encntr.ogg |
donalds_dock_1400_battle | Anchor Avenue Battle | phase_6/audio/bgm/DD_encntr.ogg |
gag_and_go_1100 | Buccaneer Boulevard Gag N' Go | phase_6/audio/bgm/GNG_DD.ogg |
gag_and_go_1200 | Seaweed Street Gag N' Go | phase_6/audio/bgm/GNG_DD.ogg |
gag_and_go_1300 | Lighthouse Lane Gag N' Go | phase_6/audio/bgm/GNG_DD.ogg |
gag_and_go_1400 | Anchor Avenue Gag N' Go | phase_6/audio/bgm/GNG_DD.ogg |
olde_toontown_sz | Ye Olde Toontowne Playground | phase_7/audio/bgm/OT_nbrhood.ogg |
olde_toontown_sz_underwater | YOTT Playground underwater | phase_7/audio/bgm/OT_nbrhood_underwater.ogg |
olde_toontown_tower | YOTT Playground Tower (Witch Hunter entrance) | phase_7/audio/bgm/OT_SZ_tower.ogg |
olde_toontown_sz_interior | YOTT Playground Building Interiors | phase_7/audio/bgm/OT_SZ_activity.ogg |
olde_toontown_gagshop | YOTT Gag Shop Interior | phase_3.5/audio/bgm/OT_gag_shop.ogg |
olde_toontown_7100 | Knight Knoll | phase_7/audio/bgm/OT_SZ.ogg |
olde_toontown_7200 | Noble Nook | phase_7/audio/bgm/OT_SZ.ogg |
olde_toontown_7300 | Wizard Way | phase_7/audio/bgm/OT_SZ.ogg |
olde_toontown_7100_interior | Knight Knoll Interiors | phase_7/audio/bgm/OT_SZ_activity.ogg |
olde_toontown_7200_interior | Noble Nook Interiors | phase_7/audio/bgm/OT_SZ_activity.ogg |
olde_toontown_7300_interior | Wizard Way Interiors | phase_7/audio/bgm/OT_SZ_activity.ogg |
olde_toontown_7100_battle | Knight Knoll Battle | phase_7/audio/bgm/OT_encntr.ogg |
olde_toontown_7200_battle | Noble Nook Battle | phase_7/audio/bgm/OT_encntr.ogg |
olde_toontown_7300_battle | Wizard Way Battle | phase_7/audio/bgm/OT_encntr.ogg |
gag_and_go_7100 | Knight Knoll Gag N' Go | phase_7/audio/bgm/GNG_OT.ogg |
gag_and_go_7200 | Noble Nook Gag N' Go | phase_7/audio/bgm/GNG_OT.ogg |
gag_and_go_7300 | Wizard Way Gag N' Go | phase_7/audio/bgm/GNG_OT.ogg |
daisys_garden_sz | Daffodil Gardens Playground | phase_8/audio/bgm/DG_nbrhood.ogg |
daisys_garden_sz_interior | DG Playground Building Interiors | phase_8/audio/bgm/DG_SZ_activity.ogg |
daisys_garden_sz_interior2 | Spill The Beans Interior | phase_8/audio/bgm/DG_SZ_inactivity.ogg |
daisys_garden_gagshop | DG Gag Shop Interior | phase_3.5/audio/bgm/DG_gag_shop.ogg |
daisys_garden_5100 | Petunia Place | phase_8/audio/bgm/DG_SZ.ogg |
daisys_garden_5200 | Daisy Drive | phase_8/audio/bgm/DG_SZ.ogg |
daisys_garden_5300 | Tulip Terrace | phase_8/audio/bgm/DG_SZ.ogg |
daisys_garden_5400 | Sunflower Street | phase_8/audio/bgm/DG_SZ.ogg |
daisys_garden_5100_interior | Petunia Place Interiors | phase_8/audio/bgm/DG_SZ_activity.ogg |
daisys_garden_5200_interior | Daisy Drive Interiors | phase_8/audio/bgm/DG_SZ_activity.ogg |
daisys_garden_5300_interior | Tulip Terrace Interiors | phase_8/audio/bgm/DG_SZ_activity.ogg |
daisys_garden_5400_interior | Sunflower Street Interiors | phase_8/audio/bgm/DG_SZ_activity.ogg |
daisys_garden_5100_battle | Petunia Place Battle | phase_8/audio/bgm/DG_encntr.ogg |
daisys_garden_5200_battle | Daisy Drive Battle | phase_8/audio/bgm/DG_encntr.ogg |
daisys_garden_5300_battle | Tulip Terrace Battle | phase_8/audio/bgm/DG_encntr.ogg |
daisys_garden_5400_battle | Sunflower Street Battle | phase_8/audio/bgm/DG_encntr.ogg |
gag_and_go_5100 | Petunia Place Gag N' Go | phase_8/audio/bgm/GNG_DG.ogg |
gag_and_go_5200 | Daisy Drive Gag N' Go | phase_8/audio/bgm/GNG_DG.ogg |
gag_and_go_5300 | Tulip Terrace Gag N' Go | phase_8/audio/bgm/GNG_DG.ogg |
gag_and_go_5400 | Sunflower Street Gag N' Go | phase_8/audio/bgm/GNG_DG.ogg |
minnies_melody_land_sz | Mezzo Melodyland Playground | phase_6/audio/bgm/MM_nbrhood.ogg |
minnies_melody_land_sz_interior | MML Playground Building Interiors | phase_6/audio/bgm/MM_SZ_activity.ogg |
minnies_melody_land_gagshop | MML Gag Shop Interior | phase_3.5/audio/bgm/MM_gag_shop.ogg |
minnies_melody_land_4100 | Alto Avenue | phase_6/audio/bgm/MM_SZ.ogg |
minnies_melody_land_4200 | Baritone Boulevard | phase_6/audio/bgm/MM_SZ.ogg |
minnies_melody_land_4300 | Tenor Terrace | phase_6/audio/bgm/MM_SZ.ogg |
minnies_melody_land_4400 | Soprano Street | phase_6/audio/bgm/MM_SZ.ogg |
minnies_melody_land_4100_interior | Alto Avenue Interiors | phase_6/audio/bgm/MM_SZ_activity.ogg |
minnies_melody_land_4200_interior | Baritone Boulevard Interiors | phase_6/audio/bgm/MM_SZ_activity.ogg |
minnies_melody_land_4300_interior | Tenor Terrace Interiors | phase_6/audio/bgm/MM_SZ_activity.ogg |
minnies_melody_land_4400_interior | Soprano Street Interiors | phase_6/audio/bgm/MM_SZ_activity.ogg |
minnies_melody_land_4100_battle | Alto Avenue Battle | phase_6/audio/bgm/MM_encntr.ogg |
minnies_melody_land_4200_battle | Baritone Boulevard Battle | phase_6/audio/bgm/MM_encntr.ogg |
minnies_melody_land_4300_battle | Tenor Terrace Battle | phase_6/audio/bgm/MM_encntr.ogg |
minnies_melody_land_4400_battle | Soprano Street Battle | phase_6/audio/bgm/MM_encntr.ogg |
gag_and_go_4100 | Alto Avenue Gag N' Go | phase_6/audio/bgm/GNG_MM.ogg |
gag_and_go_4200 | Baritone Boulevard Gag N' Go | phase_6/audio/bgm/GNG_MM.ogg |
gag_and_go_4300 | Tenor Terrace Gag N' Go | phase_6/audio/bgm/GNG_MM.ogg |
gag_and_go_4400 | Soprano Street Gag N' Go | phase_6/audio/bgm/GNG_MM.ogg |
the_burrrgh_sz | The Brrrgh Playground | phase_8/audio/bgm/TB_nbrhood.ogg |
the_burrrgh_sz_interior | Brrrgh Playground Building Interiors | phase_8/audio/bgm/TB_SZ_activity.ogg |
the_burrrgh_gagshop | Brrrgh Gag Shop Interior | phase_3.5/audio/bgm/TB_gag_shop.ogg |
the_burrrgh_3100 | Walrus Way | phase_8/audio/bgm/TB_SZ.ogg |
the_burrrgh_3200 | Sleet Street | phase_8/audio/bgm/TB_SZ.ogg |
the_burrrgh_3300 | Polar Place | phase_8/audio/bgm/TB_SZ.ogg |
the_burrrgh_3400 | Arctic Avenue | phase_8/audio/bgm/TB_SZ.ogg |
the_burrrgh_3100_interior | Walrus Way Interiors | phase_8/audio/bgm/TB_SZ_activity.ogg |
the_burrrgh_3200_interior | Sleet Street Interiors | phase_8/audio/bgm/TB_SZ_activity.ogg |
the_burrrgh_3300_interior | Polar Place Interiors | phase_8/audio/bgm/TB_SZ_activity.ogg |
the_burrrgh_3400_interior | Arctic Avenue Interiors | phase_8/audio/bgm/TB_SZ_activity.ogg |
the_burrrgh_3100_battle | Walrus Way Battle | phase_8/audio/bgm/TB_encntr.ogg |
the_burrrgh_3200_battle | Sleet Street Battle | phase_8/audio/bgm/TB_encntr.ogg |
the_burrrgh_3300_battle | Polar Place Battle | phase_8/audio/bgm/TB_encntr.ogg |
the_burrrgh_3400_battle | Arctic Avenue Battle | phase_8/audio/bgm/TB_encntr.ogg |
gag_and_go_3100 | Walrus Way Gag N' Go | phase_8/audio/bgm/GNG_TB.ogg |
gag_and_go_3200 | Sleet Street Gag N' Go | phase_8/audio/bgm/GNG_TB.ogg |
gag_and_go_3300 | Polar Place Gag N' Go | phase_8/audio/bgm/GNG_TB.ogg |
gag_and_go_3400 | Arctic Avenue Gag N' Go | phase_8/audio/bgm/GNG_TB.ogg |
outdoor_zone_sz | Acorn Acres Playground | phase_6/audio/bgm/AA_nbrhood.ogg |
outdoor_zone_sz_underwater | AA Playground underwater | phase_6/audio/bgm/AA_nbrhood_underwater.ogg |
outdoor_zone_sz_interior | AA Playground Building Interiors | phase_6/audio/bgm/AA_SZ_activity.ogg |
outdoor_zone_gagshop | AA Gag Shop Interior | phase_3.5/audio/bgm/AA_gag_shop.ogg |
outdoor_zone_6100 | Almond Avenue | phase_6/audio/bgm/AA_SZ.ogg |
outdoor_zone_6200 | Peanut Place | phase_6/audio/bgm/AA_SZ.ogg |
outdoor_zone_6300 | Walnut Way | phase_6/audio/bgm/AA_SZ.ogg |
outdoor_zone_6400 | Legume Lane | phase_6/audio/bgm/AA_SZ.ogg |
outdoor_zone_6100_interior | Almond Avenue Interiors | phase_6/audio/bgm/AA_SZ_activity.ogg |
outdoor_zone_6200_interior | Peanut Place Interiors | phase_6/audio/bgm/AA_SZ_activity.ogg |
outdoor_zone_6300_interior | Walnut Way Interiors | phase_6/audio/bgm/AA_SZ_activity.ogg |
outdoor_zone_6400_interior | Legume Lane Interiors | phase_6/audio/bgm/AA_SZ_activity.ogg |
outdoor_zone_6100_battle | Almond Avenue Battle | phase_6/audio/bgm/AA_encntr.ogg |
outdoor_zone_6200_battle | Peanut Place Battle | phase_6/audio/bgm/AA_encntr.ogg |
outdoor_zone_6300_battle | Walnut Way Battle | phase_6/audio/bgm/AA_encntr.ogg |
outdoor_zone_6400_battle | Legume Lane Battle | phase_6/audio/bgm/AA_encntr.ogg |
gag_and_go_6100 | Almond Avenue Gag N' Go | phase_6/audio/bgm/AA_encntr.ogg |
gag_and_go_6200 | Peanut Place Gag N' Go | phase_6/audio/bgm/AA_encntr.ogg |
gag_and_go_6300 | Walnut Way Gag N' Go | phase_6/audio/bgm/AA_encntr.ogg |
gag_and_go_6400 | Legume Lane Gag N' Go | phase_6/audio/bgm/AA_encntr.ogg |
donalds_dreamland_sz | Drowsy Dreamland Playground | phase_8/audio/bgm/DL_nbrhood.ogg |
donalds_dreamland_sz_interior | DDL Playground Building Interiors | phase_8/audio/bgm/DL_SZ_activity.ogg |
donalds_dreamland_gagshop | DDL Gag Shop Interior | phase_3.5/audio/bgm/DL_gag_shop.ogg |
donalds_dreamland_9100 | Lullaby Lane | phase_8/audio/bgm/DL_SZ.ogg |
donalds_dreamland_9200 | Pajama Place | phase_8/audio/bgm/DL_SZ.ogg |
donalds_dreamland_9300 | Twilight Terrace | phase_8/audio/bgm/DL_SZ.ogg |
donalds_dreamland_9100_interior | Lullaby Lane Interiors | phase_8/audio/bgm/DL_SZ_activity.ogg |
donalds_dreamland_9200_interior | Pajama Place Interiors | phase_8/audio/bgm/DL_SZ_activity.ogg |
donalds_dreamland_9300_interior | Twilight Terrace Interiors | phase_8/audio/bgm/DL_SZ_activity.ogg |
donalds_dreamland_9100_battle | Lullaby Lane Battle | phase_8/audio/bgm/DL_encntr.ogg |
donalds_dreamland_9200_battle | Pajama Place Battle | phase_8/audio/bgm/DL_encntr.ogg |
donalds_dreamland_9300_battle | Twilight Terrace Battle | phase_8/audio/bgm/DL_encntr.ogg |
gag_and_go_9100 | Lullaby Lane Gag N' Go | phase_8/audio/bgm/GNG_DL.ogg |
gag_and_go_9200 | Pajama Place Gag N' Go | phase_8/audio/bgm/GNG_DL.ogg |
gag_and_go_9300 | Twilight Terrace Gag N' Go | phase_8/audio/bgm/GNG_DL.ogg |
golf_zone_sz | Minigames Area | phase_6/audio/bgm/GZ_SZ.ogg |
goofy_speedway_sz | Roadster Raceway Playground | phase_6/audio/bgm/GS_SZ.ogg |
goofy_speedway_sz_interior | Roadster Raceway Auto Shop Interior | phase_6/audio/bgm/GS_KartShop.ogg |
golf | Golfing Activity | phase_6/audio/bgm/GZ_PlayGolf.ogg |
picnic_toono | Toono Picnic Game | phase_6/audio/bgm/Toono.ogg |
lawfice_lobby_toono | Lawfice Lobby Toono | phase_11/audio/bgm/LB_office_lobby_toono.ogg |
oclo_toono | OCLO Table Toono | phase_11/audio/bgm/LB_hard_boss_toono.ogg |
pacesetter_toono | Fast Asleep - All Star Suites (Pacesetter Lobby) Toono | phase_9/audio/bgm/merc/instance_pacesetter_lobby_toono.ogg |
picnic_checkers | Checkers Picnic Game | phase_6/audio/bgm/Checkers.ogg |
picnic_chess | Chess Picnic Game | phase_6/audio/bgm/Chess.ogg |
screwball_stadium | Screwball Stadium Track | phase_6/audio/bgm/GS_Race_SS.ogg |
corkscrew_coliseum | Corkscrew Coliseum Track | phase_6/audio/bgm/GS_Race_CoCo.ogg |
rustic_raceway | Rustic Raceway Track | phase_6/audio/bgm/GS_Race_RR.ogg |
airborne_acres | Airborne Acres Track | phase_6/audio/bgm/GS_Race_AA.ogg |
city_circuit | City Circuit Track | phase_6/audio/bgm/GS_Race_CC.ogg |
blizzard_boulevard | Blizzard Boulevard Track | phase_6/audio/bgm/GS_Race_BB.ogg |
race_invincibility | Plays when the Pixie Dust power-up is used during a Race | phase_6/audio/bgm/GS_Racing_Invincibility.ogg |
race_victory | Race Victory | phase_6/audio/bgm/GS_Victory.ogg |
toonseltown_sz | Toonseltown Playground | phase_13/audio/bgm/winter/christmas_ts_sz.ogg |
toonseltown_sz_interior | Toonseltown Building Interior | phase_13/audio/bgm/winter/christmas_ts_int.ogg |
present_thief | Toonseltown Present Thief Minigame | phase_13/audio/bgm/winter/christmas_present_thief.ogg |
carol_wish | We wish you a merry Toonsmas Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_wish.ogg |
carol_deck | Deck the halls with seltzer spray Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_deck.ogg |
carol_jingle | Zing-le bells Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_jingle.ogg |
carol_hanukkah | Eight gag tracks to use each day Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_hanukkah.ogg |
carol_housetop | Up on the housetop Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_housetop.ogg |
carol_dreidel | I have a little dreidel Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_dreidel.ogg |
carol_kwanzaa | And while we are playing Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_kwanzaa.ogg |
carol_silent | Out on the ice Carol (Toonsmas 2023) | phase_13/audio/sfx/winter/carols/carol_silent.ogg |
mg_cannon | Cannon Trolley Game | phase_4/audio/bgm/MG_cannon_game.ogg |
mg_catching | Catching Trolley Game | phase_4/audio/bgm/MG_Catching.ogg |
mg_cog_thief | Cog Thief Trolley Game | phase_4/audio/bgm/MG_CogThief.ogg |
mg_diving | Treasure Dive Trolley Game | phase_4/audio/bgm/MG_Target.ogg |
mg_ice_slide | Ice Slide Trolley Game | phase_4/audio/bgm/MG_IceGame.ogg |
mg_maze | Maze Trolley Game | phase_4/audio/bgm/MG_Maze.ogg |
mg_pairing | Toon Memory Trolley Game | phase_4/audio/bgm/MG_Pairing.ogg |
mg_pattern_start | Match Trolley Game intro | phase_4/audio/bgm/m_match_bg1.ogg |
mg_pattern | Match Trolley Game | phase_4/audio/bgm/m_match_bg2.ogg |
mg_race | Race Trolley Game | phase_4/audio/bgm/minigame_race.ogg |
mg_ring | Ring Trolley Game | phase_4/audio/bgm/MG_Ring.ogg |
mg_target | Toon Slingshot Trolley Game | phase_4/audio/bgm/MG_Diving.ogg |
mg_toontag | Tag Trolley Game | phase_4/audio/bgm/MG_toontag.ogg |
mg_travel | Trolley Tracks (removed) | phase_4/audio/bgm/MG_Travel.ogg |
mg_tug_o_war | Tug-Of-War Trolley Game | phase_4/audio/bgm/MG_tug_o_war.ogg |
mg_toon_escape | Toon Escape Trolley Game (removed) | phase_4/audio/bgm/MG_TwoDGame.ogg |
mg_vine | Jungle Vines Trolley Game | phase_4/audio/bgm/MG_Vine.ogg |
estate | Estates | phase_5/audio/bgm/estate_theme.ogg |
estate_interior | Estates interior | phase_5/audio/bgm/estate_interior.ogg |
building_g_elevator | Boardbot Building Elevator | phase_7/audio/bgm/building/boardbot/building_g_elevator.ogg |
building_g_1 | Boardbot Building Floor 1 | phase_7/audio/bgm/building/boardbot/building_g_1.ogg |
building_g_2 | Boardbot Building Floor 2 | phase_7/audio/bgm/building/boardbot/building_g_2.ogg |
building_g_3 | Boardbot Building Floor 3 | phase_7/audio/bgm/building/boardbot/building_g_3.ogg |
building_g_4 | Boardbot Building Floor 4 | phase_7/audio/bgm/building/boardbot/building_g_4.ogg |
building_g_5 | Boardbot Building Floor 5 | phase_7/audio/bgm/building/boardbot/building_g_5.ogg |
building_g_final | Boardbot Building Final Floor | phase_7/audio/bgm/building/boardbot/building_g_final.ogg |
building_g_grace | Boardbot Building Intermission | phase_7/audio/bgm/building/boardbot/building_g_grace.ogg |
building_c_elevator | Bossbot Building Elevator | phase_7/audio/bgm/building/bossbot/building_c_elevator.ogg |
building_c_1 | Bossbot Building Floor 1 | phase_7/audio/bgm/building/bossbot/building_c_1.ogg |
building_c_2 | Bossbot Building Floor 2 | phase_7/audio/bgm/building/bossbot/building_c_2.ogg |
building_c_3 | Bossbot Building Floor 3 | phase_7/audio/bgm/building/bossbot/building_c_3.ogg |
building_c_4 | Bossbot Building Floor 4 | phase_7/audio/bgm/building/bossbot/building_c_4.ogg |
building_c_5 | Bossbot Building Floor 5 | phase_7/audio/bgm/building/bossbot/building_c_5.ogg |
building_c_final | Bossbot Building Final Floor | phase_7/audio/bgm/building/bossbot/building_c_final.ogg |
building_c_grace | Bossbot Building Intermission | phase_7/audio/bgm/building/bossbot/building_c_grace.ogg |
building_l_elevator | Lawbot Building Elevator | phase_7/audio/bgm/building/lawbot/building_l_elevator.ogg |
building_l_1 | Lawbot Building Floor 1 | phase_7/audio/bgm/building/lawbot/building_l_1.ogg |
building_l_2 | Lawbot Building Floor 2 | phase_7/audio/bgm/building/lawbot/building_l_2.ogg |
building_l_3 | Lawbot Building Floor 3 | phase_7/audio/bgm/building/lawbot/building_l_3.ogg |
building_l_4 | Lawbot Building Floor 4 | phase_7/audio/bgm/building/lawbot/building_l_4.ogg |
building_l_5 | Lawbot Building Floor 5 | phase_7/audio/bgm/building/lawbot/building_l_5.ogg |
building_l_final | Lawbot Building Final Floor | phase_7/audio/bgm/building/lawbot/building_l_final.ogg |
building_l_grace | Lawbot Building Intermission | phase_7/audio/bgm/building/lawbot/building_l_grace.ogg |
building_m_elevator | Cashbot Building Elevator | phase_7/audio/bgm/building/cashbot/building_m_elevator.ogg |
building_m_1 | Cashbot Building Floor 1 | phase_7/audio/bgm/building/cashbot/building_m_1.ogg |
building_m_2 | Cashbot Building Floor 2 | phase_7/audio/bgm/building/cashbot/building_m_2.ogg |
building_m_3 | Cashbot Building Floor 3 | phase_7/audio/bgm/building/cashbot/building_m_3.ogg |
building_m_4 | Cashbot Building Floor 4 | phase_7/audio/bgm/building/cashbot/building_m_4.ogg |
building_m_5 | Cashbot Building Floor 5 | phase_7/audio/bgm/building/cashbot/building_m_5.ogg |
building_m_final | Cashbot Building Final Floor | phase_7/audio/bgm/building/cashbot/building_m_final.ogg |
building_m_grace | Cashbot Building Intermission | phase_7/audio/bgm/building/cashbot/building_m_grace.ogg |
building_s_elevator | Sellbot Building Elevator | phase_7/audio/bgm/building/sellbot/building_s_elevator.ogg |
building_s_1 | Sellbot Building Floor 1 | phase_7/audio/bgm/building/sellbot/building_s_1.ogg |
building_s_2 | Sellbot Building Floor 2 | phase_7/audio/bgm/building/sellbot/building_s_2.ogg |
building_s_3 | Sellbot Building Floor 3 | phase_7/audio/bgm/building/sellbot/building_s_3.ogg |
building_s_4 | Sellbot Building Floor 4 | phase_7/audio/bgm/building/sellbot/building_s_4.ogg |
building_s_5 | Sellbot Building Floor 5 | phase_7/audio/bgm/building/sellbot/building_s_5.ogg |
building_s_final | Sellbot Building Final Floor | phase_7/audio/bgm/building/sellbot/building_s_final.ogg |
building_s_grace | Sellbot Building Intermission | phase_7/audio/bgm/building/sellbot/building_s_grace.ogg |
sellbot_courtyard | Sellbot Headquarters Courtyard | phase_9/audio/bgm/SB_courtyard.ogg |
sellbot_courtyard_battle | SBHQ Courtyard Battle | phase_9/audio/bgm/SB_courtyard_encntr.ogg |
sellbot_lobby | SBHQ Sellbot Towers Lobby (VP Lobby) | phase_9/audio/bgm/SB_boss_lobby.ogg |
sellbot_factory_exterior | SBHQ Factory Exterior | phase_9/audio/bgm/SB_factory_ext.ogg |
sellbot_factory_exterior_battle | SBHQ Factory Exterior Battle | phase_9/audio/bgm/SB_factory_ext_encntr.ogg |
sellbot_factory_interior | Sellbot Factory (Front Entrance) | phase_9/audio/bgm/SB_factory.ogg |
sellbot_factory_interior_side | Sellbot Factory (Side Entrance) | phase_9/audio/bgm/SB_factory_side.ogg |
sellbot_factory_battle | Sellbot Factory Battle (Front Entrance) | phase_9/audio/bgm/SB_factory_encntr.ogg |
sellbot_factory_battle_side | Sellbot Factory Battle (Side Entrance) | phase_9/audio/bgm/SB_factory_encntr_side.ogg |
sellbot_factory_boss | Sellbot Factory Foreman Battle (Front Entrance) | phase_9/audio/bgm/SB_factory_boss.ogg |
sellbot_factory_boss_side | Sellbot Factory Foreman Battle (Side Entrance) | phase_9/audio/bgm/SB_factory_boss.ogg |
sellbot_ftf_interior | Find the Family Factory Interior (each time this definition is called, picks randomly from one of these tracks) | [ "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_interior1.ogg", "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_interior2.ogg", "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_interior3.ogg", "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_interior4.ogg" ] |
sellbot_ftf_battle | Find the Family Battle (each time this definition is called, picks randomly from one of these tracks) | [ "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_battle1.ogg", "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_battle2.ogg", "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_battle3.ogg", "phase_13/audio/bgm/april_toons/ftf/sellbot_ftf_battle4.ogg" ] |
ftf_oc_interior | Overclocked Face the Family Factory Interior | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_interior.ogg |
ftf_oc_battle_final | OFTF Nuclear Family Battle | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_battle_final.ogg |
ftf_oc_battle_base | OFTF Battle Base Layer (plays throughout OFTF battles) | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_battle_base.ogg |
ftf_oc_battle_s | OFTF Battle Factory Foreman Layer (plays when a Factory Foreman is present in battle) | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_battle_s.ogg |
ftf_oc_battle_m | OFTF Battle Mint Supervisor Layer (plays when a Mint Supervisor is present in battle) | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_battle_m.ogg |
ftf_oc_battle_l | OFTF Battle Head Attorney Layer (plays when a Head Attorney is present in battle) | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_battle_l.ogg |
ftf_oc_battle_c | OFTF Battle Club President Layer (plays when a Club President is present in battle) | phase_13/audio/bgm/april_toons/ftf/cc_s_bgm_ara_ftf_oc_battle_c.ogg |
vp_elevator | Senior Vice President Elevator | phase_9/audio/bgm/SB_elevator.ogg |
vp_intro_cutscene | VP Opening Cutscene | phase_9/audio/bgm/SB_boss_cutscene_1.ogg |
vp_battle_one | VP Cog battle | phase_9/audio/bgm/SB_boss_encntr_1.ogg |
vp_flee_cutscene | VP Flee Cutscene | phase_9/audio/bgm/SB_boss_cutscene_2.ogg |
vp_cage_toon_skelecogs | VP Skelecog Transition Cutscene | phase_9/audio/bgm/SB_boss_cutscene_3.ogg |
vp_battle_two | VP Skelecog Battle | phase_9/audio/bgm/SB_boss_encntr_2.ogg |
vp_cage_toon_final | VP Final Round Transition Cutscene | phase_9/audio/bgm/SB_boss_cutscene_4.ogg |
vp_battle_three | VP Pie Round (Final Round) | phase_9/audio/bgm/SB_boss_pie.ogg |
vp_battle_three_stunned | Plays when the VP is stunned | phase_9/audio/bgm/SB_boss_pie_stunned.ogg |
vp_battle_stinger | Plays when the VP reaches 0 HP | phase_9/audio/bgm/SB_boss_stinger.ogg |
vp_victory | VP Victory Credits (Toons Dancing) | phase_9/audio/bgm/SB_boss_victory.ogg |
vp_epilogue | VP Post Credits | phase_9/audio/bgm/SB_boss_epilogue.ogg |
cashbot_courtyard | Cashbot Headquarters Courtyard | phase_10/audio/bgm/CB_courtyard.ogg |
cashbot_courtyard_battle | CBHQ Courtyard Battle | phase_10/audio/bgm/CB_courtyard_encntr.ogg |
cashbot_lobby | CBHQ Vault Lobby (CFO Lobby) | phase_10/audio/bgm/CB_boss_lobby.ogg |
cashbot_mint_11500 | Cashbot Coin Mint | phase_10/audio/bgm/CB_mint_coin.ogg |
cashbot_mint_11500_battle | Coin Mint Battle | phase_10/audio/bgm/CB_mint_encntr_coin.ogg |
cashbot_mint_11600 | Cashbot Dollar Mint | phase_10/audio/bgm/CB_mint_dollar.ogg |
cashbot_mint_11600_battle | Dollar Mint Battle | phase_10/audio/bgm/CB_mint_encntr_dollar.ogg |
cashbot_mint_11700 | Cashbot Bullion Mint | phase_10/audio/bgm/CB_mint_bullion.ogg |
cashbot_mint_11700_battle | Bullion Mint Battle | phase_10/audio/bgm/CB_mint_encntr_bullion.ogg |
cashbot_mint_boss_11500 | Coin Mint Supervisor Battle | phase_10/audio/bgm/CB_mint_encntr_boss.ogg |
cashbot_mint_boss_11600 | Dollar Mint Supervisor Battle | phase_10/audio/bgm/CB_mint_encntr_boss.ogg |
cashbot_mint_boss_11700 | Bullion Mint Supervisor Battle | phase_10/audio/bgm/CB_mint_encntr_boss.ogg |
cfo_elevator | Chief Financial Officer Elevator | phase_10/audio/bgm/CB_elevator.ogg |
cfo_intro_cutscene | CFO Opening Cutscene | phase_10/audio/bgm/CB_boss_cutscene_1.ogg |
cfo_battle_one | CFO Cog Battle | phase_10/audio/bgm/CB_boss_encntr_1.ogg |
cfo_flee_cutscene | CFO Second Cutscene (Transition to Crane Room) | phase_10/audio/bgm/CB_boss_cutscene_2.ogg |
cfo_battle_two | CFO Skelecog Battle | phase_10/audio/bgm/CB_boss_encntr_2.ogg |
cfo_crane_cutscene | CFO Third Cutscene (Crane Round Transition) | phase_10/audio/bgm/CB_boss_cutscene_3.ogg |
cfo_battle_three | CFO Crane Round (Final Round) | phase_10/audio/bgm/CB_boss_crane.ogg |
cfo_battle_three_stunned | Plays when the CFO is stunned | phase_10/audio/bgm/CB_boss_crane_stunned.ogg |
cfo_battle_stinger | CFO Final Cutscene | phase_10/audio/bgm/CB_boss_stinger.ogg |
cfo_victory | CFO Victory Credits (Toons Dancing) | phase_10/audio/bgm/CB_boss_victory.ogg |
cfo_epilogue | CFO Post Credits | phase_10/audio/bgm/CB_boss_epilogue.ogg |
lawbot_courtyard | Lawbot Headquarters Courtyard | phase_11/audio/bgm/LB_courtyard.ogg |
lawbot_courtyard_battle | LBHQ Courtyard Battle | phase_11/audio/bgm/LB_courtyard_encntr.ogg |
lawbot_lawfice_lobby | LBHQ Lawfice Lobby | phase_11/audio/bgm/LB_office_lobby.ogg |
lawbot_lawfice_lobby_battle | LBHQ Lawfice Lobby Battle | phase_11/audio/bgm/LB_courtyard_encntr.ogg |
lawbot_lobby | LBHQ Legal Administration Foyer (CLO Lobby) |
phase_11/audio/bgm/LB_boss_lobby.ogg |
lawbot_hard_lobby | LBHQ Legal Administration Lounge (OCLO Lobby) | phase_11/audio/bgm/LB_hard_boss_lobby.ogg |
lawbot_lawfice_a | Lawfice A113 | phase_11/audio/bgm/LB_office_a.ogg |
lawbot_lawfice_a_battle | Lawfice A Battle | phase_11/audio/bgm/LB_office_encntr_a.ogg |
lawbot_lawfice_b | Lawfice B221 | phase_11/audio/bgm/LB_office_b.ogg |
lawbot_lawfice_b_battle | Lawfice B Battle | phase_11/audio/bgm/LB_office_encntr_b.ogg |
lawbot_lawfice_c | Lawfice C418 | phase_11/audio/bgm/LB_office_c.ogg |
lawbot_lawfice_c_battle | Lawfice C Battle | phase_11/audio/bgm/LB_office_encntr_c.ogg |
lawbot_lawfice_a_boss | Lawfice A Head Attorney Battle | phase_11/audio/bgm/LB_office_encntr_boss.ogg |
lawbot_lawfice_b_boss | Lawfice B Head Attorney Battle | phase_11/audio/bgm/LB_office_encntr_boss.ogg |
lawbot_lawfice_c_boss | Lawfice C Head Attorney Battle | phase_11/audio/bgm/LB_office_encntr_boss.ogg |
lawbot_lawfice_a_battle_virtual | Lawfice A Virtual Skelecog Battle | phase_11/audio/bgm/LB_office_encntr_a_virtual.ogg |
lawbot_lawfice_b_battle_virtual | Lawfice B Virtual Skelecog Battle | phase_11/audio/bgm/LB_office_encntr_b_virtual.ogg |
lawbot_lawfice_c_battle_virtual | Lawfice C Virtual Skelecog Battle | phase_11/audio/bgm/LB_office_encntr_c_virtual.ogg |
clo_elevator | Chief Legal Officer Elevator | phase_11/audio/bgm/LB_elevator.ogg |
clo_intro_cutscene | CLO Opening Cutscene (First Half) | phase_11/audio/bgm/LB_boss_intro.ogg |
clo_table_collapse | CLO Opening Cutscene (Second Half) | phase_11/audio/bgm/LB_boss_cutscene_1.ogg |
clo_battle_one | CLO Cog Battle | phase_11/audio/bgm/LB_boss_encntr_1.ogg |
clo_cannon_cutscene | CLO Cannon Round Cutscene | phase_11/audio/bgm/LB_boss_cutscene_1.ogg |
clo_battle_two | CLO Cannon Round | phase_11/audio/bgm/LB_boss_evidence.ogg |
clo_battle_three | CLO Virtual Skelecog Battle | phase_11/audio/bgm/LB_boss_encntr_2.ogg |
clo_megaphone_cutscene | CLO Megaphone Round Cutscene | phase_11/audio/bgm/LB_boss_cutscene_2.ogg |
clo_battle_four | CLO Megaphone Round (Final Round) | phase_11/audio/bgm/LB_boss_megaphone.ogg |
clo_battle_four_stunned | Plays when the CLO is stunned | phase_11/audio/bgm/LB_boss_megaphone_stunned.ogg |
clo_battle_stinger | Plays when the trap door opens in the CLO final cutscene | phase_11/audio/bgm/LB_boss_stinger.ogg |
clo_victory | CLO Credits (Toons Dancing) | phase_9/audio/bgm/encntr_toon_winning.ogg |
clo_epilogue | CLO Post Credits | phase_9/audio/bgm/encntr_hall_of_fame.ogg |
clo_hard_litigation_base | OCLO Litigation Team Battle Layer (plays throughout the round) | phase_11/audio/bgm/LB_litigation_base.ogg |
clo_hard_litigation_casemgr | OCLO Case Manager Battle Layer (plays when the Case Manager is present) | phase_11/audio/bgm/LB_litigation_casemgr.ogg |
clo_hard_litigation_litigator | OCLO Litigator Battle Layer (plays when the Litigator is present) | phase_11/audio/bgm/LB_litigation_litigator.ogg |
clo_hard_litigation_scapegoat | OCLO Scapegoat Battle Layer (plays when the Scapegoat is present) | phase_11/audio/bgm/LB_litigation_scapegoat.ogg |
clo_hard_litigation_stenograph | OCLO Stenographer Battle Layer (plays when the Stenographer is present) | phase_11/audio/bgm/LB_litigation_stenograph.ogg |
clo_hard_elevator | Overclocked Chief Legal Officer Elevator | phase_11/audio/bgm/LB_hard_elevator.ogg |
clo_hard_intro_cutscene | OCLO Opening Cutscene | phase_11/audio/bgm/LB_hard_boss_intro.ogg |
clo_hard_battle_one | OCLO Virtual Skelecog Battle | phase_11/audio/bgm/LB_hard_boss_encntr_1.ogg |
clo_hard_battle_two_cutscene | OCLO Litigation Team Cutscene | phase_11/audio/bgm/LB_hard_boss_cutscene_1.ogg |
clo_hard_cannon_cutscene | OCLO Cannon Round Cutscene | phase_11/audio/bgm/LB_hard_boss_cutscene_1.ogg |
clo_hard_battle_three | OCLO Cannon Round | phase_11/audio/bgm/LB_hard_boss_evidence.ogg |
clo_hard_megaphone_cutscene | OCLO Megaphone Round Cutscene | phase_11/audio/bgm/LB_hard_boss_cutscene_2.ogg |
clo_hard_battle_four | OCLO Megaphone Round (Final Round) | phase_11/audio/bgm/LB_hard_boss_megaphone.ogg |
clo_hard_battle_four_stunned | Plays when the OCLO is stunned | phase_11/audio/bgm/LB_hard_boss_megaphone_stunned.ogg |
clo_hard_battle_stinger | Plays when the trap door opens in the OCLO final cutscene | phase_11/audio/bgm/LB_hard_boss_stinger.ogg |
clo_hard_victory | OCLO Credits (Toons Dancing) | phase_9/audio/bgm/encntr_toon_winning.ogg |
clo_hard_epilogue | OCLO Post Credits | phase_9/audio/bgm/encntr_hall_of_fame.ogg |
ceo_elevator | Chief Executive Officer Elevator | phase_12/audio/bgm/BB_elevator.ogg |
ceo_intro_cutscene | CEO Opening Cutscene | phase_12/audio/bgm/BB_boss_cutscene_1.ogg |
ceo_battle_one | CEO Waiter Cog Battle (Round One) | phase_12/audio/bgm/BB_boss_encntr_1.ogg |
ceo_waiters_cutscene | CEO Feeding Round Cutscene | phase_12/audio/bgm/BB_boss_cutscene_2.ogg |
ceo_battle_two | CEO Feeding Round (Round Two) | phase_12/audio/bgm/BB_boss_feeding.ogg |
ceo_battle_three | CEO Banquet Cog Battle (Round Three) | phase_12/audio/bgm/BB_boss_encntr_2.ogg |
ceo_battle_four | CEO Seltzer Round (Final Round) | phase_12/audio/bgm/BB_boss_seltzer.ogg |
ceo_battle_four_stunned | Plays when the CEO is stunned | phase_12/audio/bgm/BB_boss_seltzer_stunned.ogg |
ceo_battle_stinger | CEO Final Cutscene | phase_12/audio/bgm/BB_boss_stinger.ogg |
ceo_victory | CEO Credits (Toons Dancing) | phase_12/audio/bgm/BB_boss_victory.ogg |
ceo_epilogue | CEO Post Credits | phase_12/audio/bgm/BB_boss_epilogue.ogg |
bossbot_courtyard | Bossbot Headquarters Courtyard | phase_12/audio/bgm/BB_courtyard.ogg |
bossbot_courtyard_2 | BBHQ Clubhouse Exterior (plays when near the Clubhouse) | phase_12/audio/bgm/BB_courtyard_2.ogg |
bossbot_courtyard_battle | BBHQ Courtyard Battle | phase_12/audio/bgm/BB_courtyard_encntr.ogg |
bossbot_lobby | BBHQ Clubhouse Lobby (CEO Lobby) | phase_12/audio/bgm/BB_boss_lobby.ogg |
bossbot_country_club_13500 | Silver Sprocket | phase_12/audio/bgm/BB_club_silver.ogg |
bossbot_country_club_13500_battle | Silver Sprocket Battle | phase_12/audio/bgm/BB_club_silver_encntr.ogg |
bossbot_country_club_13600 | Golden Gear | phase_12/audio/bgm/BB_club_gold.ogg |
bossbot_country_club_13600_battle | Golden Gear Battle | phase_12/audio/bgm/BB_club_gold_encntr.ogg |
bossbot_country_club_13700 | Diamond Dynamo | phase_12/audio/bgm/BB_club_diamond.ogg |
bossbot_country_club_13700_battle | Diamond Dynamo Battle | phase_12/audio/bgm/BB_club_diamond_encntr.ogg |
bossbot_country_club_boss_13500 | Silver Sprocket Club President Battle | phase_12/audio/bgm/BB_club_silver_encntr_boss.ogg |
bossbot_country_club_boss_13600 | Golden Gear Club President Battle | phase_12/audio/bgm/BB_club_gold_encntr_boss.ogg |
bossbot_country_club_boss_13700 | Diamond Dynamo Club President Battle | phase_12/audio/bgm/BB_club_diamond_encntr_boss.ogg |
petes_pointers | (no longer used in-game) | phase_4/audio/bgm/quests/Petes_Pointers.ogg |
ttcInterior | (Unused) | phase_3.5/audio/bgm/TC_SZ_activity.ogg |
mmlInterior | (Unused) | phase_6/audio/bgm/MM_SZ_activity.ogg |
gagsoline_interior | Gagsoline Oil Refineries Interior (Derrick Man Lobby) | phase_3.5/audio/bgm/TC_SZ_activity_COG.ogg |
derrman_elevator | Derrick Man Elevator | phase_4/audio/bgm/derrick/elev_derrick.ogg |
derrman_cutscene | Derrick Man Opening Cutscene | phase_4/audio/bgm/derrick/ctsc_derrick.ogg |
derrman_battle | Derrick Man Battle | phase_4/audio/bgm/derrick/encntr_derrick.ogg |
derrman_victory | Derrick Man Final Cutscene Part Two (plays when Rain is freed) | phase_4/audio/bgm/derrick/vict_derrick.ogg |
derrman_death | Derrick Man Final Cutscene Part One | phase_4/audio/bgm/derrick/defeat_derrick.ogg |
derrman_dance | Derrick Man Credits (Toons Dancing) | phase_4/audio/bgm/derrick/dance_derrick.ogg |
dola_elevator | Land Acquisition Architect Elevator | phase_6/audio/bgm/dola_elevator.ogg |
dola_cutscene | LAA Opening Cutscene | phase_6/audio/bgm/dola_cutscene.ogg |
dola_battle | LAA Battle | phase_6/audio/bgm/dola_encntr.ogg |
dola_end | LAA Final Cutscene | phase_6/audio/bgm/dola_end.ogg |
dola_victory | LAA Credits (Toons Dancing) | phase_6/audio/bgm/dola_vict.ogg |
olde_toontown_dungeon_interior | YOTT Dungeon Interior | phase_7/audio/bgm/OT_SZ_dungeon_activity.ogg |
dopr_cutscene | Public Relations Representative Opening Cutscene | phase_7/audio/bgm/dopr_cutscene.ogg |
dopr_battle | PRR Battle | phase_7/audio/bgm/dopr_encntr.ogg |
dopr_end | PRR Final Cutscene | phase_7/audio/bgm/dopr_end.ogg |
dopr_victory | PRR Credits (Toons Dancing) | phase_7/audio/bgm/dopr_vict.ogg |
directors_elevator | The Directors Elevator | phase_12/audio/bgm/directors_elevator.ogg |
directors_cutscene | Directors Opening Cutscene | phase_12/audio/bgm/directors_cutscene.ogg |
directors_battle | Directors Battle | phase_12/audio/bgm/directors_encntr.ogg |
directors_victory | Directors Credits (Toons Dancing) | phase_12/audio/bgm/directors_vict.ogg |
directors_epilogue | Directors Post Credits Cutscene | phase_12/audio/bgm/directors_epilogue.ogg |
count_elevator | Count Erclaim Elevator | phase_13/audio/bgm/halloween/elevator_countErclaim.ogg |
count_skelecog_cutscene | Count Erclaim Skelecogs Opening Cutscene | phase_13/audio/bgm/halloween/ctsc_preCountSkelecogs.ogg |
count_battle_one | Count Erclaim Skelecog Battle Cutscene | phase_13/audio/bgm/halloween/encntr_countSkelecogs.ogg |
count_run_to_elevator_cutscene | Count Erclaim Second Cutscene (Skelecogs Defeated) | phase_13/audio/bgm/halloween/ctsc_postCountSkelecogs.ogg |
count_erclaim_cutscene | Count Erclaim Introduction Cutscene | phase_13/audio/bgm/halloween/ctsc_countErclaim.ogg |
count_battle_two | Count Erclaim Battle | phase_13/audio/bgm/halloween/encntr_countErclaim.ogg |
count_battle_street_yott | Count Erclaim Street Battle (Ye Olde Toontowne) | phase_13/audio/bgm/halloween/encntr_countErclaim_street_yott.ogg |
count_battle_street_dg | Count Erclaim Street Battle (Daffodil Gardens) | phase_13/audio/bgm/halloween/encntr_countErclaim_street_dg.ogg |
count_battle_street_mml | Count Erclaim Street Battle (Mezzo Melodlyland) | phase_13/audio/bgm/halloween/encntr_countErclaim_street_mml.ogg |
count_battle_street_tb | Count Erclaim Street Battle (The Brrrgh) | phase_13/audio/bgm/halloween/encntr_countErclaim_street_tb.ogg |
count_battle_street_aa | Count Erclaim Street Battle (Acorn Acres) | phase_13/audio/bgm/halloween/encntr_countErclaim_street_aa.ogg |
count_battle_street_ddl | Count Erclaim Street Battle (Drowsly Dreamland) | phase_13/audio/bgm/halloween/encntr_countErclaim_street_ddl.ogg |
count_victory | (No track used) | None |
erfit_elevator_1 | Count Erfit First Elevator | phase_13/audio/bgm/april_toons/erfit/elevator_countErfit_1.ogg |
erfit_elevator_2 | Count Erfit Second Elevator | phase_13/audio/bgm/april_toons/erfit/elevator_countErfit_2.ogg |
erfit_skelecog_cutscene | Count Erfit Skelecogs Opening Cutscene | phase_13/audio/bgm/april_toons/erfit/ctsc_preErfitSkelecogs.ogg |
erfit_battle_one | Count Erfit Skelecog Battle | phase_13/audio/bgm/april_toons/erfit/encntr_countErfitSkelecogs.ogg |
erfit_run_to_elevator_cutscene | Count Erfit Second Cutscene (Skelecogs Defeated) | phase_13/audio/bgm/april_toons/erfit/ctsc_postErfitSkelecogs.ogg |
count_erfit_cutscene | Count Erfit Introduction Cutscene | phase_13/audio/bgm/april_toons/erfit/ctsc_countErfit.ogg |
erfit_battle_two | Count Erfit Battle (Phase 1) | phase_13/audio/bgm/april_toons/erfit/encntr_countErfit.ogg |
erfit_victory | Count Erfit Credits (Toons Dancing) | phase_13/audio/bgm/april_toons/erfit/erfit_vict.ogg |
bd_elevator | Chief Operating Officer Elevator | phase_13/audio/bgm/april_toons/coo/BD_elevator.ogg |
new_years_fireworks | Used during New Years fireworks parade | phase_13/audio/bgm/new_years_music.ogg |
duckshuffler_battle | Duck Shuffler Battle | phase_10/audio/bgm/merc/street_duckshuffler.ogg |
deepdiver_battle | Deep Diver Battle | phase_14/audio/bgm/merc/street_deepdiver.ogg |
gatekeeper_battle | Gatekeeper Battle | phase_14/audio/bgm/merc/street_gatekeeper.ogg |
bellringer_battle | Bellringer Battle | phase_9/audio/bgm/merc/street_bellringer.ogg |
mouthpiece_battle | Mouthpiece Battle | phase_11/audio/bgm/merc/street_mouthpiece.ogg |
firestarter_battle | Firestarter Battle | phase_12/audio/bgm/merc/street_firestarter.ogg |
treekiller_battle | Treekiller Battle | phase_10/audio/bgm/merc/street_treekiller.ogg |
featherbedder_battle | Featherbedder Battle | phase_12/audio/bgm/merc/street_featherbedder.ogg |
prethinker_lobby | (Area does not exist) | None |
prethinker_elevator | (Area does not exist) | None |
prethinker_cutscene | Prethinker Opening Cutscene | phase_9/audio/bgm/merc/instance_prethinker_ctscn.ogg |
prethinker_battle | Prethinker Battle | phase_9/audio/bgm/merc/instance_prethinker_battle.ogg |
prethinker_battle_forward | Prethinker Battle (Forward Thinking Activated) | phase_9/audio/bgm/merc/instance_prethinker_battle_forward.ogg |
prethinker_end | Prethinker Final Cutscene | phase_9/audio/bgm/merc/instance_prethinker_end.ogg |
prethinker_victory | Prethinker Credits (Toons Dancing) | phase_9/audio/bgm/merc/instance_prethinker_victory.ogg |
rainmaker_lobby | (Area does not exist) | None |
rainmaker_cutscene | Rainmaker Opening Cutscene | phase_11/audio/bgm/merc/instance_rainmaker_ctscn.ogg |
rainmaker_fog | Rainmaker Battle (During Fog) | phase_11/audio/bgm/merc/instance_rainmaker_battle_fog.ogg |
rainmaker_heavy | Rainmaker Battle (During Heavy Rain) | phase_11/audio/bgm/merc/instance_rainmaker_battle_heavy.ogg |
rainmaker_monsoon | Rainmaker Battle (During Monsoon) | phase_11/audio/bgm/merc/instance_rainmaker_battle_monsoon.ogg |
rainmaker_oil | Rainmaker Battle (During Oil Rain) | phase_11/audio/bgm/merc/instance_rainmaker_battle_oil.ogg |
rainmaker_storm | Rainmaker Battle (During Storm Cell) | phase_11/audio/bgm/merc/instance_rainmaker_battle_storm.ogg |
rainmaker_empty | Rainmaker Battle (Default) | phase_11/audio/bgm/merc/instance_rainmaker_battle_empty.ogg |
rainmaker_end | Rainmaker Battle End (1 HP) | phase_11/audio/bgm/merc/instance_rainmaker_end.ogg |
rainmaker_victory | Rainmaker Credits (Unused) | phase_11/audio/bgm/merc/instance_rainmaker_victory.ogg |
witchhunter_lobby | (Area does not exist) | None |
witchhunter_elevator | (Area does not exist) | None |
witchhunter_cutscene | Witch Hunter Opening Cutscene | phase_11/audio/bgm/merc/instance_witchhunter_ctscn.ogg |
witchhunter_battle | Witch Hunter Battle (Default) | phase_11/audio/bgm/merc/instance_witchhunter_battle.ogg |
witchhunter_battle_2 | Witch Hunter Battle (4+ Cogs in Mob) | phase_11/audio/bgm/merc/instance_witchhunter_battle_2.ogg |
witchhunter_battle_3 | Witch Hunter Battle (7+ Cogs in Mob) | phase_11/audio/bgm/merc/instance_witchhunter_battle_3.ogg |
witchhunter_end | Witch Hunter Final Cutscene | phase_11/audio/bgm/merc/instance_witchhunter_end.ogg |
witchhunter_victory | Witch Hunter Credits (Toons Dancing) | phase_11/audio/bgm/merc/instance_witchhunter_victory.ogg |
multislacker_lobby | SBHQ Sellbot Junior Administration Lobby (Multislacker Lobby) | phase_9/audio/bgm/merc/instance_multislacker_lobby.ogg |
multislacker_elevator | (Area does not exist, well I mean an elevator DOES exist, but the multislacker's intro cutscene replaces it) | None |
multislacker_cutscene | Multislacker Opening Cutscene | phase_9/audio/bgm/merc/instance_multislacker_ctscn.ogg |
multislacker_battle | Multislacker Battle (Default) | phase_9/audio/bgm/merc/instance_multislacker_battle.ogg |
multislacker_battle_foreman | Multislacker Battle (Mandatory Lunch Activated) | phase_9/audio/bgm/merc/instance_multislacker_battle_foreman.ogg |
multislacker_end | Multislacker Final Cutscene | phase_9/audio/bgm/merc/instance_multislacker_end.ogg |
multislacker_victory | Multislacker Credits (Toons Dancing) | phase_9/audio/bgm/merc/instance_multislacker_victory.ogg |
majorplayer_lobby | The Musical Master of Melody Interior (Major Player Lobby) | phase_12/audio/bgm/merc/instance_majorplayer_lobby.ogg |
majorplayer_elevator | Major Player Elevator (Unused) | phase_12/audio/bgm/merc/instance_majorplayer_elevator.ogg |
majorplayer_cutscene | Major Player Opening Cutscene | phase_12/audio/bgm/merc/instance_majorplayer_ctscn.ogg |
majorplayer_battle | Major Player Battle (Phase 1) | phase_12/audio/bgm/merc/instance_majorplayer_battle.ogg |
majorplayer_battle_2 | Major Player Battle (Phase 2) | phase_12/audio/bgm/merc/instance_majorplayer_battle_2.ogg |
majorplayer_end | Major Player Final Cutscene | phase_12/audio/bgm/merc/instance_majorplayer_end.ogg |
majorplayer_victory | Major Player Credits (Toons Dancing) | phase_12/audio/bgm/merc/instance_majorplayer_victory.ogg |
plutocrat_lobby_standard | Mozzarella Styx - Pizzeria Interior (Plutocrat Lobby) | phase_10/audio/bgm/merc/instance_plutocrat_lobby_standard.ogg |
plutocrat_lobby_cold | Mozzarella Styx - Pizzeria Freezer (Plutocrat Lobby) | phase_10/audio/bgm/merc/instance_plutocrat_lobby_cold.ogg |
plutocrat_cutscene | Plutocrat Opening Cutscene | phase_10/audio/bgm/merc/instance_plutocrat_ctscn.ogg |
plutocrat_cutscene_2 | Plutocrat Second Cutscene (Satellite Investors Defeated) | phase_10/audio/bgm/merc/instance_plutocrat_ctscn_2.ogg |
plutocrat_battle | Plutocrat Battle (Default) | phase_10/audio/bgm/merc/instance_plutocrat_battle.ogg |
plutocrat_battle_cold | Plutocrat Battle (Snow Squall Activated) | phase_10/audio/bgm/merc/instance_plutocrat_battle_cold.ogg |
plutocrat_end | Plutocrat Final Cutscene | phase_10/audio/bgm/merc/instance_plutocrat_end.ogg |
plutocrat_investors | Satellite Investors Battle (Phase 1) | phase_10/audio/bgm/merc/instance_plutocrat_investors.ogg |
plutocrat_victory | Plutocrat Credits (Toons Dancing) | phase_10/audio/bgm/merc/instance_plutocrat_victory.ogg |
chainsaw_lobby | Cut to the Chase! Logging Co. Interior (Chainsaw Consultant Lobby) | phase_12/audio/bgm/merc/instance_chainsaw_lobby.ogg |
chainsaw_cutscene | Chainsaw Consultant Opening Cutscene | phase_12/audio/bgm/merc/instance_chainsaw_ctscn.ogg |
chainsaw_battle | Chainsaw Consultant Battle (Phase 1) | phase_12/audio/bgm/merc/instance_chainsaw_battle.ogg |
chainsaw_battle_2 | Chainsaw Consultant (Phase 2) | phase_12/audio/bgm/merc/instance_chainsaw_battle_2.ogg |
chainsaw_battle_3 | Chainsaw Consultant (Phase 3) | phase_12/audio/bgm/merc/instance_chainsaw_battle_3.ogg |
chainsaw_end | Chainsaw Consultant Defeated Cutscene | phase_12/audio/bgm/merc/instance_chainsaw_end.ogg |
chainsaw_victory | Chainsaw Consultant Credits (Unused) | phase_12/audio/bgm/merc/instance_chainsaw_victory.ogg |
chainsaw_epilogue | Chainsaw Consultant Post Credits Cutscene | phase_12/audio/bgm/merc/instance_chainsaw_epilogue.ogg |
pacesetter_lobby | Fast Asleep - All Star Suites Interior (Pacesetter Lobby) | phase_9/audio/bgm/merc/instance_pacesetter_lobby.ogg |
pacesetter_elevator | Pacesetter Elevator | phase_9/audio/bgm/merc/instance_pacesetter_elevator.ogg |
pacesetter_cutscene | Pacesetter Opening Cutscene | phase_9/audio/bgm/merc/instance_pacesetter_ctscn.ogg |
pacesetter_battle | Pacesetter Battle (Default) | phase_9/audio/bgm/merc/instance_pacesetter_battle.ogg |
pacesetter_final | Pacesetter Battle (Overclocked Activated) | phase_9/audio/bgm/merc/OVERCLOCKED.ogg |
pacesetter_victory | Pacesetter Credits (Toons Dancing) | phase_9/audio/bgm/merc/instance_pacesetter_victory.ogg |
highroller_elevator | (Area does not exist) | None |
highroller_cutscene | High Roller Opening Cutscene | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_ctscn.ogg |
highroller_cutscene_2 | High Roller Phase 2 Cutscene | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_ctscn_2.ogg |
highroller_cutscene_3 | High Roller Phase 3 Cutscene | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_ctscn_3.ogg |
highroller_battle | High Roller Opening Battle (Phase 1) | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_battle.ogg |
highroller_battle_2 | High Roller Commercial Break Battle (Phase 1) | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_battle_2.ogg |
highroller_battle_3 | High Roller Hollywood Star Battle (Phase 2) | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_battle_3.ogg |
highroller_battle_4 | High Roller Battle (Phase 3) | phase_13/audio/bgm/april_toons/highroller/BONUSROUND.ogg |
highroller_trivia | High Roller Trivia Minigame Battle | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_trivia.ogg |
highroller_puzzle | High Roller Puzzle Minigame Battle | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_puzzle.ogg |
highroller_shuffle | High Roller Shuffle Minigame Battle | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_shuffle.ogg |
highroller_stinger | High Roller Minigame End | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_stinger.ogg |
highroller_end | High Roller Final Cutscene | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_end.ogg |
highroller_victory | High Roller Credits (Toons Dancing) | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_ara_hroller_int_victory.ogg |
highroller_lowballer | Plays when near Low Ballers | phase_13/audio/bgm/april_toons/highroller/cc_s_bgm_gen_lowBaller.ogg |
directors_cuts | Played on the Director's Cuts information screen during v1.7.0. | phase_13/audio/bgm/directorscuts/cc_s_bgm_promo_directors_cuts.ogg |
error | Plays if there is an error loading another music file (silent) | phase_3/audio/bgm/error.ogg |
null_example | Example of how to make the game not play a music file (Not used in-game) | None |
None | (Area does not exist) | None |
Halloween
The music specified in the halloween section overwrites what is inputted in the default section during Halloween events.
Halloween | |
---|---|
Name | Halloween File |
main_theme | phase_13/audio/bgm/halloween/cc_s_bgm_gen_theme_halloween.ogg |
toontown_central_sz | phase_13/audio/bgm/halloween/halloween_ttc_sz.ogg |
donalds_dock_sz | phase_13/audio/bgm/halloween/halloween_bb_sz.ogg |
donalds_dock_sz_underwater | phase_6/audio/bgm/halloween_DD_nbrhood_underwater.ogg |
olde_toontown_sz | phase_13/audio/bgm/halloween/halloween_yott_sz.ogg |
olde_toontown_sz_underwater | phase_7/audio/bgm/halloween_OT_nbrhood_underwater.ogg |
daisys_garden_sz | phase_13/audio/bgm/halloween/halloween_dg_sz.ogg |
minnies_melody_land_sz | phase_13/audio/bgm/halloween/halloween_mml_sz.ogg |
the_burrrgh_sz | phase_13/audio/bgm/halloween/halloween_tb_sz.ogg |
outdoor_zone_sz | phase_13/audio/bgm/halloween/halloween_aa_sz.ogg |
outdoor_zone_sz_underwater | phase_6/audio/bgm/halloween_AA_nbrhood_underwater.ogg |
donalds_dreamland_sz | phase_13/audio/bgm/halloween/halloween_ddl_sz.ogg |
Christmas
The music specified in the christmas section overwrites what is inputted in the default section during Toonsmas events.
Christmas | |
---|---|
Name | Christmas File |
main_theme | phase_13/audio/bgm/winter/christmas_ttcc_theme.ogg |
toontown_central_sz | phase_13/audio/bgm/winter/christmas_ttc_sz.ogg |
donalds_dock_sz | phase_13/audio/bgm/winter/christmas_bb_sz.ogg |
donalds_dock_sz_underwater | phase_13/audio/bgm/winter/christmas_bb_sz_underwater.ogg |
olde_toontown_sz | phase_13/audio/bgm/winter/christmas_yott_sz.ogg |
olde_toontown_sz_underwater | phase_13/audio/bgm/winter/christmas_yott_sz_underwater.ogg |
daisys_garden_sz | phase_13/audio/bgm/winter/christmas_dg_sz.ogg |
minnies_melody_land_sz | phase_13/audio/bgm/winter/christmas_mml_sz.ogg |
the_burrrgh_sz | phase_13/audio/bgm/winter/christmas_tb_sz.ogg |
outdoor_zone_sz | phase_13/audio/bgm/winter/christmas_aa_sz.ogg |
outdoor_zone_sz_underwater | phase_13/audio/bgm/winter/christmas_aa_sz_underwater.ogg |
donalds_dreamland_sz | phase_13/audio/bgm/winter/christmas_ddl_sz.ogg |
April-Fools
The music specified in the april-fools section overwrites what is inputted in the default section during April Toons events.
April-Fools | |
---|---|
Name | April-Fools File |
main_theme | phase_13/audio/bgm/april_toons/cc_s_bgm_gen_theme_apriltoons.ogg |
Version History
- v1.3.0 BETA
- Music.json now supports new functionality for specific manager themes inside of each facility type.
- For example, the Mint Supervisor inside of a Coin Mint and inside of a Bullion Mint can have two different themes set via Music.json keys.
- v1.2.8.2 BETA
- Fixed an issue where the Overclocked Find The Foreman's music.json definition was listed twice.
- v1.2.6.1 BETA
- Content Pack creators can now use waveform (*.wav) or *.mp3 music files in content packs, as long as they update their music.json file respectively.
- v1.2.0.4 BETA
- Fixed an issue that would cause the C.L.O. and Overclocked C.L.O. battles to use the wrong music.json keys during the epilogue.
- v1.1.4.1 BETA
- Fixed an issue where audio content packs utilizing
music.json
would cause crashes between zones if the music path was set toNone
. - Fixed an issue where audio content packs required
audio/music.json
to be in a folder of the same name of the pack, within the pack.- The audio folder containing music.json should now be placed in the root folder, such that your content pack has an audio folder alongside all the phase folders.
- v1.1.4 BETA
- the music.json was added.
- ALL music in the game has been converted to a json-based load system!
- Content pack creators can access this system by creating a "music.json" file in the audio folder of their content pack. (Contentpack/audio. NOT in a phase folder within the content pack, but instead at the root. You can reference music.json in phase_3_audio/audio of the download files.)
- Custom music can be loaded that is not originally present in the base game. Just leave the music within the same folder as music.json in your content pack, and you can reference it that way.
- Only music that is changed should be overridden to allow for maximum compatibility with other packs.
- Music can also be picked from at random from a list of provided choices, just include the music filepaths in list format! (Square brackets, such as ["audio/testSong1.ogg", "audio/testSong2.ogg"])
- Instances in which music is repeated (such as between streets, building interiors, cutscenes, etc.) are completely separated from each other.
- For instance, the battle music on Wacky Way could be entirely different from the battle music on Loopy Lane!
- Songs can also be defined per holiday, allowing for content pack creators to have festive tracks swap out whenever a holiday begins in Toontown!
Trivia
- Many of the Neighborhoods use their Toontown Online names instead of their Corporate Clash names in the code.
- The Trolley Games Treasure Dive and Toon Slingshot have their audio file names swapped.