A poster of the Firestarter and the Pacesetter that's hung up above the Pace Corner
The Firestarter in an official Twitter comic
Artwork of the Firestarter and the Pacesetter from the Corporate Clash Twitter
The Firestarter is a Bossbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be found roaming the streets of The Brrrgh. He was first referenced in the Corporate Clash Comic: A Meeting Of Two Minds, but was fully revealed during the cogs.ink ARG.
Toons fighting against the Firestarter will have Content Sync applied to them. They will be synced down to the following stats:
Firestarter Attacks | |||||
---|---|---|---|---|---|
Cigar Smoke
(Single) |
Fired
(Single) |
Hot Air
(Single) |
Power Trip
(All) |
Barnburner*
(All) | |
Damage | 12 | 15 | 13 | 13 | 20 |
Accuracy | 85 | 90 | 85 | 80 | 100 |
Frequency | 15 | 30 | 30 | 25 | N/A |
*Indicates a Cheat move.
The Firestarter can only be lured for 1 round.
At the end of every round, the Firestarter will light up his allies and add a stack of Backburner to them. Barnburner triples their maximum health (does not increase with each stack), causes them to take +20 more damage (increasing by +10 with each stack) and take +100% more damage (increasing by +75% with each stack). Additionally, they will take -10% (increasing by 5% each stack) of their max health as damage with each turn and will have negative effects last -2 less rounds (increasing by -1 with each stack).
Backburner Stacks | Effects |
---|---|
1 stack of Backburner |
|
2 stacks of Backburner |
|
3 stacks of Backburner |
|
4 stacks of Backburner |
|
Cogs that die with the Backburner effect count towards the Firestarter's Pyromaniac cheat.
The Firestarter gains +8% damage resistance and deals +5 more damage with all attacks for each stack of Pyromaniac he has. This caps out at +40% damage resistance and +25 damage. A stack of Pyromaniac can be gained when:
The Cogs defeated counter will reset if he has gained a stack already from being alone in battle before a second Cog has been defeated.
Every 3 rounds, the Firestarter will deal large damage to all Toons and Cogs, including himself. This damage starts off at 20 base and deals 1 extra damage for every additional Cog present in the fight. If multiple Cogs that have Backburner die to this attack, then the Firestarter gains another stack of Pyromaniac. This cheat will remove all negative status effects from every Cog.
Recommended Gags | |||
---|---|---|---|
Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
Toon-Up |
Important for helping your team recover from damage, mainly from Barnburner and the attacks from Cogs with Backburner on them. Prestige Throw's self-healing won't always be enough to keep you healthy.
Rating: 3/3 Stars |
A good, but skippable, Prestige for this fight. The extra self-healing is nice, and the extra round of Cheer could help with the accuracy of Gags like Lure, Throw when Marking for Drop, and Drop.
Rating: 2/3 Stars |
2-4 Toons |
Trap |
If you prefer a slightly slower but safer route by starting with Wrecking Ball + Cloud + 2 Boulders, then using Hypno Goggles + 3 Boulders to keep the Cogs from attacking on Turn 2, you will want someone with Trap. Otherwise, this track can be skipped, as use of other Gags can yield more damage over the span of this battle.
Rating: 1/3 Stars |
Since using 3 Trap isn't the most ideal way to deal with Cogs with Backburner, this Gag would only be used on the Firestarter. It only nets a negligible amount of extra damage on the Firestarter given how infrequently this Gag will be used.
Rating: 0/3 Stars |
0-1 Toons |
Lure |
Needed for the Wrecking Ball + Cloud + 2 Boulder, then Hypno Goggles + 3 Boulder start, and overall an important track to have for enabling high damage multi-Throw combos.
Rating: 3/3 Stars |
Great for boosting damage output on Lure + 3 Throw turns which may be used multiple times in this battle.
Rating: 3/3 Stars |
2-4 Toons |
Throw |
A very strong and very important main damage dealer to the Firestarter when combined with Lure, and is a good additional boon to Drop's damage due to the Marked effect. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning a higher overall damage potential as well. The former is safer as Lure + Throw relies on only one accuracy roll for the full damage, and if the Throw is Prestige, can also provide some self-heal on top of that.
Rating: 3/3 Stars |
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing.
Rating: 3/3 Stars |
3-4 Toons |
Squirt |
Very important to have as it can enable Zap to take out Cogs with Backburner on them and serves as a general accuracy buff for Lure, Throw when marking for Drop, and Drop.
Rating: 3/3 Stars |
If you allow the Cogs to gain stacks of Backburner on the first turn, in later turns, a Prestige Storm Cloud can potentially wipe out all 3 Cogs and give your teammates the freedom to use other Gags for a turn. Otherwise, this Prestige doesn't do anything useful.
Rating: 2/3 Stars |
1-4 Toons |
Zap |
Can be used with Squirt as a good way to clear Cogs with Backburner on them, and in some cases, damage the Firestarter as well at the same time.
Rating: 3/3 Stars |
Unnecessary for destroying Cogs with Backburner on them due to the already present damage buff.
Rating: 0/3 Stars |
1-4 Toons |
Sound |
Can be used as a good way to clear Cogs with Backburner on them and setup a strong recovery/attack turn if used after Barnburner happens.
Rating: 3/3 Stars |
Further boosts the power of the recovery/attack turn after Barnburner happens.
Rating: 3/3 Stars |
0, 3, or 4 Toons |
Drop |
An excellent single target damage dealer against the Firestarter when used with accuracy buffs and Throw (if already Soaked). You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning higher overall damage potential as well. The latter is more dependent on setup with accuracy buffs, but can have a higher payoff in overall damage.
Rating: 3/3 Stars |
Great for capitalizing further on the Soaked and Marked (and possibly Dazed) effects to output much more single target damage on the Firestarter.
Rating: 3/3 Stars |
3-4 Toons |
The general strategy for the Firestarter's battle involves repeatedly hitting the Firestarter with hard hitting single target Gags, namely Throw and Drop, then later, making sure to destroy the side Cogs before their damage boost from Barnburner becomes too overwhelming. If needed, this can be a repeating cycle.
You generally want to kick off the battle with Squirt and 3 Boulders, while making sure at least 1 other Cog is in the battle on the first turn or he will get an easy Pyromaniac stack. From there, the choices are up to your team's discretion and circumstances.
Throughout the battle, keep these things in mind:
|
Attacks | |
---|---|
Cigar Smoke |
|
Fired |
|
Hot Air |
|
Power Trip |
|
Cheats | |
Backburner |
|
Barnburner |
|
Face-Off Taunts |
|
---|---|
Defeated |
|
Defeated by Barnburner |
|
Death Taunts |
|
Friend Request Denials |
|
Attempt to Sue |
|
Attempt to Fire |
|
Theme | Audio File |
---|---|
Battle Theme |
Statement | |
---|---|
Question | |
Grunt | |
Murmur | |
Idle | |
Death (Unused) |
Backburner | |
---|---|
Barnburner |
bonpyreflint
and his password is andst33l
.
A poster of the Firestarter and the Pacesetter that's hung up above the Pace Corner
The Firestarter in an official Twitter comic
Artwork of the Firestarter and the Pacesetter from the Corporate Clash Twitter
Firestarter poster seen in the building Cut to the Chase! Logging Co.
Firestarter on the Main Menu for the Makeship campaign
The Firestarter Plush by Makeship
Firestarter in the Youtube trailer for the Makeship campaign
Firestarter and the Pacesetter's pose seen on the Main Menu during their Makeship Campaign