The High Roller in the comic "The April Toons 2023 Comic"
High Roller and the Facility Managers in the April Toons 2024 promotional art
The High Roller featured in an official Twitter comic
High Roller
The High Roller is a Cashbot Regional Manager who made his debut in the MAYpril Toons 2023 event. His first appearance was on the cogs.ink Employee Panel with a corresponding blog post that details into an ARG. He can only be seen during the April Toons events as the staple event boss locationed in The Musical Master of Melody on Tenor Terrace in Mezzo Melodyland. Toons can speak to the Low Ballers located in every Playground to be taken there directly.
Content Sync
Toons fighting against the High Roller will have Content Sync applied to them. They will be synced down to the following stats:
- All rewards restricted
Overview
The Major Player enters the stage and introduces a special guest, the Duck Shuffler, to the audience of Managers and some other specific Cogs. The Toons enter the arena from the side of a wall, with the Major Player keeping his word about meeting them again (a nod to his fight). The two Managers do a little dance before fusing their bodies into the High Roller. The Toons step onto the stage and the fight begins.
This fight has 3 phases in total. In the first phase, the High Roller prepares a minigame for the Toons, and they must complete its conditions to avoid losing Laff. Afterwards, there is a commercial break for 2 rounds. During this break, Toons will fight groups of Cogs. Defeating the Cogs will deal damage to the High Roller.
After reducing the High Roller's HP to 1, he will spin the wheel once more. This time, instead of a minigame, the wheel lands on a very tiny "Uh Oh" wedge with a sad Toon's face on it. The High Roller summons 3 25.exe Hollywoods and forces you to fight them AND their backup dancers as he sinks into the floor. Mr. Hollywoods will continue to flood the stage for 5 rounds total. Each Mr. Hollywood defeated will grant a permanent increase to your damage in the next phase.
The last phase is the High Roller's magnum opus. He dons a fresh coat of black paint on his suit and strikes multiple poses, each one leaving a silhouette made of light in its place. The four silhouettes become animated and the final battle begins. The High Roller has a monstrous 44,444 health points, but the Toons are stronger than ever, boasting 999 laff and over 10x damage! Toons must first dispose of the his dastardly dopplegangers before attacking the High Roller directly. After defeating him, the High Roller will congratulate the Toons and pose for the camera with them as the credits roll. Near the end, he questions the source of a random whistling noise, which just so happens to be a Toontanic about to fall on his head. A perfectly timed photo is taken as more credits roll, featuring the surviving Toons, and the fight comes to an end.
Attacks
High Roller Attacks | Silhouette Attacks | |||||
---|---|---|---|---|---|---|
Rolled
(All) |
Con-Duck-Tion
(Two Toons) |
Free Cruise
(All) |
Dice Roulette*
(Varies) |
Ace in the Hole*
(All) |
Power Trip
(All) | |
Damage | 150 | 225 | 198 | Varies | 222 | 50 |
Accuracy | 100 | 85 | 85 | 100 | 100 | 85 |
Frequency | N/A** | N/A** | N/A** | N/A** | N/A | 100 |
*Indicates a Cheat Move.
**Each of these four attacks has an equal chance at being chosen for one of the High Roller's two attacks, but will not show up more than once in a single turn.
Cheats
Throughout the entire fight, rather than having an item count, Toons only use their Gags by using "Pips" given by the High Roller at the end of every round. To start off the fight, all Toons will have 7 Pips. The level of the Gag equals to the cost of the Pip (provided no discounts are made from Dice, as seen below). The maximum amount of Pips that can be held is 99.
When entering the fight, Toons are asked to buy a Golden 6-Pip Dice in order to use Gags. If the Dice is not chosen they will have no access to Gags until they do so. This counts even after Phase 1. After selecting the Dice, they are granted the ability to use special Dice to further buff their Gags at the cost of Pips. Each number is a different buff. They are:
- 1-Pip Dice - Reset your current Dice menu.
- 2-Pip Dice - Make your next Gag have perfect accuracy for 1 turn. Duration stacks through multiple uses of this Dice. Use of this Dice causes all Gags in this fight roll individual accuracy, meaning this Dice does not guarantee accuracy for Gags such as Sound if other players do not also use this Dice.
- 3-Pip Dice- Reduce Pip and Gag costs by 2 Pips for 1 turn. Duration stacks through multiple uses of this face.
- 4-Pip Dice - Makes everyone's Gags 15% more powerful for 1 turn. Power stacks additively (+15% each use), but cannot stack duration.
- 5-Pip Dice- Grants the user and another Toon a random IOU boost. Once used, this face will go on a 2 round cooldown.
- 6-Pip Dice - A free 30% Toon-Up unite for everyone. Once used, the face will go on a 3 round cooldown.
The battle timer will now last 60 seconds instead of the usual 40.
Phase 1
Toons start at 15 Laff. As Cogs are destroyed and minigames are played, this max will be increased, up to 150. Toons earn +3 Laff if there is a round where a Cog is destroyed, +15 laff for a minigame win, and +7 Laff for a minigame loss. If the High Roller is defeated before the Toons reach 150 Laff their Laff will automatically increase to 150.
The High Roller starts a new minigame, which is one of the following; Puzzle, Shuffle or Trivia. The same minigame cannot be played twice in a row. The difficulty of the minigames increase as the phase progresses.
- Flunky Trivia - Answer a piece of Trivia by attacking the Cog with the correct answer as their nametag. Throw, Drop, Sound, and Squirt can be used during this minigame. Throw and Drop are for single answers, Squirt is for 2-3 answers, and Sound is for 4 answers. If there is a question with no answer, the player must pass. All Gags will have 100% accuracy. Landing on this options rewards +2 Pips. See Trivia Answers for all answers.
- Puzzle Show - Figure out how to defeat the Cog(s) before the end of the turn while using a required Gag in the process. Levels increase as the phase progresses. Significantly weaker Cogs are present when soloing. Landing on this option rewards +8 Pips.
- Cog Shuffle - 4 Flunkies spawn, and one of them will speak. All four will then be shuffled around under cups. Toons will have to find the speaking Flunky after the shuffle and throw a Gag at them. Only Throw and Drop Gags can be used and will have 100% accuracy. Cups are faster as the phase progresses. Landing on this option rewards +2 Pips.
Upon successfully completing a minigame Toons will be rewarded with +10 Pips. If you lose a minigame you will only earn +6 Pips, decreasing to +5 if you continue to lose.
To keep the game fair, the High Roller disables all your Toon's buffs and Dice effects during Game Time. This will not count down rounds or have any effect during the minigame.
This cheat acts as a punishment for each Toon that fail Game Time. Punishments are on a per-Toon basis. They start off losing 20% of their max Laff, with the amount increasing an additional 10% with each fail. Fail enough games and the damage can go well over 100% of the Toon's max Laff. Do note that if Squirt or Sound is used to hit a correct and incorrect Cog at the same time, the Toon will still be applied with the punishment.
After a minigame ends, the High Roller will go on break for the next two turns. Toons will be rewarded with +2 Pips before the battle begins. During these two turns, Cogs will fill the battle at the beginning of each turn. These Cogs can be from any department, can be any Cog Tier, can be Executive, and range from any level between 1-35*. This can break the level cap for lower tiered Cogs. Destroying these Cogs will deal damage to the High Roller dependent on the level of the Cog destroyed, 5x for regular Cogs and 9x for Executive Cogs. At the end of Commercial Break, any Cogs left are disintegrated (not damaging the High Roller) and the fight returns to Game Time. The Cogs reach stronger levels the more that they are defeated, but become weaker the more the Toons stop destroying them.
Phase 2
Once the High Roller drops to 1 HP, he will summon 3 Level 25.exe Mr. Hollywoods to back him up and turns intangible until they are defeated (meaning he cannot be attacked at all). These Hollywood Stars have random health values, ranging from ~300 HP to upwards of ~900 HP, paired with a growing damage boost that increases by 5 damage every round. They also have a -10 hidden damage debuff.
Hollywood Hijinks - The High Roller's last commercial break, and the fun doesn't stop at 3 Mr. Hollywoods! Toons are tasked to defeat as many Mr. Hollywoods as they can for 5 rounds. Toons will start with 16 Pips and will earn +8 Pips every round. There is no cap to the amount that can spawn. The Cog capacity will increase to a max of 6 as the rounds progress. Each defeat counts towards a damage boost given in Phase 3. See Raising the Ante below.
Phase 3
During Phase 3, if a Toon has 15 Pips or more, the Pip gain is reduced to +4. If Toons have 30 Pips or more, the Pip gain is reduced to +2.
Toons have a maximum of 999 Laff. If they were missing Laff as a result of Phase 2, then they are automatically given a fixed amount of Laff that tallies up to 999 Laff. They will also be given a damage boost equivalent to the amount of Mr. Hollywoods destroyed from the last phase. Minimum of 10x. The formula is 10x + 0.04% of the defeated Mr. Hollywood's health. There is no maximum cap.
The High Roller summons 4 different colored Silhouettes. These Silhouettes are translucent copies of the High Roller that come in 8 different colors, each with their own cheats. The High Roller will summon them at the beginning of Phase 3, then do it again the following round after the High Roller is left with no Silhouettes.
- Silhouettes are Level 25.mgrs that start with 8,000 HP, which is reduced by 2,000 every time the High Roller summons a new set, with a minimum of 4,000 HP. When defeating a Silhouette, all Toons will be rewarded with 4 Pips, which increases by 2 with every set of Silhouettes defeated. Each Silhouette has the Status Effect Refraction Barrier, a passive damage resistance of -222 damage, and an additional Status Effect of one of the following, unique to the color of the Silhouette:
- C45HB4CK: Hits Toons affected by Toon-Up (not self-heal) for half the Gag's base healing.
- TR4P-C4RD: Retaliates for 100 damage if Trap is placed or if unlured when Cogs attack. Retaliation damage is increased by 100 each time another Trap is placed.
- GR33NL1GHT3R: Immune to Lure, gives other Cogs the Virtualized buff which grants -2 turns of Lure, and makes a random other one completely immune each turn.
- F4C3 V4LU3: Prevents all combo damage. Does not prevent Lure's knockback damage.
- SPL45HB4CK: If Squirt is used (regardless if this Silhouette was hit by it or not), the user will be hit for 5x the Squirt Gag's base damage (this does not include any buffs such as Raising the Ante, IOUs, 4-Pip Dice, etc.), meaning the maximum amount of damage it can deal is 600. Additionally, the Toon's who used Squirt will receive the Soaked? status effect, nerfing further Squirt Gags by 50% for 3 turns. It will also grant any Soaked Cogs 50% Damage Resistance.
- F1ZZL3: Makes Zap jumps do only 1 damage.
- S1NG1N' BLU35: Grants everyone 500 turns of Winded while alive. If all 500 rounds have passed, the status effect goes away for 1 round then returns to 500 by the next round.
- J0K3R: Has a chance to either promote or destroy the level of a Toon's Gag, and is more likely to trigger on Drop Gags. Promoted Level 8 Gags do 2x damage. The Pip cost will depend on the original Gag that the Toon has chosen (e.g., picking a Birthday Cake that promotes to a Wedding Cake will deduct 7 Pips instead of the usual 8).
The High Roller is invincible at the beginning of the round where he summons Silhouettes, unaffected by attacks and debuffs. He will drop this ability the following round and start with a 95% resist modifier. This decreases by 5% for every Silhouette destroyed, then goes away after the last one is destroyed. This modifier returns once he uses his Trick of the Light cheat again.
The High Roller will hit up to two times in one round.
On the TV screen, two Dice labeled "Damage" and "Targets" will be shown. The higher the number, the higher the damage and the amount of Toons that will be hit by the dice. The target dice, however, will not hit the Toons if it lands on a 5 or 6. The 5-Die will deal no damage to anyone while the 6-die will attack the High Roller and any available Silhouettes (proportionate to the Damage Die). If this cheat is used, it will be counted as credit towards the two attacks the High Roller can use in a round.
On the turn after the High Roller reaches 2/3 of his health (or 29000 HP), he will slam the Toons with a giant card, making them take 222 damage and applying a 20% damage vulnerability for the rest of the fight. This cheat can only be used once, and is NOT counted as credit to the two attacks that the High Roller can use in a round.
Trivia Answers
Important information to know:
If multiple answers are correct, they must all be hit (e.g. Sound on 4 correct answers, Squirt on 2-3 correct answers)
If no answers are correct, do not select any Gags and pass.
Click the Link below to view all Trivia Answers
Strategy
Loot
These rewards will be unlocked upon defeating the High Roller a specified amount of times.
1 Defeat | 2 Defeats | 3 Defeats | 5 Defeats |
---|---|---|---|
High Roller Sticker |
Low Baller Hat |
Low Baller Glasses |
Dice Roll Sticker |
7 Defeats | 10 Defeats | 12 Defeats | 15 Defeats |
High Roller's Suit |
High Roller's Hat |
Low Ballers Sticker |
High Roller's Prodigal Suit |
|
Dialogue
Music
Theme | Audio File | Song Title |
---|---|---|
Opening Cutscene Theme | One Heck of an Entrance | |
Phase 1 Opening Battle Theme | Die | |
Phase 1 Puzzle Theme | The Price is Fight | |
Phase 1 Trivia Theme | Flunky Feud | |
Phase 1 Shuffle Theme | Match Gear | |
Phase 1 Stinger Theme | Press Your Duck | |
Phase 1 Battle Theme | Ffiscofect | |
Phase 2 Cutscene Theme | Uh, Oh... | |
Phase 2 Battle Theme | Celebrity Team | |
Phase 3 Cutscene Theme | Burning Star | |
Phase 3 Battle Theme | BONUS ROUND | |
Final Cutscene Theme | Promotional Consideration Provided By | |
Victory Theme | We'll See You Next Time! |
Sound Effects
GOOD MOOORNING TOONTOOOOWN! ! ! |
|
---|---|
Statement | |
Question | |
Grunt | |
Murmur | |
Laugh | |
Death (Unused) |
Version History
- v1.8.4 BETA
- The April Toons' event is now over. Thanks for playing!
- The High Roller is removed along with the other April Toons content.
- v1.8.2 BETA
- Fixed a crash in High Roller that could occur during phase transitions.
- v1.8.1 BETA
- Fixed several High Roller crashes.
- v1.8.0 BETA
- The High Roller is back and is ready to roll!
- Added a new Low Baller Sticker reward obtained after defeating the High Roller 12 times.
- If you already have more than 12 defeats from last year, defeating High Roller one more time will grant you the Sticker.
- Updated some assets and textures.
- Notably the Ace in the Hole card art and the walls of the fight's room.
- Made various animation and balance tweaks intended to speed up the first phase of the fight.
- Regular Cog level damage to High Roller increased from 4x to 5x.
- Executive Cog level damage to High Roller increased from 7x to 9x.
- Completely reworked the second phase! The damage bonus in the third phase is dependent on the Toons' performance during the second phase.
- The phase last 5 rounds, and requires you to defeat as many Mr. Hollywoods as you can. This affects the damage boost in the third phase.
- In the third phase, if Toons have 15 pips or more, the pip gain is reduced to 4. If Toons have 30 pips or more, the pip gain is reduced to 2.
- In the third phase, defeating a silhouette will reward the toons with 4 pips (increased by +2 for every set of silhouettes defeated).
- [undocumented] The High Roller's min-max damage is now 150-225 instead of 150-333.
- Ace in the Hole deals 222 damage instead of 333.
- [undocumented] Ace in the Hole gives a 20% damage vulnerability instead of 15%.
- Condition is triggered on the same round when the health milestone is met, and not the round after.
- No longer counts as credit towards the High Roller's two attacks in a round.
- Various performance improvements and bug fixes for High Roller and Find the Family battles.
- v1.3.2.6 BETA
- The MAYpril Toons' Month event is now over - thank for playing!
- The High Roller is removed from the game.
- v1.3.2.4 BETA
- High Roller will no longer play the same minigame twice in a row.
- v1.3.2.3 BETA
- Tons more questions have been added for the Trivia minigame!
- The Puzzle minigame should now be a bit easier. "Impossible puzzles" should also no longer spawn.
- Reduced the possible level values of Cogs during Puzzle Show, and likely other calculations to help prevent impossible puzzles.
- v1.3.2.2 BETA
- A new outfit is now available as a drop from the High Roller fight!
- The High Roller's Prodigal Suit was added.
- Reduced the volume of the sigils in the Major Player's lobby.
- Other small, spoiler-free tweaks.
- Fixed an issue causing Toons to have their max Gag pouch size increased beyond the normal amount when levelling up during a High Roller fight.
- Toons who were affected by this issue should have their Gag pouch size returned to normal when they next log in.
- v1.3.2.1 BETA
- Various visual & mechanical tweaks have been made to a few attacks found in the fight.
- When additional Silhouettes are spawned during Phase 3, their HP will be reduced by 2,000 for a minimum of 4,000 HP.
- The HP gate for the High Roller's Ace in the Hole cheat was adjusted.
- Fixed a rare disconnect with one of the attacks found in the fight.
- Fixed a visual issue caused by hitting the High Roller with a Throw gag.
- Fixed an issue with using Zap gags in the fight.
- v1.3.2 BETA
- The High Roller is in town!
- Find his hypeducks, the Low Rollers, in your local Playground to watch the High Roller's High Roller! There are no barriers to join.
- Attendees risk winning fabulous prizes. Consult your doctor before attending High Roller's High Roller.
- High Roller
- High Roller
- The High Roller is added to the game.
Trivia
- A high roller is the name of a person who gambles or spends a very large amount of money.
- On the cogs.ink website, the High Roller's username is
_______
(seven spaces) and his password isB!NGO_H3R0_UNT0LD
.- You must also click on the "I am a:" tab and label him as a Contractor, although nothing in-game indicates he is one.
- The High Roller's profile has an entirely different layout and theme compared to others.
- It was inspired by websites created in the 90's/early 2000's.
- The Technical Team limited themselves to using HTML 4.0 and CSS2 which are both from 1998 to add to the effect.
- All images were filtered to use "web safe" colors only which was an important thing to consider for older websites.
- When viewing the employee list on Jennifer's cogs.ink account, the High Roller's honorific will change every time you reload the page. It can choose from the following honorifics: Mr., Ms., Mrs., Ms./Mrs., Mx., Mx./Mr./Ms., Don, It, and Your Quackjesty.
- Like the Duck Shuffler, the High Roller speaks with a lisp to that of Looney Tunes' Daffy Duck. Although every "s" sound he makes is instead replaced with "ff".
- This change is not always consistent, as seen on his blog via his profile and during Trivia segments.
- The High Roller has the highest amount of health and the highest Level out of any Cog to date, beating previous records by miles.
- When the Duck Shuffler and the Major Player perform their fusion dance, the High Roller will appear creating the iconic pose of Sailor Moon completing her transformation into a magical girl.
- All the Cogs in this fight have white gloves, similar to how they do in the Major Player's fight.
- The "Uh Oh" slice of the wheel is not visible before Phase 2. After Phase 2 it becomes visible and stays on the wheel.
- There are several concepts of the High Roller that never made it into live game, as shown in its respective Backstage Blog.
- One of the major ones was the planned ability for the High Roller to "roll" in order to use a random Manager's ability. This was scrapped due to time constraints and was used for Overclocked Face the Family.
- High Roller is the first and only Cog in the game to have a voice clip in coherent English.
- All Cogs in this fight, including the Silhouettes and Flunkies from minigames, are counted towards defeated Cogs for ToonTasks.
- However, the Silhouettes do not drop Jellybeans.
Gallery
An image of the High Roller playing the piano to promote an update to the High Roller's fight