The High Roller in the comic "The April Toons 2023 Comic"
High Roller and the Facility Managers in the April Toons 2024 promotional art
The High Roller featured in an official Twitter comic
The High Roller is a Cashbot Regional Manager who made his debut in the MAYpril Toons 2023 event. His first appearance was on the cogs.ink Employee Panel with a corresponding blog post that details into an ARG. He can only be seen during the April Toons events as the staple event boss locationed in The Musical Master of Melody on Tenor Terrace in Mezzo Melodyland. Toons can speak to the Low Ballers located in every Playground to be taken there directly.
Toons fighting against the High Roller will have Content Sync applied to them. They will be synced down to the following stats:
The Major Player enters the stage and introduces a special guest, the Duck Shuffler, to the audience of Managers and some other specific Cogs. The Toons enter the arena from the side of a wall, with the Major Player keeping his word about meeting them again (a nod to his fight). The two Managers do a little dance before fusing their bodies into the High Roller. The Toons step onto the stage and the fight begins.
This fight has 3 phases in total. In the first phase, the High Roller prepares a minigame for the Toons, and they must complete its conditions to avoid losing Laff. Afterwards, there is a commercial break for 2 rounds. During this break, Toons will fight groups of Cogs. Defeating the Cogs will deal damage to the High Roller.
After reducing the High Roller's HP to 1, he will spin the wheel once more. This time, instead of a minigame, the wheel lands on a very tiny "Uh Oh" wedge with a sad Toon's face on it. The High Roller summons 3 25.exe Hollywoods and forces you to fight them AND their backup dancers as he sinks into the floor. Mr. Hollywoods will continue to flood the stage for 5 rounds total. Each Mr. Hollywood defeated will grant a permanent increase to your damage in the next phase.
The last phase is the High Roller's magnum opus. He dons a fresh coat of black paint on his suit and strikes multiple poses, each one leaving a silhouette made of light in its place. The four silhouettes become animated and the final battle begins. The High Roller has a monstrous 44,444 health points, but the Toons are stronger than ever, boasting 999 laff and over 10x damage! Toons must first dispose of the his dastardly dopplegangers before attacking the High Roller directly. After defeating him, the High Roller will congratulate the Toons and pose for the camera with them as the credits roll. Near the end, he questions the source of a random whistling noise, which just so happens to be a Toontanic about to fall on his head. A perfectly timed photo is taken as more credits roll, featuring the surviving Toons, and the fight comes to an end.
High Roller Attacks | Silhouette Attacks | |||||
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Rolled
(All) |
Con-Duck-Tion
(Two Toons) |
Free Cruise
(All) |
Dice Roulette*
(Varies) |
Ace in the Hole*
(All) |
Power Trip
(All) | |
Damage | 150 | 225 | 198 | Varies | 222 | 50 |
Accuracy | 100 | 85 | 85 | 100 | 100 | 85 |
Frequency | N/A** | N/A** | N/A** | N/A** | N/A | 100 |
*Indicates a Cheat Move.
**Each of these four attacks has an equal chance at being chosen for one of the High Roller's two attacks, but will not show up more than once in a single turn.
Throughout the entire fight, rather than having an item count, Toons only use their Gags by using "Pips" given by the High Roller at the end of every round. To start off the fight, all Toons will have 7 Pips. The level of the Gag equals to the cost of the Pip (provided no discounts are made from Dice, as seen below). The maximum amount of Pips that can be held is 99.
When entering the fight, Toons are asked to buy a Golden 6-Pip Dice in order to use Gags. If the Dice is not chosen they will have no access to Gags until they do so. This counts even after Phase 1. After selecting the Dice, they are granted the ability to use special Dice to further buff their Gags at the cost of Pips. Each number is a different buff. They are:
The battle timer will now last 60 seconds instead of the usual 40.
Toons start at 15 Laff. As Cogs are destroyed and minigames are played, this max will be increased, up to 150. Toons earn +3 Laff if there is a round where a Cog is destroyed, +15 laff for a minigame win, and +7 Laff for a minigame loss. If the High Roller is defeated before the Toons reach 150 Laff their Laff will automatically increase to 150.
The High Roller starts a new minigame, which is one of the following; Puzzle, Shuffle or Trivia. The same minigame cannot be played twice in a row. The difficulty of the minigames increase as the phase progresses.
Upon successfully completing a minigame Toons will be rewarded with +10 Pips. If you lose a minigame you will only earn +6 Pips, decreasing to +5 if you continue to lose.
To keep the game fair, the High Roller disables all your Toon's buffs and Dice effects during Game Time. This will not count down rounds or have any effect during the minigame.
This cheat acts as a punishment for each Toon that fail Game Time. Punishments are on a per-Toon basis. They start off losing 20% of their max Laff, with the amount increasing an additional 10% with each fail. Fail enough games and the damage can go well over 100% of the Toon's max Laff. Do note that if Squirt or Sound is used to hit a correct and incorrect Cog at the same time, the Toon will still be applied with the punishment.
After a minigame ends, the High Roller will go on break for the next two turns. Toons will be rewarded with +2 Pips before the battle begins. During these two turns, Cogs will fill the battle at the beginning of each turn. These Cogs can be from any department, can be any Cog Tier, can be Executive, and range from any level between 1-35*. This can break the level cap for lower tiered Cogs. Destroying these Cogs will deal damage to the High Roller dependent on the level of the Cog destroyed, 5x for regular Cogs and 9x for Executive Cogs. At the end of Commercial Break, any Cogs left are disintegrated (not damaging the High Roller) and the fight returns to Game Time. The Cogs reach stronger levels the more that they are defeated, but become weaker the more the Toons stop destroying them.
Once the High Roller drops to 1 HP, he will summon 3 Level 25.exe Mr. Hollywoods to back him up and turns intangible until they are defeated (meaning he cannot be attacked at all). These Hollywood Stars have random health values, ranging from ~300 HP to upwards of ~900 HP, paired with a growing damage boost that increases by 5 damage every round. They also have a -10 hidden damage debuff.
Hollywood Hijinks - The High Roller's last commercial break, and the fun doesn't stop at 3 Mr. Hollywoods! Toons are tasked to defeat as many Mr. Hollywoods as they can for 5 rounds. Toons will start with 16 Pips and will earn +8 Pips every round. There is no cap to the amount that can spawn. The Cog capacity will increase to a max of 6 as the rounds progress. Each defeat counts towards a damage boost given in Phase 3. See Raising the Ante below.
During Phase 3, if a Toon has 15 Pips or more, the Pip gain is reduced to +4. If Toons have 30 Pips or more, the Pip gain is reduced to +2.
Toons have a maximum of 999 Laff. If they were missing Laff as a result of Phase 2, then they are automatically given a fixed amount of Laff that tallies up to 999 Laff. They will also be given a damage boost equivalent to the amount of Mr. Hollywoods destroyed from the last phase. Minimum of 10x. The formula is 10x + 0.04% of the defeated Mr. Hollywood's health. There is no maximum cap.
The High Roller summons 4 different colored Silhouettes. These Silhouettes are translucent copies of the High Roller that come in 8 different colors, each with their own cheats. The High Roller will summon them at the beginning of Phase 3, then do it again the following round after the High Roller is left with no Silhouettes.
The High Roller is invincible at the beginning of the round where he summons Silhouettes, unaffected by attacks and debuffs. He will drop this ability the following round and start with a 95% resist modifier. This decreases by 5% for every Silhouette destroyed, then goes away after the last one is destroyed. This modifier returns once he uses his Trick of the Light cheat again.
The High Roller will hit up to two times in one round.
On the TV screen, two Dice labeled "Damage" and "Targets" will be shown. The higher the number, the higher the damage and the amount of Toons that will be hit by the dice. The target dice, however, will not hit the Toons if it lands on a 5 or 6. The 5-Die will deal no damage to anyone while the 6-die will attack the High Roller and any available Silhouettes (proportionate to the Damage Die). If this cheat is used, it will be counted as credit towards the two attacks the High Roller can use in a round.
On the turn after the High Roller reaches 2/3 of his health (or 29000 HP), he will slam the Toons with a giant card, making them take 222 damage and applying a 20% damage vulnerability for the rest of the fight. This cheat can only be used once, and is NOT counted as credit to the two attacks that the High Roller can use in a round.
Important information to know:
If multiple answers are correct, they must all be hit (e.g. Sound on 4 correct answers, Squirt on 2-3 correct answers)
If no answers are correct, do not select any Gags and pass.
Click the Link below to view all Trivia Answers
Trivia Questions & Answers
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The Toontown Corporate Clash Wiki has a separate article for Trivia Questions & Answers.
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High Roller Strategy
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The Toontown Corporate Clash Wiki has a separate article for High Roller Strategy.
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These rewards will be unlocked upon defeating the High Roller a specified amount of times.
1 Defeat | 2 Defeats | 3 Defeats | 5 Defeats |
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High Roller Sticker |
Low Baller Hat |
Low Baller Glasses |
Dice Roll Sticker |
7 Defeats | 10 Defeats | 12 Defeats | 15 Defeats |
High Roller's Suit |
High Roller's Hat |
Low Ballers Sticker |
High Roller's Prodigal Suit |
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High Roller Dialogue
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The Toontown Corporate Clash Wiki has a separate article for High Roller Dialogue.
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Theme | Audio File | Song Title |
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Opening Cutscene Theme | One Heck of an Entrance | |
Phase 1 Opening Battle Theme | Die | |
Puzzle Minigame Theme | The Price is Fight | |
Trivia Minigame Theme | Flunky Feud | |
Shuffle Minigame Theme | Match Gear | |
Minigame Stinger Theme | Press Your Duck | |
Phase 1 Battle Theme | Ffiscofect | |
Phase 2 Cutscene Theme | Uh, Oh... | |
Phase 2 Battle Theme | Celebrity Team | |
Phase 3 Cutscene Theme | Burning Star | |
Phase 3 Battle Theme | BONUS ROUND | |
Final Cutscene Theme | Promotional Consideration Provided By | |
Victory Theme | We'll See You Next Time! |
GOOD MOOORNING TOONTOOOOWN! ! ! |
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Statement | |
Question | |
Grunt | |
Murmur | |
Laugh | |
Death (Unused) |
_______
(seven spaces) and his password is B!NGO_H3R0_UNT0LD
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The High Roller in the comic "The April Toons 2023 Comic"
High Roller and the Facility Managers in the April Toons 2024 promotional art
The High Roller featured in an official Twitter comic
An image of the High Roller playing the piano to promote an update to the High Roller's fight