High Roller

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The High Roller is a Cashbot Regional Manager who made his debut in the MAYpril Toons 2023 event. His first appearance was on the cogs.ink Employee Panel with a corresponding blog post that details into an ARG. He can only be seen during the April Toons events as the staple event boss locationed in The Musical Master of Melody on Tenor Terrace in Mezzo Melodyland. Toons can speak to the Low Ballers located in every Playground to be taken there directly.

Content Sync

Toons fighting against the High Roller will have Content Sync applied to them. They will be synced down to the following stats:

  • All rewards restricted

Overview

The Major Player enters the stage and introduces a special guest, the Duck Shuffler, to the audience of Managers and some other specific Cogs. The Toons enter the arena from the side of a wall, with the Major Player keeping his word about meeting them again (a nod to his fight). The two Managers do a little dance before fusing their bodies into the High Roller. The Toons step onto the stage and the fight begins.

The screen that appears before the Duck Shuffler and the Major Player fuse

This fight has 3 phases in total. In the first phase, the High Roller prepares a minigame for the Toons, and they must complete its conditions to avoid losing Laff. Afterwards, there is a commercial break for 2 rounds. During this break, Toons will fight groups of Cogs. Defeating the Cogs will deal damage to the High Roller.

After reducing the High Roller's HP to 1, he will spin the wheel once more. This time, instead of a minigame, the wheel lands on a very tiny "Uh Oh" wedge with a sad Toon's face on it. The High Roller summons 3 25.exe Hollywoods and forces you to fight them AND their backup dancers as he sinks into the floor. Mr. Hollywoods will continue to flood the stage for 4 rounds total. Each Mr. Hollywood defeated will grant a permanent increase to your damage in the next phase.

The last phase is the High Roller's magnum opus. He dons a fresh coat of black paint on his suit and strikes multiple poses, each one leaving a silhouette made of light in its place. The four silhouettes become animated and the final battle begins. The High Roller has a monstrous 77,777 health points, but the Toons are stronger than ever, boasting 999 laff and dealing over 15x damage! Toons must first dispose of his dastardly dopplegangers before attacking the High Roller directly. Once he is eventually defeated, the High Roller will congratulate the Toons and pose for the camera with them as the credits roll. Near the end, he questions the source of a random whistling noise, which just so happens to be a Toontanic about to fall on his head. A perfectly timed photo is taken as more credits roll, featuring the surviving Toons, and the fight comes to an end.

Attacks

High Roller Attacks Silhouette Attacks
Rolled

(All)

Con-Duck-Tion

(Two Toons)

Free Cruise

(All)

Dice Roulette*

(0-4 Toons)

Ace in the Hole*

(All)

Power Trip

(All)

Damage 150 225 198 30-300 222 50
Accuracy 100 85 85 100 100 85
Frequency N/A** N/A** N/A** N/A** N/A 100

*Indicates a Cheat Move.

**Each of these four attacks has an equal chance at being chosen for one of the High Roller's two attacks, but will not show up more than once in a single turn. This means these attacks have a 25% chance to be selected, and any attack that was not used has a 33⅓% chance to be chosen.

Cheats

General Information
  • Toons have all Gag Tracks unlocked & Prestiged for this battle.
  • There is no Gag/Gag pouch limit.
  • Toons access Gags in battle using a currency called pips.
  • Toons have access to dice: a feature that grants them specific bonuses each round and costs pips to use.
  • Toons' Laff starts at 15 and increases throughout the battle.
  • The battle timer lasts 60 seconds (this is the time given to pick your Gags).

PipsBanner.png

There is no limit to the number of Gags available in this fight. Instead, Toons access their Gags using a currency called Pips:

  • The pip cost for a Gag is equivalent to the Gag's level (e.g. a level 8 Gag costs 8 pips to use).
  • Toons gain pips at the end of every round.
  • Toons start with 7 pips at the beginning of this battle.
  • The maximum amount of Pips that can be held is 99.

Dice.png

When entering the fight, Toons are asked to buy a Golden 6-Pip Dice in order to use Gags. If the Dice is not chosen they will have no access to Gags until they do so. After selecting the dice, Toons are given 100% Gag accuracy (note that 0% accuracy scenarios, such as Drop on a lured Cog, will still miss). Additionally, they gain access to special dice to further buff their Gags at the cost of Pips. Each number is a different buff. These dice effects are:

  • DiceRoll1.png 1-Pip Dice - Reroll your current Dice menu.
  • DiceRoll2.png 2-Pip Dice - Grants the user a 1 round of damage reduction, with the damage reduction value chosen randomly between 5%, 10%, 15%, 20%, and 25%. Using it again will reroll the reduction value, but will not increase the duration.
  • DiceRoll3.png 3-Pip Dice - Reduce Pip and Gag costs by 2 Pips for 1 turn. Multiple uses of this die will increase the effect's duration by one round per use.
  • DiceRoll4.png 4-Pip Dice - Gives all Toons a 15% Gag effectiveness buff for 1 turn. Power stacks additively (+15% each use), but cannot stack duration. This buff also increases Toon-Up Gags' heal.
  • DiceRoll5.png 5-Pip Dice - Grants the user and another Toon a random IOU boost. Once used, this face will go on a 2-round cooldown.
  • DiceRoll6.png 6-Pip Dice - Heals all Toons for 30% Laff, akin to a Unite. Once used, this face will go on a 3-round cooldown.

Phase 1

The High Roller cannot be damaged directly by Toons after the first round. Toons must destroy Cogs during the High Roller's Commercial Break period to damage him. A minigame will begin after round 1 (see Game Time), and after every 2 rounds (Commercial Break period) following that.

Max Laff.png

Toons start at 15 Laff cap, which increases at the end of each round based on their performance, up to 150 Laff. The amount of Laff earned varies:

  • +3 Laff for destroying at least one Cog in the round
  • +15 Laff for winning a minigame
  • +7 Laff for failing a minigame

Toons will have their max Laff set to 150 once the High Roller defeated in phase 1, if they haven't reached it already.

GameTimeBanner.png

The High Roller initiates a minigame after the first round and after every Commercial Break. Minigames will be one of the following: Puzzle, Shuffle, or Trivia. The same minigame will not chosen twice in a row. The difficulty of the minigames increase as the phase progresses.

  • Puzzle - Figure out how to defeat the Cog(s) before the end of the turn while using a required Gag in the process. Levels increase as the phase progresses. Significantly weaker Cogs are present when soloing. Landing on this option rewards +8 Pips.
  • Shuffle - 4 Flunkies spawn, and one of them will speak. All four will then be shuffled around under cups. Toons have to find the speaking Flunky after the shuffle and throw a Gag at them. Only Throw and Drop Gags can be used. Cups shuffle faster as the phase progresses. Landing on this option rewards +2 Pips.
  • Trivia - Answer a piece of Trivia by attacking the Cog with the correct answer as their nametag. Throw, Drop, Sound, and Squirt can be used during this minigame. Throw and Drop are for single answers, Squirt is for 2-3 answers (using its splash to hit 1-2 adjacent Cogs), and Sound is for 4 answers. If there is a question with no answer, the player must pass. Landing on this options rewards +2 Pips. See Trivia Answers for all answers.

Upon successfully completing a minigame, Toons will be rewarded with +10 Pips. If you lose a minigame you will only earn +6 Pips, decreasing to +5 if you continue to lose.

MinigameHostBanner.png

To keep the game fair, the High Roller disables all Toons' buffs and dice effects during Game Time. This will not decrease the buffs' durations or have any effect during the minigame.

Game Over.png

This cheat acts as a punishment for each Toon that fail Game Time, damaging them. Punishments are dealt separately to each individual Toon. Toons are damaged for 20% of their max Laff (+10% per subsequent fail). This damage value can reach 100% of the Toon's max Laff. Do note that if Squirt or Sound is used to hit a correct and incorrect Cog at the same time, the Toon will still be applied with the punishment.

Commercial break.png

After a minigame ends, the High Roller will go on break for the next 2 rounds. Toons are rewarded +2 Pips before the battle begins. Cogs will fill the battle at the beginning of each turn during Commercial Break. These Cogs can be any Standard or Specialist Cog, have a chance to be an Executive, and will range from levels 1-31*. This can break the level cap for lower tiered Cogs. Destroying these Cogs deals damage to the High Roller based on the level of the Cog destroyed:

  • Standard Cog destroyed: level x5 dealt as damage to the High Roller
  • Executive Cog destroyed: level x9 dealt as damage to the High Roller

The Cogs can reach higher levels as the High Roller dwindles in HP. At the end of Commercial Break, any Cogs left are disintegrated (not damaging the High Roller) and the High Roller starts another minigame (see Game Time).


Phase 2

Phase 2 begins once the High Roller reaches 1 HP. Toons will not fight the High Roller in phase 2, but rather waves of Mr. Hollywoods. Phase 2 lasts 4 rounds.

HollywoodStarBanner.png

The High Roller summons 3 Level 25.exe Mr. Hollywoods at the start of phase 2. The Hollywood Stars' health range from ~300 HP to ~900 HP, paired with a growing damage boost that increases by +5 damage every round. They also have a hidden -10 damage debuff.

Hollywood hijinks.png

More Mr. Hollywood Stars will join at the end of every round for 4 rounds, filling the Cog capacity. The Cog capacity increases as the rounds progress. The following is the number of Mr. Hollywoods you'll encounter each round:

  • Round 1: 3 Mr. Hollywoods
  • Rounds 2-3: 4 Mr. Hollywood limit
  • Round 4: 5 Mr. Hollywood limit

Toons start with 15 Pips and earn +8 Pips at the end of each round. Each defeat counts towards a damage boost for Toons in phase 3 (See Raising the Ante).


Phase 3

Raising the ante.png

Toons are given a 999 Laff cap and are healed for +849 Laff during the transition to Phase 3. Toons are also be given a damage boost based on the amount of Mr. Hollywoods destroyed in phase 2. Minimum of 15x damage boost.

  • The damage formula is Gag damage * (15 + 0.12% of defeated Hollywood's HP). There is no maximum cap.

Lure resistance.png

The High Roller has a LureResistance.pngLure Resistance of 1 round.

PipsBanner.png

During Phase 3, Toons earn +8 Pips at the end of each round. This amount can be further increased or decreased per round under certain circumstances.

Bust.png

This cheat triggers only on Toons who have more than 21 Pips. This reduces their Pips to 21 and drops dice on their heads, damaging them for a value equal to the number of Pips lost x15. This ability triggers before the Toons get to attack in a turn. For Bust to completely one shot a Toon at full health (and without any damage reduction), they would need to have 88 pips. A Toon having 99 Pips can take upwards of 1170 damage.

TrickOfTheLight Banner.png

The High Roller summons 4 different colored Silhouettes. These Silhouettes are virtual copies of the High Roller that come in 8 different colors with a corresponding cheat. Only one Silhouette can attack per turn. The High Roller will summon them at the beginning of Phase 3 and every round after he's left with no Silhouettes, leaving one full round where he's alone.

  • Silhouettes are Level 25.mgrs that start with 12,000 HP. Their health is reduced by 3,000 HP every time the High Roller summons a new set, with a minimum of 3,000 HP. Defeating a Silhouette rewards all Toons with +4 Pips at the end of the round, increasing by +2 Pips with every set of Silhouettes defeated. Each Silhouette has the Status Effect Refraction Barrier, a passive damage resistance of -222 damage, and an additional Status Effect of one of the following, unique to the color of the Silhouette:
    • C45HB4CK.png C45HB4CK: Attacks Toons affected by Toon-Up (not including self-heal), damaging them for 50% the Gag's base healing.
    • TR4PC4RD.png TR4P-C4RD: Retaliates for 100 damage if Trap is placed or if unlured when Cogs attack. Retaliation damage is increased by +100 per additional Trap placed. This attack damages both Toons and Cogs.
    • GR33NL1GHT3R.png GR33NL1GHT3R: LureResistance.png Immune to Lure, gives other Cogs the Virtualized buff which grants LureResistance.png -2 turns of Lure, and makes one random Silhouette LureResistance.png completely lure immune each turn.
    • F4C3V4LU3.png F4C3 V4LU3: Prevents all combo damage towards any Cog while alive. Does not prevent Lure's knockback damage.
    • Off-Limits.png SPL45HB4CK: If Squirt is used (regardless if this Silhouette was hit by it or not), the user will be hit for 5x the Squirt Gag's base damage (this does not include any buffs such as Raising the Ante, IOUs, 4-Pip Dice, etc.), meaning the maximum amount it can deal is 600 damage. Additionally, the Toon's who used Squirt will receive the Soak.pngSoaked? status effect, imposing a 50% damage reduction on Squirt Gags for 3 turns. It will also grant any Soaked Cogs 50% Damage Resistance.
    • UnusedPrethinkerStatusEffect.png F1ZZL3: Makes Zap jumps deal only 1 damage.
    • S1NG1NBLU35.png S1NG1N' BLU35: Grants everyone 500 turns of Encore.pngWinded while alive. If all 500 rounds have passed, the status effect goes away for 1 round then returns to 500 by the next round.
    • J0K3R.png J0K3R: Has a chance to either promote or destroy the level of a Toon's Gag, and is more likely to trigger on Drop Gags. Promoted Level 8 Gags do 2x damage. The Pip cost will depend on the original Gag that the Toon has chosen (e.g., picking a Birthday Cake that promotes to a Wedding Cake will deduct 7 Pips instead of the usual 8).

Harmonious Colors.png Harmonious Colors Text.gif

The High Roller is invincible during the round when he summons Silhouettes, being unaffected by attacks and debuffs. He will drop this ability the following round, gaining a 95% damage resistance which decreases by 5% for every Silhouette destroyed. The High Roller will have no damage resistance once all Silhouettes on the field are destroyed. This repeats every time he uses Trick of the Light.

Extra attacks banner.png

The High Roller uses Additional-Attack.png two attacks per round. His Dice Roulette cheat is counted towards this two-attack limit. However, Bust and Ace in the Hole are not, and can both be used in addition to his two attacks in a round.

DiceRouletteBanner.png

On the TV screen, two Dice labeled "Damage" and "Targets" will be shown. The face the dice land on are rolled separately and determines the damage dealt and Toons/Cogs affected. This cheat counts as one of High Roller's two attacks per round.

Pips Left Die (Damage) Right Die (Target)
1 Pip 30 Damage 1 Toon
2 Pips 60 Damage 2 Toons
3 Pips 120 Damage 3 Toons
4 Pips 180 Damage 4 Toons
5 Pips 240 Damage Nobody
6 Pips 300 Damage All Cogs

AceintheHoleBanner.png

On the turn after the High Roller reaches 2/3 of his health (51,851 HP), he will slam the Toons with a giant card, dealing 222 damage and applying a 20% damage vulnerability to Toons for the rest of the fight.

Trivia Answers

Important information to know:
Checkmark.pngIf multiple answers are correct, they must all be hit (e.g. Sound on 4 correct answers, Squirt on 2-3 correct answers)
X.pngIf no answers are correct, do not select any Gags and pass.
Click the Link below to view all Trivia Answers

Trivia Questions & Answers
The Toontown Corporate Clash Wiki has a separate article for Trivia Questions & Answers.

Strategy

High Roller Strategy
The Toontown Corporate Clash Wiki has a separate article for High Roller Strategy.

Loot


Banner Loot Defeats.png

These rewards will be unlocked upon defeating the High Roller a specified amount of times.

1 Defeat 2 Defeats 3 Defeats 5 Defeats 7 Defeats
HighRollerSticker.png

High Roller Sticker

LowBallerHat.png

Low Baller Hat

LowBallerGlasses.png

Low Baller Glasses

DiceSticker.png

Dice Roll Sticker

HighRollersSuit.png

High Roller's Suit

10 Defeats 11 Defeats 12 Defeats 13 Defeats 15 Defeats
HighRollerHatREAL.gif

High Roller's Hat

GameShowBackground.png

Game Show Background

Low Ballers Sticker.png

Low Ballers Sticker

GameShowNameplate.png

Game Show Nameplate

HighRollersProdigalSuit.png

High Roller's Prodigal Suit


Banner Loot Sweet.png

Dialogue

High Roller Dialogue
The Toontown Corporate Clash Wiki has a separate article for High Roller Dialogue.

Music

Theme Audio File Song Title
Opening Cutscene Theme
One Heck of an Entrance
Phase 1 Opening Battle Theme
Die
Puzzle Minigame Theme
The Price is Fight
Trivia Minigame Theme
Flunky Feud
Shuffle Minigame Theme
Match Gear
Minigame Stinger Theme
Press Your Duck
Phase 1 Battle Theme
Ffiscofect
Phase 2 Cutscene Theme
Uh, Oh...
Phase 2 Battle Theme
Celebrity Team
Phase 3 Cutscene Theme
Burning Star
Phase 3 Battle Theme
BONUS ROUND
Final Cutscene Theme
Promotional Consideration Provided By
Victory Theme
We'll See You Next Time!

Sound Effects

VoiceClipsBanner.png

GOOD MOOORNING
TOONTOOOOWN! ! !
Statement
Question
Grunt
Murmur
Laugh
Death (Unused)

Version History

v1.11.4 BETA
  • Info/Miscellaneous April Toons' Month is now over. Thanks for playing and see you next year!
    • Wiki Note The High Roller is removed along with the other April Toons content.
v1.11.3 BETA
  • Bugfix Fixed an incorrect answer for the trivia question "Which Cog is the tallest?".
    • Wiki NoteThe correct answer should now be "Plutocrat" instead of "Short Change".
  • Bugfix Loot info for High Roller and Nuclear Cogs should now properly fit on the screen.
v1.11.2 BETA
  • Rebalance (Cogs) Adjusted an answer in the "Who does the Major Player fancy?" trivia question.
    • Wiki Note One of the answers, "Duck Shuffler", has been replaced by "This Flunky". The question and its correct answers were unchanged.
  • Quality of Life Change Updated the "Bust" ability cutscene:
    • Quality of Life Change The caption text for the cutscene has been changed so it better tells the player how the cheat works.
    • Quality of Life Change The flavor dialogue has been taken out of the caption text and is now spoken by High Roller in a dialogue bubble. That dialogue bubble also has two other possible lines, chosen randomly.
  • Info/Miscellaneous Adjusted the rewards given out in High Roller:
    • Cogs in High Roller instances no longer give out EXP. (The High Roller himself continues to give out Toon EXP via Sweeteners.)
  • Bugfix Fixed an issue in High Roller where the text on the green screen was not correctly vertically center-aligned.
  • Bugfix Fixed a longstanding issue with the Toon EXP bar not showing up after defeating Taskline Managers, Kudos Managers, and High Roller.
v1.11.1 BETA
  • Bugfix Emotions and Stickers should no longer be permanently disabled after a High Roller battle.
v1.11.0 BETA
  • Info/Miscellaneous High Roller returns from his slumber and is ready to host his game show once again!
  • Info/Miscellaneous New High Roller drops have arrived!
    • Game Show nameplate: Obtained at 11 defeats.
    • Game Show profile background: Obtained at 13 defeats.
    • If your Toon already had enough High Roller defeats to earn these new drops, you will need to defeat High Roller one more time to obtain them.
  • Music Change Reduced the volume of the music during Phase 3 of the battle.
  • Bugfix Fixed a notorious bug in High Roller where if any Cog is alive on the last turn of Phase 2, High Roller will not gain his damage resistance on turns past the first in Phase 3.
  • Over time, we realized that even though the High Roller battle was marketed to appeal to all levels of players, mechanics-wise, High Roller is not actually a very new player friendly battle. From this year on, we're changing the description of the battle to better reflect our new intention of the battle.
    • Quality of Life Change Approaching the High Roller Sigil with a level 19 or below Toon will now warn the player that the battle is recommended for Toons who have a grasp on the basics of Corporate Clash's battle system.
      • After confirming the message, the player can proceed with the battle as normal.
    • Nerf (Cogs) To keep High Roller experiences less volatile, the golden 6-Pip die now grants the user 100% accuracy for the entire battle.
    • Rebalance (Cogs) 2-Pip die now gives the user a 1-round damage reduction buff, with the damage reduction value chosen randomly between 5%, 10%, 15%, 20%, and 25%. Using this die again in the same round will reroll the damage reduction value and does not increase the duration of the effect.
  • Phase 1:
    • Rebalance (Cogs) Several trivia questions have been changed, others have been removed, and new questions have also been added. Overall, there are now less trivia questions about obscure knowledge.
  • Phase 2:
    • Nerf (Cogs) Phase 2 duration: 5 rounds -> 4 rounds
  • Phase 3:
    • Buff (Cogs) High Roller's Phase 3 HP: 44,444 -> 77,777
    • Buff (Cogs) Silhouette Base HP: 9,000 -> 12,000
    • Nerf (Cogs) Silhouette HP reduction in subsequent sets: 2,000 -> 3,000
    • Nerf (Cogs) Minimum Silhouette HP: 3,000
      • Minimum Siloheutte HP decreased from 4,000 to 3,000.
    • Nerf (Cogs) Raise the Ante damage multiplier: 10x + 0.04% defeated Mr. Hollywoods' health -> 15x + 0.12% defeated Mr. Hollywoods' health
  • Pip farming has been an incredibly contentious strategy for as long as High Roller has graced us with his presence. We're introducing a new mechanic to discourage the stalling aspect of the strategy, but leaving the door open for another method of amassing Pips that may be equally as easy to understand while being more engaging.
    • Buff (Cogs) In Phase 3 only, every round, High Roller can use a new ability called 'Bust' on Toons with over 21 Pips. This reduces their Pips to 21 and deals damage equal to 15 times the number of Pips lost. This ability happens after all players have locked in their choices.
v1.8.4 BETA
  • Info/Miscellaneous The April Toons' event is now over. Thanks for playing!
    • Wiki Note The High Roller is removed along with the other April Toons content.
v1.8.2 BETA
  • Bugfix Fixed a crash in High Roller that could occur during phase transitions.
v1.8.1 BETA
  • Bugfix Fixed several High Roller crashes.
v1.8.0 BETA
  • Info/Miscellaneous The High Roller is back and is ready to roll!
  • Info/Miscellaneous Added a new Low Baller Sticker reward obtained after defeating the High Roller 12 times.
    • If you already have more than 12 defeats from last year, defeating High Roller one more time will grant you the Sticker.
  • Visual Change Updated some assets and textures.
    • Wiki Note Notably the Ace in the Hole card art and the walls of the fight's room.
  • Info/Miscellaneous Made various animation and balance tweaks intended to speed up the first phase of the fight.
    • Nerf (Cogs) Regular Cog level damage dealt to the High Roller increased from 4x to 5x.
    • Nerf (Cogs) Executive Cog level damage dealt to the High Roller increased from 7x to 9x.
    • Wiki Note Sped up the animation for the Game Over cheat; the High Roller will teleport to his spot rather than walk to it after snapping.
  • Rebalance (Cogs) Completely reworked the second phase! The damage bonus in the third phase is dependent on the Toons' performance during the second phase.
    • Wiki Note The phase last 5 rounds, and requires you to defeat as many Mr. Hollywoods as you can. This affects the damage boost in the third phase.
  • Nerf In the third phase, if Toons have 15 pips or more, the pip gain is reduced to 4. If Toons have 30 pips or more, the pip gain is reduced to 2.
  • Buff In the third phase, defeating a silhouette will reward the toons with 4 pips (increased by +2 for every set of silhouettes defeated).
  • Undocumented Change [undocumented] The High Roller's min-max damage is now 150-225 instead of 150-333.
    • Wiki Note Ace in the Hole deals 222 damage instead of 333.
  • Undocumented Change [undocumented] Ace in the Hole gives a 20% damage vulnerability instead of 15%.
    • Wiki Note Condition is triggered on the same round when the health milestone is met, and not the round after.
    • Wiki Note No longer counts as credit towards the High Roller's two attacks in a round.
  • Bugfix Various performance improvements and bug fixes for High Roller and Find the Family battles.
v1.7.0 BETA
  • Visual Change Re-animated most Cog animations from Toontown Online for every Cog body type.
  • Visual Change Introduced new Cog reaction animations to Sound Gags.
  • Visual Change Introduced a new Cog reaction animation to large Throw Gags (Birthday Cake and Wedding Cake).
v1.3.2.6 BETA
  • Info/Miscellaneous The MAYpril Toons' Month event is now over - thank for playing!
    • Wiki Note The High Roller is removed from the game.
v1.3.2.4 BETA
  • Rebalance (Cogs) High Roller will no longer play the same minigame twice in a row.
v1.3.2.3 BETA
  • Info/Miscellaneous Tons more questions have been added for the Trivia minigame!
  • Nerf (Cogs) The Puzzle minigame should now be a bit easier. "Impossible puzzles" should also no longer spawn.
    • Nerf (Cogs) Reduced the possible level values of Cogs during Puzzle Show, and likely other calculations to help prevent impossible puzzles.
v1.3.2.2 BETA
  • Info/Miscellaneous A new outfit is now available as a drop from the High Roller fight!
    • Wiki Note The High Roller's Prodigal Suit was added.
  • Info/Miscellaneous Reduced the volume of the sigils in the Major Player's lobby.
  • Info/Miscellaneous Other small, spoiler-free tweaks.
  • Bugfix Fixed an issue causing Toons to have their max Gag pouch size increased beyond the normal amount when levelling up during a High Roller fight.
    • Toons who were affected by this issue should have their Gag pouch size returned to normal when they next log in.
v1.3.2.1 BETA
  • Info/Miscellaneous Various visual & mechanical tweaks have been made to a few attacks found in the fight.
    • Nerf (Cogs) When additional Silhouettes are spawned during Phase 3, their HP will be reduced by 2,000 for a minimum of 4,000 HP.
    • Buff (Cogs) The HP gate for the High Roller's Ace in the Hole cheat was adjusted.
      • Buff (Cogs) HP Gate: 50% HP -> ~66% HP
  • Bugfix Fixed a rare disconnect with one of the attacks found in the fight.
  • Bugfix Fixed a visual issue caused by hitting the High Roller with a Throw gag.
    • Wiki Note Throw's splatters no longer reset High Roller's black suit back to white.
  • Bugfix Fixed an issue with using Zap gags in the fight.
v1.3.2 BETA
  • Info/Miscellaneous The High Roller is in town!
  • Info/Miscellaneous Find his hypeducks, the Low Rollers, in your local Playground to watch the High Roller's High Roller! There are no barriers to join.
  • Info/Miscellaneous Attendees risk winning fabulous prizes. Consult your doctor before attending High Roller's High Roller.
    • Wiki Note The High Roller is added to the game.
Undocumented Changes
  • Known Bug When fighting the High Roller, Toons may experience their turn ending earlier than the intended 60 seconds.

Trivia

General

  • A high roller is the name of a person who gambles or spends a very large amount of money.
  • On the cogs.ink website, the High Roller's username is _______ (seven spaces) and his password is B!NGO_H3R0_UNT0LD.
    • You must also click on the "I am a:" tab and label him as a Contractor, although nothing in-game indicates he is one.
  • The High Roller's profile has an entirely different layout and theme compared to others.
    • It was inspired by websites created in the 90's/early 2000's.
    • The Technical Team limited themselves to using HTML 4.0 and CSS2 which are both from 1998 to add to the effect.
    • All images were filtered to use "web safe" colors only which was an important thing to consider for older websites.
  • When viewing the employee list on Jennifer's cogs.ink account, the High Roller's honorific will change every time you reload the page. It can choose from the following honorifics: Mr., Ms., Mrs., Ms./Mrs., Mx., Mx./Mr./Ms., Don, It, and Your Quackjesty.
  • Like the Duck Shuffler, the High Roller speaks with a lisp to that of Looney Tunes' Daffy Duck. Although every "s" sound he makes is instead replaced with "ff".
    • This change is not always consistent, as seen on his blog via his profile and during Trivia segments. There are some very rare instances where a "th" sound is replaced with "ff".
  • The High Roller has the highest amount of health and the highest Level out of any Cog to date, beating previous records by miles.
  • When the Duck Shuffler and the Major Player perform their fusion dance, the High Roller will appear creating the iconic pose of Sailor Moon completing her transformation into a magical girl.
  • All the Cogs in this fight have white gloves, similar to how they do in the Major Player's fight.
  • The "Uh Oh" slice of the wheel is not visible before Phase 2. After Phase 2 it becomes visible and stays on the wheel.
  • High Roller is the first and only Cog in the game to have a voice clip in coherent English.
  • All Cogs in this fight, including the Silhouettes and Flunkies from minigames, are counted towards defeated Cogs for ToonTasks. They do not drop EXP, meaning the only way to earn EXP from this fight is through the sweetener.

Backstage

  • According to the Backstage Corporate Clash Blog of the High Roller:
    • The High Roller was intended to be an miniboss that could properly return each year without much re-coding.
    • There were some jokes in regards the Major Player during Clash Crew meetings, when the boss was originally supposed to expand on just the Duck Shuffler and his casino themes.
    • The fight was originally going to have level 6 Gag Content Sync.
    • Pips were originally called chips, from the casino theme.
    • There was a minigame idea for Phase 1 that allowed the High Roller to throw cards at you (similar to 52-card pickup).
    • The High Roller was intended to be only two phases long.
    • Phase 3 was inspired by an image of the Mayor Player with several silhouettes drawing behind him.
    • Phase 3 was built around its battle theme, in an effort make it match to its chaotic energy.
    • The High Roller's was planned to be able to "roll" and use other Managers abilities. This was scrapped due to time constraints and was used for Overclocked Face the Family.
    • The Light Blue Silhouette was intended to only affect Drop, going up or down one Gag level.
    • "Cup Move" was a planned attack where the High Roller placed cups over the Toons and shuffled them around. Scrapped due to the technical work needed.

Gallery

The Cogs
Employees Sellbots Cold CallerTelemarketerName DropperGlad HanderMover & ShakerTwo-FaceMinglerMr. Hollywood
Cashbots Short ChangePenny PincherTightwadBean CounterNumber CruncherMoney BagsLoan SharkRobber Baron
Lawbots Bottom FeederBloodsuckerDouble TalkerAmbulance ChaserBack StabberSpin DoctorLegal EagleBig Wig
Bossbots FlunkyPencil PusherYesmanMicromanagerDownsizerHead HunterCorporate RaiderBig CheeseAutocaddie
Boardbots BagholderPaper HandsInsiderCircuit BreakerDeadlockShark WatcherMagnateHead Honcho
Specialist Cogs Field Specialists NeedlenoseShysterBarrister
Operations Analysts PettifoggerConveyancerAdvocate
Manager Bosses Facility Managers Factory ForemanMint SupervisorHead AttorneyClub PresidentUnstable Cogs
Taskline Managers Derrick ManLand Acquisition ArchitectPublic Relations RepresentativeDerrick HandDirector of Land DevelopmentDirector of Public Affairs
Street Managers Duck ShufflerDeep DiverGatekeeperBellringerMouthpieceFirestarterTreekillerFeatherbedder
Kudos Managers PrethinkerRainmakerWitch HunterMultislackerMajor PlayerPlutocratSatellite InvestorsChainsaw ConsultantPacesetter
The Litigation Team LitigatorStenographerCase ManagerScapegoat
Contractors Count ErclaimCount ErfitHigh Roller
Secretaries JudyJanetJewelJasonJennifer
Cog Bosses Senior Vice PresidentChief Financial OfficerChief Legal OfficerChief Executive OfficerChief Operating OfficerThe Chairman
Overclocked Bosses Overclocked Chief Legal Officer
Removed Cogs ClerkChief JusticeChief of DollarsCount Erclaim (Pre-Redesign)Sads the SkelecogRedd 'Heir' WingWitness Stand-InDirector of Land AcquisitionDirector of Public RelationsCon ArtistConnoisseurSwindlerMiddlemanToxic ManagerBig Fish