The Gatekeeper takes 75% less damage until a Cog with Core Competency is destroyed, in which case it will be inactive for one round.
All Cogs that join have a +100 HP buff, can only be lured for 2 rounds, and have a +3 damage bonus, gaining an additional +3 damage per round. Destroying a Cog with this status effect will steal their damage buff, granting 2x the additional damage they've amassed to all Toon's Gags for one turn. Additionally, this will disable the Gatekeeper's Front Line for one turn. Defeating multiple Cogs in one turn will grant the total amount of damage to all Toons, but will not increase the amount of rounds the pierce damage lasts.
The damage boost will progress indefinitely until the Cog is destroyed, regardless if the Gatekeeper is in battle or not.
At the end of every round, if there are Lured Cogs, the Gatekeeper will unlure one and make them attack.
Essential for allowing Toons to survive through attacks from the Gatekeeper and other Cogs. This is especially important to have while letting the Cogs build up a bigger damage boost to steal.
Rating: 3/3 Stars
A great Prestige for allowing Toons to further survive through attacks from the Gatekeeper and other Cogs. Additionally, the extra round of Cheer can be given to other Toons on the turn they clear the Cogs to give the Gags used directly against the Gatekeeper increased accuracy.
Essential for preventing attacks from Cogs while waiting for the right time to clear them. Also allows for the highest direct damage to the Gatekeeper. Throw Gags can double dip on the damage boosts, as they also gain the total Knockback damage from the damage boosted Lure Gags.
Rating: 3/3 Stars
Great for further boosting direct damage to the Gatekeeper if using Lure + 3 Throw.
Can be used to weaken or destroy Core Competency Cogs, and benefits the most from the damage buff granted upon defeating them when paired with Lure. Throw Gags can double dip on the damage boosts, as they also gain the total Knockback damage from the damage boosted Lure Gags.
Rating: 3/3 Stars
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage to both the Cogs and the Gatekeeper while having to spend less of other resources on healing.
Needed for enabling Zap to weaken or destroy Core Competency Cogs, and can also be used on the Gatekeeper to set up an accuracy buff for the turns that Toons attack her directly.
Rating: 3/3 Stars
The increased Splash damage will very rarely, if ever, make it easier to destroy Core Competency Cogs. Zap's Prestige will have much more mileage.
Great for finishing off Core Competency Cogs with ease and granting an Encore buff that can be used on top of the other damage buffs when directly attacking the Gatekeeper.
Rating: 3/3 Stars
Great for granting a bigger damage buff that can be used against directly the Gatekeeper.
Can be used to deal good damage to the Gatekeeper directly, but is heavily overshadowed by Lure and Throw in this role due to Throw's ability to double dip on the stolen damage boosts.
Rating: 2/3 Stars
Can be good for further dealing damage to the Gatekeeper. However, the Gag in general is overshadowed by Lure and Throw in this fight.
Rating: 2/3 Stars
3-4 Toons
The general strategy for the Gatekeeper battle involves whittling down the Cogs' health while letting them build up a bigger damage boost to be stolen. Then, coordinating the right time to destroy them all at once, momentarily disabling the Damage Resistance from Front Lines, and creating a good opening to attack her directly.
Squirt + Zap or Lure + Throw are both great ways of wearing down the Cogs' health. These Gags can simply be used again to finish them off when your team feels it's time to attack the Gatekeeper directly. Sound can also be used to gain an additional damage boost to use directly against her.
The right time to clear the Cogs is entirely up to your team's discretion, but it should be noted that you can reasonably survive 2-4 rounds of letting the Cogs build up their damage boosts, especially if they are kept Lured as much as possible and Toon-Up is used generously.
Do note, the Gatekeeper can unlure one Cog after each round, so Lure should not be entirely relied on. However, it can still greatly decrease the amount of damage taken as only one Cog is affected.
On the turn you clear the Cogs, if feasible, it would be helpful to also set up accuracy buffs, such as Soaked or Cheer from Prestige Toon-Up. Critical misses on the turns your team choose to attack the Gatekeeper could cause an extra 2 turns or more to be needed to defeat her.
The damage boosts from clearing the Core Competency Cogs only last for one turn, so pick your times to strike very wisely.
While any Gags could benefit well from the damage boosts, Lure + 3 Throw combos benefit the most from them by a landslide. Throw can get the most out of the damage boosts, as the Throw Gags' damage boosts stack with the Lure Gag's boost to its Knockback.
Placing a Trap on the Gatekeeper and luring it on the turn the Toons are attacking her directly is heavily advised against. This completely wastes the damage boost to the Knockback of the Lure Gag used to activate the Trap.
It can be safer to let the Core Competency Cogs build up damage if the fight is done on a street with weaker Cogs, such as Noble Nook, due to the highest Cog Level there being 5, or in a district with an invasion of weak Cogs.
"Clearly, thou doth not owneth an air fryeth contraption."
"I bethink I haveth a bit of flare about me."
"I hopeth thee woreth sunscreen."
"I just sparkleth, I not?"
"Hoteth, hoteth, and hotter."
"It iseth going to geteth rather warm around hereth."
"Doth thou feeleth a little toasty?"
"I hopeth thou art not cold blooded."
"Thou art a flasheth in the pan."
"Caneth thou sayeth "ouch"?"
"How doest "well-done" soundeth?"
"This shouldst taketh the chill out of the air."
"Oh looketh, a burnt boor."
"Thou shall goeth out in a blaze."
"Thou better stopeth, dropeth, and rolleth!"
"I hopeth thou broughteth some marshmallows."
Red Tape
"Looks liketh thou art in a sticky situation."
"Seeeth if you can cuteth through this."
"Thou art oneth a roll."
"I wanteth this meeting to sticketh with thee."
"I hopeth thee art claustrophobic."
"This should wrapeth things up."
"Let me keepeth thee busy."
"Just tryeth to unraveleth this."
"I shall tieeth thee up for awhile."
"I shall makeeth sure you sticketh around."
Quake
"This one is offeth the Richter scale."
"Now the earth will quaketh!"
"What iseth shaking? Thou!"
"Has't thou ever beeneth in an earthquake?"
"Here it cometh, it’s the big one!"
"Thou art on unsteady ground!"
Cheats
Payeth Attention
"Art thou trying to insulteth me? Awaken, fool!"
"How dareth thee slack in my presence!"
"Thou shall awaken at once!"
"You there! Payeth attention! I commandeth thee!"
Face-Off Taunts
"I shall putteth this area on lockethdown."
"What art thee doing here? Nay Toons did allow."
"Halt! Keepeth hence from me!"
"I'm obligated to removeth thee, per industry standards."
Defeated
"Thine attacks art a mere annoyance. A waste of mine own time."
"Enough. Any longer with thee, and thou shall bringeth down mine own reputation."
"I refuseth to tolerateth thine filth any longer. Farewell."
"Forgeteth it. Thou art not worth the vigor."
Death Taunts
"Now thee knoweth to keepeth thine distance, Toon."
"See? Thou art not strong enough to beest here."
"Keep thine nose out of mine business."
"Thou art either in or out of business, Toon. I sayeth thou art OUT."
Friend Request Denials
The Gatekeeper grimaces, "Why would I spoileth mine own reputation? Thou looketh like a great fool."
The Gatekeeper shakes her head in disgust: "Ew, nay. As if it be true I'd ever alloweth thee into mine own clique."
The Gatekeeper looks down at you crossly: "And giveth yond malevolent 'Prester' more fuel for his flames? Nay, thanketh thee."
The Gatekeeper sneers, "Thou aren't qualified enough to beest mine own assistant, letteth alone an associate."
Attempt to Sue
"Ugh! That thou wouldst even try it ist a most despicable plea! Rather, I shalt see THOU in court!"
Attempt to Fire
"I am most disgustedeth thou thinketh thou can rideth thyselves of mine own presence so easily."
Music
Theme
Audio File
Battle Theme
Sound Effects
Statement
Question
Grunt
Murmur
Version History
v1.7.0 BETA
Re-animated most Cog animations from Toontown Online for every Cog body type.
Introduced new Cog reaction animations to Sound Gags.
v1.4.4 BETA
The Gatekeeper is ordering a defensive formation!
Health decreased from 1300 -> 1200.
Core Competency Health Bonus: +80 -> +100.
v1.4.0 BETA
The Kudos managers have some new tricks up their sleeve!
The Gatekeeper's health increased from 600 to 1300.
Front Line has been reworked.
Front Line no longer grants 30% damage reduction and +2 additional attacks to the Gatekeeper while she is alone in battle.
Front Line no longer grants a 25% damage increase to Gatekeeper with other Cogs in battle.
50% of damage dealt to Gatekeeper is no longer absorbed by supporting Cogs in battle.
Front Line now grants a 75% damage reduction to the Gatekeeper.
Defeating a Cog with Core Competency disables this effect for one round.
The Gatekeeper gained the cheat Core Competency for the Cogs in battle.
The Gatekeeper will unlure one supporting Cog at the end of every round.
The Gatekeeper's Reinforced cheat was removed.
This cheat passively granted all Cogs who join the battle a flat 50 HP increase. This bonus would remain on any Cogs who are still present in battle even after the Gatekeeper has been defeated.
v1.3.1.3 BETA
A new outfit is available as a drop from the Gatekeeper's battle!
The Armored Outfit and Armored Greaves were added.
The Armored Outfit includes the Armored Chestplate, Armored Pants, and Armored Skirt.
v1.3.0 BETA
The shutter of a knight's helmet can be heard echoing through Ye Olde Toontowne.
The Gatekeeper is added to the game.
Trivia
A gatekeeper is a person who limits another party's participation in a collective identity or activity, usually due to undue pettiness, resentment, or overprotectiveness.
The Gatekeeper's real name is a pun of the term "Holy Grail".
The Gatekeeper's employee ID is a reference to police code 10-107 which refers to a suspicious person.
On the cogs.ink website, the Gatekeeper's username is grayelleholly and her password is hollylooya.
The password was revealed by using a specific SpeedChat phrase right next to the tunnels of Ye Olde Toontowne. The username was revealed manually by Mac Opsys in the fourth batch of usernames in the 1.3.0 ARG.
The Gatekeeper previously worked at a Bards and Nobles location for 2 years, a nod to the bookseller company Barnes and Nobles.
The Gatekeeper is one of the few Cogs who does not wear any form of tie. Her Skelecog even reflects this by not having one entirely.
The texture for her suit actually showcases a red bowtie that goes unused.
Cogs with the Core Competency buff will glow red, with the color getting more vibrant the higher their damage increases.
Core Competency's damage bonus can stack seemingly infinitely.
The Gatekeeper is the only Cog to not use her department's standard suit pattern. She is missing the Boardbot's herringbone pattern.
Gallery
Official art of the Gatekeeper from the Hires & Heroes key art
The Gatekeeper featured in an official Twitter comic
Vainglorious Vangaurd
The Gatekeeper's profile picture on cogs.ink
A reference image of the Gatekeeper's model, created by Clash Crew Member Mailman
A Valentoon's Day card from the Gatekeeper
The Gatekeeper featured in a teaser for the 2023 Summer Update
The Gatekeeper glowing red while she is alone in battle prior to v1.4.0
Cogs with different levels of red glow due to Core Competency
The largest Core Competency damage bonus recorded
The Gatekeeper showing off the Armored Greaves and the Armored Outfit