- Art of the Rainmaker from an official Twitter comic.
- Art of Barnacle Bessie and the Rainmaker made for National Lighthouse Day
Rainmaker
The Rainmaker is a Lawbot Manager Boss who was introduced as part of the Hires & Heroes Update. She can be fought at the end of the pier beyond The Lighthouse on Lighthouse Lane in Barnacle Boatyard after unlocking the Kudos Task A Misty Mystery. She was first revealed during the cogs.ink ARG.
Content Sync
Toons fighting against the Rainmaker will have Content Sync applied to them. They will be synced down to the following stats:
- 60 Laff Soft Cap (68 Max)
- Up to Level 5 Gags permitted
- Counterfeits, C&Ds, and Pink Slips restricted
Attacks
Rainmaker Attacks | ||||
---|---|---|---|---|
Brain Storm
(Single) |
Liquidate
(Single) |
Power Trip
(All) |
Freeze Assets
(Single) | |
Damage | 10 | 12 | 8 | 10 |
Accuracy | 80 | 65 | 70 | 75 |
Frequency | 30 | 25 | 20 | 25 |
Cheats
- Cog Capacity has a soft cap of 4. During Monsoon, the cap is temporarily raised to 5.
- 2 Grunt Cogs will spawn per turn. During Storm Cell this is temporarily raised to 3 Grunt Cogs per turn.
- Grunt Cogs can be from any department with a Level range of 5-9, except during Monsoon, in which levels can reach to 14.
- 55% for Grunt Cogs to be Lawbots.
The Rainmaker has a Lure Resistance of 1 round. Once she drops down to 1 HP, this resistance will turn into
Lure Immunity.
The Rainmaker will start off the fight with one extra attack per turn. The number of extra attacks she has will increase by one each time her Inversion cheat triggers.
The Rainmaker will change the current weather phase at random. She starts off with a "normal" weather phase at the beginning of the fight, which lasts for 1 round. Afterwards, any subsequent phases last for 2 rounds before cycling to another. Each weather phase and its effects are listed below.
The Rainmaker's hair will turn into a darker color, whilst making the rest of the screen a similar tone. During this phase, all Toons will take 8 damage per round and all Cogs will heal 50 HP per round. This can cause Cogs to become Overcharged.
The Rainmaker's hair will turn gray and will cover the screen entirely with fog, obscuring the view of both the Toons and the Cogs. During this phase, Toons will be unable to view any information on any of the Cogs in the fight, showing only question marks in place of their names, levels, and HP.
The Rainmaker's hair will turn to a darker blue, and will tint the arena blue as heavy rain falls from the sky. During this phase, damage will be increased to all Toons and Cogs by 20%; however, 50% of the damage will be delayed until the next weather transition, at which point it will all be dealt in a burst. The damage is rounded up after being increased by 20%, and when it is split, the remainder goes into the initial damage. For example, a 41 damage hit after the 20% boost will split into 21 for the initial hit and 20 will be stored. Toons can view how much damage both themselves and the Cogs will take by hovering over the icon for Heavy Rain's Status Effect.
- Toons that dodge any attacks will still rack up accumulated damage.
- If a Gag misses, the damage that would have been stored is still stored.
- Combo damage is boosted and split, but does not contribute to the stored damage.
- Bonus damage from Prestige Drop is also boosted and split, but does not contribute to the stored damage.
- Lure knockback damage contributes to the stored damage; it occurs when the Lure is used and does not multiply for each Squirt or Throw Gag used on the lured Cog.
- The Lure knockback damage will not be stored if the Cog is lured into a Trap.
The Rainmaker's hair will become brighter and have significantly more lightning bolts in it. After 2 rounds, she will unleash a lightning bolt attack that will deal a maximum of 36 damage to every Toon. Such damage can be decreased for every attack that hits her, -4 damage per Gag.
After every 3 weather cycles or if Monsoon has ended, the Rainmaker's hair will change back to its original state and the weather will turn back to normal. This cheat will grant the Rainmaker one extra attack to use per round.
Once the Rainmaker drops below 780 HP (or 30% of her max HP), she will summon a tornado behind the Toons, picking them up and placing them on platforms made of clouds. During the first two rounds, Toon-up, Sound, all rewards are disabled, and all Cogs, including the Rainmaker, will not attack any Toons. At the beginning of this phase, the Rainmaker will gain the Monsoon status effect for 3 rounds, which reduces damage she takes by 90%, and will spawn in 4 new Cogs, all replacing any previous Cogs that were present before the weather change.
There are two sets of Cogs that can spawn in Monsoon:
Set A:
Level 11 Head Hunter with Soaked for 2 rounds
Two Level 14 Executive Big Wigs with 1.2x Damage Boosts
Level 10 Advocate with 50% Damage Absorption (absorbs 50% of damage dealt to other Cogs) for 1 round
Set B:
Level 9 Executive Needlenose with 20% Damage Reduction
Level 14 Mr. Hollywood with 30% Damage Absorption (absorbs 30% of damage dealt to other Cogs) for 1 round
Level 12 Executive Loan Shark with a 1.2x Damage Boost
Level 14 Executive Big Wig with Hydrated (Attacks are 15% more accurate) for 3 rounds
All of the aforementioned Cogs in each set also have 1-Round Lure Resistance and
Can't Dodge, a status effect that prevents them from dodging Gags (besides 0% accuracy scenarios like Drop on a lured Cog or Zap on a non-soaked Cog).
If the Rainmaker is dealt lethal damage, her health bar will immediately stop at 1 HP. She will stop the current weather cycle and sends any remaining Cogs away, not allowing them (including herself) to attack. It is at this point that Toons can either attack her or "spare" her (not using Gags for the duration of 3 rounds). Aside from a special cutscenes for sparing her, there are no major differences from doing either. During this time, Gags can still miss if used, and will begin the unique cutscene as if none were used. As soon as she is damaged, whether one of the cutscenes has played or not, she will fly away.
Strategy
Recommended Gags | |||
---|---|---|---|
Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
![]() Toon-Up |
Important for keeping you and your teammates alive. The Rainmaker and the other Cogs are capable of doing a lot of damage, especially in Storm Cell and Heavy Rain. While you could rely on Unites and Prestige Throw for healing, they may not be enough when things go south and your team is backed into a dangerous situation. ![]() ![]() ![]() Rating: 3/3 Stars |
The improved self-heal can lower the need for additional Toon-Up Gags and Unites over the course of the battle. At the same time, base Toon-Up can usually do well on its own, especially if multiple Toons have it. The extra round of Cheer helps with the consistency of Lure + Throw, Lure + Trap + other Gags, and Squirt/Throw and Drop turns against the Rainmaker. ![]() ![]() ![]() Rating: 2/3 Stars |
2-4 Toons |
![]() Trap |
Trap will mostly be used for its utility in this fight and chip damage to the Rainmaker. It gives increased accuracy to Lure when placed down which could immediately be followed up by Drop if desired, and gives increased accuracy to Lure + Throw and Squirt/Throw + Drop on the subsequent turn through the Dazed effect.
![]() ![]() ![]() Rating: 2/3 Stars |
Trap will almost always be placed directly on the Rainmaker, making the slight damage boost against her from the Prestige insubstantial. If there are Cogs that need to be taken out, it's usually better to Zap them and the Rainmaker, or use Sound if feasible, than to use Trap.
![]() ![]() ![]() Rating: 1/3 Stars |
1-2 Toons |
![]() Lure |
Greatly effective and important here for its ability to stall the Cogs for multiple turns, thus making it safer for the Rainmaker to be focused down with single target combos such as Lure + 3 Throw and Throw + 3 Drop (after also applying Soaked or Dazed, or getting Cheer for the extra accuracy).![]() ![]() ![]() Rating: 3/3 Stars |
Great for extra damage to the Rainmaker, specifically in Lure + 3 Throw turns. ![]() ![]() ![]() Rating: 3/3 Stars
|
2-3 Toons |
![]() Throw |
A very strong and very important main damage dealer to the Rainmaker when combined with Lure, and is a good additional boon to Drop's damage due to the Marked effect. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning a higher overall damage potential as well. The former is safer as Lure + Throw relies on only one accuracy roll for the full damage, and if the Throw is Prestige, can also provide some self-heal on top of that.![]() ![]() ![]() Rating: 3/3 Stars |
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing. This self-healing could especially prove useful during Oil Rain, Heavy Rain, and Storm Cell. It can stave off some of the Rainmaker's damage, thus allowing your team to commit more Gags to attacking her. ![]() ![]() ![]() Rating: 3/3 Stars |
4 Toons
|
![]() Squirt |
Important for the general uses of the Soaked debuff as well as enabling Zap, which will likely be used multiple times during this fight. The Soaked debuff can increase the accuracy of Lure + Throw and Throw + Drop for several rounds. ![]() ![]() ![]() Rating: 3/3 Stars |
The Prestige does very little if anything at all for this fight. It is very rare for the increased Splash Damage to enable any new kills on Cogs when paired with Zap. ![]() ![]() ![]() Rating: 0/3 Stars |
2-4 Toons |
![]() Zap |
Very useful for being an effective way to deal damage to Rainmaker and neighboring Cogs deemed as threats simultaneously, and to deal with the Cogs in the Monsoon phase.![]() ![]() ![]() Rating: 3/3 Stars |
Useful for letting Zap take out higher health Cogs deemed as threats and damaging the Rainmaker simultaneously. Possibly, the Prestige can also save having to use some TVs that would be reserved for the Monsoon phase.![]() ![]() ![]() Rating: 2/3 Stars |
3-4 Toons |
![]() Sound |
Decent for clearing multiple low-mid health threatening Cogs right before they unlure and finishing off the remaining Cogs on the first turn after Monsoon.
![]() ![]() ![]() Rating: 2/3 Stars |
Allows for bigger burst damage turns or larger Laff recovery turns after using Sound, but the Prestige won't get much mileage as Sound itself won't be used that frequently throughout this battle. Other Prestiges like Drop, Throw and Lure are deemed more valuable in this battle because they are permanent boosts to their respective Gags, and those Gags will be used much more frequently here.
![]() ![]() ![]() Rating: 2/3 Stars |
0 or 4 Toons |
![]() Drop |
A very strong and very important main damage dealer to the Rainmaker. Very potent when set up for better accuracy through things like the Soaked and Dazed effects and the innate +20% accuracy from previous Gags hitting the target on the same turn. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning higher overall damage potential as well. The latter is more dependent on setup with accuracy buffs such as Soaked and/or Dazed, but can have a higher payoff in overall damage.
![]() ![]() ![]() Rating: 3/3 Stars |
Great for even more direct damage to the Rainmaker. Especially potent with the variety of debuffs that have opportunity to be applied to the Rainmaker (Soaked, Dazed, Marked) throughout the turns, and even the Encore buff.
![]() ![]() ![]() Rating: 3/3 Stars |
4 Toons |
Stalling out weather phases and playing slow in general is unfavorable because Inversion causes the Rainmaker to be more dangerous the longer she's kept alive. Prioritize dealing direct damage to the Rainmaker using Throw and/or Drop whenever it's safe enough to. Avoid clearing the Cogs unless they are exceedingly dangerous, or in the case of Monsoon, you virtually have no choice to.
Keep in mind that Unites and IOUs are allowed in this battle and both are incredibly useful in it. They are not completely necessary to win, but they can make this battle much easier when used. See the Advanced Strategy section for elaboration on IOU strategies.
Pre-Monsoon
- During Fog, you can check the Rainmaker's position with:
- Trap, to see if any unlured targets are executives or if a Trap was placed on her before this phase started
- Zap, if you know any Cogs are soaked
- Throw or Squirt (without selecting a lure gag), if you know any are lured to see who will take knockback damage
- or Prestige Drop, if you know how many debuffs each Cog has/had.
- During Storm Cell and Heavy Rain, you can simply use Big Magnet to keep the Cogs Lured during both rounds of these weather phases and use Throw and/or Drop on the Rainmaker.
- During Storm Cell, Sound or Zap can be used to get rid of any Cogs if they are about to unlure and are deemed a threat.
- If any Cogs are deemed a threat due to Oil Rain Overcharging them, you can use Sound or Zap to remove their Overcharged status or destroy them completely.
- If you are close to triggering Monsoon, it is better to ignore the Overcharged Cogs and push for Monsoon. Monsoon will replace all Cogs on the field.
Don't forget that end-of-weather-phase effects will still happen and the Rainmaker will attack once before transitioning to Monsoon.
Monsoon
- The Cogs that spawn from Monsoon are incredibly dangerous. Make sure as few Cogs survive as possible going into the third round of this phase. Sensibly using 3 TVs for the first 2 Rounds is a good straight forward way to dispose of most if not all of them.
- Take advantage of the fact that the Cogs that spawned from Monsoon can't dodge Gags.
Post-Monsoon
- After the Cogs from Monsoon are dealt with, the rest of the fight just a matter of continuing to focus down the Rainmaker.
- Play a little more cautiously if Heavy Rain starts. The Rainmaker will have inevitably gained at least 1 attack via Inversion.
Loot
|
Dialogue
Opening Cutscene | Toons walk to the pier's end, encountering the Rainmaker sitting there and singing to herself
"Ip dip dip, my blue ship, sails on the water..." The Rainmaker turns her head around to see the Toons "Oh, hi there. I was just spending some time by myself." The Toons get angry "I'm guessing you're not here to exchange pleasantries." The Rainmaker stands up and faces the Toons "I've done nothing wrong. I'm not sure why you want to fight me." |
---|---|
Ending Cutscene (Mercy) | The Rainmaker changes from her current weather state to Inversion
The Toons do nothing "I don't get it." The Toons do nothing "Oh, don't play dumb with me!" The Toons do nothing "I want to be friends with you Toons." The Rainmaker turns around and recalls a painful memory as the camera pans upward with the weather changing to Heavy Rain "But every time I try, you're mean to me!" The camera comes back down, the weather changes to Storm Cell "She tried to drop a piano on me!" The Rainmaker turns back around "Why did she do that?! There was no reason!" The Toons do nothing "It's really easy, from where you are, to judge me." The Rainmaker walks to the pier's end "I know you do. Bessie isn't the only one I talked to." The Rainmaker turns her head towards the Toons "But the shame of it is, you're not even the worst." The Rainmaker, now sitting on the pier again, as the weather changes to Oil Rain "Those other Suits have hurt me too." As she says this, the weather changes to Fog and the Rainmaker disappears |
Ending Cutscene (Defeat) | (Triggered by dealing damage to her at any point during the final cutscene)
The Rainmaker changes from her current weather state to Inversion
The Toons attack "Fine then! If you're not going to show sympathy, then what's the point?!" The Rainmaker flies away |
Attacks | |
---|---|
All Attacks |
|
Brain Storm |
|
Liquidate |
|
Power Trip |
|
Freeze Assets |
|
Cheats | |
Oil Rain |
|
Fog |
|
Heavy Rain |
|
Heavy Rain Activation |
|
Storm Cell |
|
Storm Cell Activation |
|
Inversion |
|
Monsoon |
|
Face-Off Taunts |
|
---|---|
Death Taunts |
|
Surrender Taunt |
|
Friend Request Denials |
|
Friend Request Denials (Fog) |
|
Attempt to Sue |
|
Attempt to Fire |
|
Music
Theme | Audio File | Song Title |
---|---|---|
Pier Gate Theme | N/A | |
Opening Cutscene Theme | Ip dip dip | |
Battle Theme (Base) | Cold Front | |
Battle Theme (Oil Rain) | Blackened Seas | |
Battle Theme (Fog) | Dew Point | |
Battle Theme (Heavy Rain) | Flash Flood | |
Battle Theme (Storm Cell) | Sorrowful Storms | |
Battle Theme (Monsoon) | Eye of the Storm | |
Ending Cutscene Theme | Hope For Someday | |
Victory Theme (Unused) | N/A |
Sound Effects
Statement | |
---|---|
Question | |
Grunt | |
Murmur | |
Death (Unused) |
Rain Ambience | |
---|---|
Oil Rain Ambience | |
Fog Ambience | |
Oil Rain/Inversion Heal | |
Storm Cell/Heavy Rain Hit |
Version History
- v1.9.2 BETA
Added custom dialogue to Rainmaker's Heavy Rain thunderbolt.
- v1.9.1 BETA
Fixed an issue with Rainmaker's unique taunt dialog not being used.
- v1.9.0 BETA
Rainmaker and Witch Hunter have been given new attack lines that better reflect their personalities.
- v1.8.0 BETA
Decreased the damage of the Oil Rain damage over time from 10 to 8.
Rainmaker will cycle through 3 weathers before Inversion instead of 2.
Lowered the level range of Cogs to 5-9 from 7-9.
Lowered the damage of Rainmaker's Power Trip and Freeze Assets attacks by 1-2.
- Power Trip was decreased from 9->8.
- Freeze Assets was decreased from 12->10.
Lowered Rainmaker's health to 2600.
As a result, Monsoon threshold adjusted from 810 HP to 780 HP.
- v1.7.1 BETA
Fixed several crashes related to Rainmaker.
- v1.7.0 BETA
Rainmaker has switched up her wardrobe and now dons a drippy raincoat to better reflect their original concept art.
Re-animated most Cog animations from Toontown Online for every Cog body type.
Introduced new Cog reaction animations to Sound Gags.
Fixed a few memory leaks with the rain particles in the Rainmaker fight.
- v1.4.4 BETA
"While Rainmaker needed some adjustments in v1.4.0 to scale the fight properly with the introduction of Unites to her fight, it was a little overtuned. Our aim here is to bring the difficulty back down to the intended level, as well as remove some potentially unfair moments in the fight." -Corporate Clash Crew
The Rainmaker has slightly dried off her tears.
Changes to Rainmaker
- Dodge Rate: 40 -> 35
- Cog level range: 7-10 -> 7-9
HP: 2500 -> 2700
As a result, Monsoon threshold adjusted from 750 HP to 810 HP.
Inversion no longer heals the Rainmaker.
The following dialogue was replaced to reflect this change:
- "You and I should know that time heals all wounds."
- "You are not the only one who needs healing."
Storm Cell:
- Starting damage value: 34 -> 36
- Per Gag damage subtraction: -3 -> -4
Cogs will no longer attack after the Rainmaker hits 0 HP.
- v1.4.0 BETA
Rainmaker is feeling a little more sad than usual.
The Rainmaker's health increased from 2200 to 2500.
This changes the Monsoon threshold to 750 HP.
The Rainmaker's damage range has increased from 6-9 to 9-12.
The level range of Cogs in battle have been changed from 4-9 to 7-10.
Normal weather phases now only last 1 round rather than 2.
- Subsequent Weather phases are randomized, and no longer start off with Oil Rain.
With Unites being awarded from all department bosses, Unites are now available for use in Bellringer and Rainmaker's fights.
- v1.3.1.8 BETA
Fixed a bug in the Rainmaker battle causing a lag spike during a certain attack animation.
- v1.3.0.9 BETA
Added exclusive friend request text during Fog.
This prevents Toons from being able to locate a Cog via the Friend Request button.
Fixed an issue that would sometimes cause Toons to not be able to create Rainmaker groups while near the pier.
- v1.3.0.2 BETA
Adjusted a certain weather.
- v1.3.0.1 BETA
Buffed a certain defensive effect.
Monsoon's damage resist on the Rainmaker now lasts for 3 rounds, from 2.
- v1.3.0 BETA
The fog rolls in around the Lighthouse on Lighthouse Lane.
The Rainmaker is added to the game.
Trivia
- A rainmaker is a lawyer, usually a partner in a law firm, who creates a lot of new business for their firm by bringing in new clients.
- On the cogs.ink website, the Rainmaker's username is
monsoonmisty
and her password isCalmbef0reThEm0nsOon
.- These two were discovered by the reward document from the RECOVER ToonTask.
- If the Rainmaker is dropped down to 1 HP while triggering Monsoon at the same time, all of the Cogs that were meant to spawn will stay in the battle until defeated, even after Toons kick the Rainmaker out of the battle.
- If these Cogs are lured, they are lured indefinitely.
- If the Rainmaker was in Oil Rain while she transitions into her mercy phase, she will heal herself up to 51 HP. Toons could attack her and not end the fight, provided it does not do enough damage to destroy her.
- The Rainmaker is the weakest Kudos Regional Manager in terms of base damage (even after her v1.4.0 buffs), although this is likely to compensate from her multi-attack ability.
- One of the Rainmaker's death taunts references the Story of Ferdinand, which was about a bull who would prefer smelling flowers than entering in bullfights.
- The Pier theme is based off of an old cutscene theme from the Director of Land Acquisition.
- The Rainmaker's Oil Rain dialogue is likely a reference to the Derrick Man, as he has a similar cheat relating to oil.
- Attempting to access this Manager's fight without the requirements will result in the following message: "There is a storm approaching. Perhaps you should come back when it has passed."
- Prior to the v1.7.0 update, the Rainmaker wore a normal Executive Cog suit rather than her custom raincoat.
- In addition, she was the only Regional Manager to use the feminine Cog body.
- The Rainmaker's fight is the only Kudos Regional Manager instance to support all the tiers of all Cog Departments.
- The Rainmaker was originally planned to be a Boardbot. This was changed for an unknown reason.