- The Multislacker featured in an official Twitter comic
- The Multislacker featured in an official Twitter comic
Multislacker
The Multislacker is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be fought in a room added to the Sellbot HQ Lobby in Sellbot Headquarters after unlocking the Kudos task The Couch Slouch. He was initially teased during the v1.3.0 Informational Video, with his first official appearance being in the 11th Corporate Clash Comic: A Meeting Of Two Minds.
Content Sync
Toons fighting against the Multislacker will have Content Sync applied to them. They will be synced down to the following stats:
- 90 Laff Soft Cap (97 Max)
- Up to Level 7 Gags permitted
- Pink Slips restricted
Attacks
Multislacker Attacks | ||||
---|---|---|---|---|
Power Tie
(Single) |
Clip On Tie
(Single) |
Half Windsor
(Single) |
Paradigm Shift
(All) | |
Damage | 20 | 19 | 22 | 18 |
Accuracy | 85 | 90 | 80 | 85 |
Frequency | 25 | 30 | 20 | 25 |
Cheats
- Cog Capacity is 6 at all times.
- Grunt Cogs summoned during this fight are all Sellbot Skelecogs ranging from Levels 9-13.
- Chance for a Grunt Cog to be executive in this fight is 25%.
- Grunt Cogs can only be summoned through Wasteful Management and Mandatory Lunch (seen below).
The Multislacker has a Lure Resistance of 1 round.
The Multislacker summons a total of five Skelecogs from the Sellbot Tower's flight platform, landing in the middle of the fight. These Skelecogs gain a random buff alongside their Skeletal Structure buff (debuffs last for 1 less round). The buffs that they can gain are from the following pool:
Damage Reduction: Cog takes -40 less damage from each Gag.
Damage Boost: Cog deals 1.3x more damage.
Overheal: Cog starts out with 40% more HP, rounded up.
Soak Resistance: Cog takes -60% less damage whenever it is
Soaked.
Lure Resistance: Cog is immune to being
Lured.
This ability will always trigger on round 1. After the last Skelecog dies, there is a 3-round window to damage the Multislacker while he's alone before he uses Wasteful Management again. This window is accelerated by 1 round for every 400 damage the Multislacker takes while he's alone.
While there are Skelecogs in the battle, the Multislacker takes 70% less damage.
If Toons attack the Multislacker while a Skelecog is present, at the end of the round, he will use a Power Tie attack against every Toon that damaged him, with the damage dealt to each individual Toon depending on the order of whom attacked him. The first Toon that attacked him will take 25 damage, the second will take 21 (5/6ths of 25 rounded up), the third will take 17 (2/3 of 25 rounded up), and the fourth will take 13 (1/2 of 25 rounded up). Each individual attack has a chance to miss.
- If the Multislacker is Lured into a Trap Gag when this cheat occurs, he will hit the Toon who lured him and not the Toon who placed the Trap.
- If multiple Gags from the same track hit the Multislacker, whoever locked in earliest will receive the highest damage.
If Toons do not attack the Multislacker while a Skelecog is present, the Multislacker will give a sandwich to the other Skelecogs, healing them for 40 HP. This heal can cause the Skelecogs to become Overcharged. If there are none present, he will only heal himself (this does not cancel his normal attack). He cannot go above 4000 HP.
The Multislacker steps away from the fight to have his lunch break.
This will trigger at 1920 HP (60%). During a lunch break, he cannot be targeted nor damaged by anything. While he's busy munching on a ham and cheese sandwich, 2 high level Factory Foremen will drop in alongside 3 Skelecogs, and all 5 will get random buffs from the same selection as Wasteful Management. Both Factory Foremen will spawn in the center of the fight, with two Skelecogs on the left and one Skelecog on the right. When the side Cogs are defeated, there will be 3 additional Skelecogs that spawn into the battle and no more after. The Multislacker will return to the battle after 3 rounds or if both Factory Foremen are destroyed.
This ability has priority over Wasteful Management if both are eligible to trigger at a given moment. For example, if Multislacker is alone for 1 round, but Toons bring him down to 1600 HP, Mandatory Lunch will trigger instead of Wasteful Management.
A Factory Foreman can be one of three levels shown below. The lunch break will never summon two of the same level Factory Foreman. Each Factory Foreman has their own level, a unique cheat, and inherits the Worker's Compensation cheat. Whenever another Cog dies (including the second Foreman and the Multislacker), Worker's Compensation heals all Foremen for 75 HP and gives each a 1.15x damage boost.
Focused Defense (Level 19.mgr, 55 Defense, 650 HP): Takes 50% less damage from the first Gag Track that damages this Factory Foreman each turn. This defense is not popped if a Gag does 0 damage or Lure is used against it without triggering a Trap. For example, if using Trap and two Drop Gags, the Trap will have its damage reduced while the two Drop Gags will not.
Worker Management (Level 20.mgr, 55 Defense, 800 HP): At the end of each round, this Factory Foreman cleanses all negative effects from the two adjacent Cogs. This cleanse occurs during the Cog round (after the Foremen have used up their attacks), so if any lured Cogs were cleansed, they will be able to attack in the same round.
Union-Bust (Level 21.mgr, 55 Defense, 950 HP): Two rounds after being summoned, this Factory Foreman will destroy every Skelecog except the neighboring Factory Foreman at the end of the round. This triggers a much stronger Worker's Compensation (200 HP and
1.15x more damage) for every Skelecog defeated. Union Bust will only happen once. If Cogs are killed via other means on that turn, Worker's Compensation will not trigger for those. The regular Worker's Compensation can still take effect for this Factory Foreman after the Union Bust turn.
Strategy
Recommended Gags | |||
---|---|---|---|
Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
![]() Toon-Up |
Important for keeping you and your teammates alive. The Multislacker, the other Cogs, and especially the Foremen are capable of doing a lot of damage together. While you could rely on Unites and Prestige Throw for healing, they may not be enough when things go south and your team is backed into a dangerous situation.![]() ![]() ![]() Rating: 3/3 Stars |
The improved self-heal can lower the need for additional Toon-Up Gags and Unites over the course of the battle. At the same time, base Toon-Up can usually do well on its own, especially if multiple Toons have it. The extra round of Cheer could help with the consistency of Lure + Throw, Lure + Trap + other Gags, and Squirt/Throw and Drop turns against the Multislacker and the Factory Foremen.![]() ![]() ![]() Rating: 2/3 Stars |
2-4 Toons |
![]() Trap |
Very valuable for being effective at picking off Wasteful Management Cogs and can assist in taking down the Factory Foremen, assuming they don't have Lure Immunity.
![]() ![]() ![]() Rating: 3/3 Stars |
A solid Prestige for enabling kills on larger Wasteful Management Cogs and dealing more damage to the Factory Foremen.
![]() ![]() ![]() Rating: 2/3 Stars |
2-3 Toons |
![]() Lure |
Greatly effective and important here for its ability to stall the Cogs for multiple turns in all phases (except those with Lure Immunity, naturally), and allowing Throw to deal high target damage against the Multislacker and the Factory Foremen.![]() ![]() ![]() Rating: 3/3 Stars |
The Prestige could provide the extra damage needed to finish off a Factory Foreman and is great for extra damage to the Multislacker when he is alone. With good planning and luck, it also helps make it possible to skip a second Wasteful Management phase. ![]() ![]() ![]() Rating: 3/3 Stars |
2-3 Toons |
![]() Throw |
A very strong and very important main damage dealer to the Multislacker when combined with Lure, and could be a good additional boon to Drop's damage and accuracy through the Marked effect. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning higher overall damage potential as well. The former is safer as Lure + Throw relies on only one accuracy roll for the full damage, and if the Throw is Prestige, can also provide some self-healing on top of that.
![]() ![]() ![]() Rating: 3/3 Stars |
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing. This is especially valuable if Lure + Throw is used on an isolated Multislacker, as when done the first time, Mandatory Lunch will likely trigger right after, and three Toons will be in better conditions to deal with that. This can also offset some damage taken as the Toons deal with the Factory Foremen during the lunch break.
![]() ![]() ![]() Rating: 3/3 Stars |
4 Toons |
![]() Squirt |
Essential for enabling Zap to effectively deal with Wasteful Management Cogs and the Factory Foremen, assuming they don't have Soak Resistance. Otherwise very useful as a general long-lasting accuracy buff for Lure, Throw when Marking for Drop, and Drop.
![]() ![]() ![]() Rating: 3/3 Stars |
A very low priority Prestige. The increased splash damage may save a Zap Gag or two during Wasteful Management, but other Prestiges will get far better mileage for having more wide purposes.
![]() ![]() ![]() Rating: 0/3 Stars |
2-4 Toons |
![]() Zap |
Fantastic at effectively dealing with Wasteful Management Cogs and the Factory Foremen, assuming they don't have Soak Resistance.
![]() ![]() ![]() Rating: 3/3 Stars |
Greatly boosts an already great Gag's effectiveness for this fight. The Prestige can enable Zap to destroy higher health Wasteful Management Cogs, and can help save using higher level Zap Gags during Wasteful Management which could then be used instead on the Factory Foremen.
![]() ![]() ![]() Rating: 3/3 Stars |
3-4 Toons |
![]() Sound |
Often not very useful for the Lunch Break phase, but can potentially get the team through Wasteful Management quicker than with other Gags with some softening of Cog HP or disposing of Cogs completely outside of Sound range involved.
![]() ![]() ![]() Rating: 2/3 Stars |
Other Prestiges take much higher priority, and the stronger Encore doesn't make enough of a difference in the general gameplan for this battle.
![]() ![]() ![]() Rating: 0/3 Stars |
0 Toons/4 Toons |
![]() Drop |
A very strong and very important main damage dealer to the Multislacker and the Factory Foremen. Very potent when set up for better accuracy through things like the Soaked and Dazed effects and the innate +20% accuracy from each previous Gag that hit the target on the same turn. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning higher overall damage potential as well. The latter is more dependent on setup with accuracy buffs such as Soaked and/or Dazed, but can have a higher payoff in overall damage.
![]() ![]() ![]() Rating: 3/3 Stars |
The Prestige could provide the extra damage needed to finish off a Factory Foreman and is great for extra damage to the Multislacker. With good planning and luck, it also helps make it possible to skip a second Wasteful Management phase. ![]() ![]() ![]() Rating: 3/3 Stars |
3-4 Toons |
Your team should carry a large variety of Gags so your team can deal with any combination of cheats well in this battle.
Wasteful Management
Defeat all of the Skelecogs so your team can push damage onto the Multislacker.
- Trap, Zap, and Sound are reliable for dealing with these Cogs. If planning to use Sound, it is safer to get rid of Cogs that are out of range or at least lower their health into range first, then use Sound once all the Cogs are in range of it.
- Note that Elephant Trunk does 10 damage to Cogs with Damage Reduction and Foghorn does 30 damage to them.
- If all of them can't be defeated and you aren't using Sound, let the Zero Task trigger or have 1 Toon attack him to trigger Hyper Task. Zero Task's healing is pretty weak, so it shouldn't be a problem unless a lot of Cogs spawned with Overheal.
- As long as a Skelecog is alive, Wasteful Management will not trigger. You can use this to your advantage to heal up and possibly set up some IOUs to better prepare for Lunch Break.
If Lunch Break is imminent, it is recommended to use Lure + 3 Prestige Throw to put your team in a healthier spot going into Lunch Break.
Lunch Break
Prioritize defeating both Foremen that show up here.
- See first if both Foremen can be taken out together using Squirt + Zap. If not, see if one can be taken out using Trap/Squirt + Drop or Lure + Throw instead.
- Prioritize the Union Bust Foreman first if it's one of the two Foremen. Union Bust can massively heal that Foreman and give it several stacks of Worker's Compensation. If the Union Bust Foreman isn't present, then decide which Foreman should be defeated first based on the cheats they have.
- If it's infeasible for the Union Bust Foreman to be taken out before Union Bust triggers, try to defeat the other Foreman instead.
- The Foremen can remain Lured for 1 turn, but note that this can be countered by Lure Immunity, the cleansing Foreman's effect, Worker's Compensation, and Union Bust.
- It is very unwise to use Sound to clear the other Cogs here because it triggers Worker's Compensation multiple times and any defeated Skelecogs will be immediately replaced.
- The Focused Defense Foreman is best dealt with using Trap + Drop or Squirt + Zap.
After the Foremen are defeated and most of the remaining Skelecogs are dealt with, see if you can skip a Wasteful Management by setting up to finish off the Multislacker after the last Skelecog dies - either in 1 turn, or over 2 turns, but making sure not to deal 800 damage or more on the first turn.
Loot
|
Dialogue
Opening Cutscene | The Toons walk into the Multislacker's office disguised as Cogs, while the Multislacker looks over the camera system.
"Huh? The Toons proceed to be undisguised. "As I thought. Cogs don't just show up somewhere uninvited like that." The Toons ignore the request. "Y'know, it'd be probably easier for both of us if you just turned around and left." |
---|---|
Ending Cutscene |
"I'm just going to be completely honest with you." The Multislacker flies over to his chair. "At the end of the day, we're all just wasting time." The Multislacker spins his chair towards the cameras. "Anyway, my show is on now, so you better go." |
Attacks | |
---|---|
Power Tie |
|
Clip On Tie |
|
Half Windsor |
|
Paradigm Shift |
|
Cheats | |
Wasteful Management |
|
Hyper Task |
|
Zero Task |
|
Mandatory Lunch |
Beginnings:
Ends:
|
Face-Off Taunts |
|
---|---|
Death Taunts |
|
Surrender Taunt |
|
Friend Request Denials |
|
Attempt to Sue |
|
Attempt to Fire |
|
Zero Task Responses |
|
Music
Theme | Audio File | Song Title |
---|---|---|
Lobby Theme | Out of Order | |
Opening Cutscene Theme | Lazing About | |
Battle Theme (Base) | Slacker Swing | |
Battle Theme (Mandatory Lunch) | My Dad Says That The Union Forces Us To Take Breaks | |
Ending Cutscene Theme | Tuckered Out | |
Victory Theme | Smiles Swing |
Sound Effects
Statement | |
---|---|
Question | |
Grunt | |
Murmur |
Hyper Task | |
---|---|
Zero Task | |
Zero Task Heal |
Version History
- v1.10.0 BETA
Added unique attack lines to various Manager Cogs.
The Multislacker now has 5 unique lines of dialogue for each of his attacks.
- v1.8.0 BETA
Lowered the damage reduction that Multislacker receives while other Cogs are present to 70% from 90%.
The Factory Foremen now heal for 75 instead of 100 when using Worker's Compensation.
Lowered the level range of Cogs to 9-13 from 10-14.
Tweaked the health of Multislacker's Factory Foremen.
Level 19: 725 -> 650
Level 20: 825 -> 800
Level 21: 925 -> 950
- v1.7.0 BETA
Re-animated most Cog animations from Toontown Online for every Cog body type.
Introduced new Cog reaction animations to Sound Gags.
Introduced a new Cog reaction animation to large Throw Gags (Birthday Cake and Wedding Cake).
Fixed an unflattering camera angle when using Trap or Lure Gags while the Multislacker is on break.
- v1.4.4 BETA
"The added randomness with overlapping Foreman abilities and buffs was helpful to the fight's overall replayability, but the Union Bust foreman was consistently much more difficult to create a strategy to take out than sets without this foreman. This change should bring the Union Bust foreman more in line with the others." -Corporate Clash Crew
The Multislacker's Foremen appear to be taking notes from him.
The Union Bust Foreman will now wait 2 rounds to commence Union Busting instead of 1.
Factory Foremen Dodge Rate: 60 -> 55
- v1.4.0 BETA
Multislacker is just a little bit lazier than before.
Wasteful Management spawns 5 Cogs instead of 4 the first turn with a cap of 6.
Mandatory Lunch happens once at 60% HP and spawns 2 Factory Foremen instead of 1.
Zero Task no longer unlures and grants an extra attack to the Cog.
Off the Clock gives the Multislacker 90% damage reduction and no damage boost instead of 40% damage reduction and a 40% damage boost.
Additional Cogs will spawn after a Union Bust.
The Multislacker's Lure Resistance has decreased from 2 -> 1.
Cog capacity has increased from 5 -> 6.
Cog level cap has increased from minimum of 13 -> 14.
The Multislacker's HP has decreased from 4500 -> 3200.
The Multislacker's damage range has decreased from 22-27 to 18-25.
Zero Task healing has decreased from 64 -> 40
Skelecogs with 35% damage resistance has changed to a flat -30 Gag Damage.
The Factory Foremen HP's have been changed:
Level 19.mgr 650 -> 725
Level 20.mgr 725 -> 825
Level 21.mgr 900 -> 925
Overcharged being one of the buffs has been removed.
Fixed a visual bug related to Multislacker's Hypertask.
- v1.3.0.8 BETA
Made some adjustments to Union Bust.
- v1.3.0.6 BETA
Tweaked the mechanics of some of the effects in the fight.
Union Bust applies after 1 round instead of 2.
Worker's Compensation does not apply to standard Cogs killed during the round.
Buffed heal to +175 per Cog, 1.2x damage per Cog, and 1.5x heal cap.
Additional Cogs will no longer join the battle after the Multislacker has been defeated.
- 1.3.0 BETA.
A new office has been opened in the Sellbot Towers.
The Multislacker is added to the game.
Trivia
- A multislacker is an individual who engages in unproductive activities at the workplace.
- The Multislacker's real name is taken from "Cathode Ray Tube". Similarly, his design is based off of CRT TVs.
- The Multislacker is the Senior Vice President's child. He even wears a suit similar to that of his father's.
- On the cogs.ink website, the Multislacker's username is
bravecogcathal
and his password isaaaaaaaaaaaaaaaaaaaa
.- The password was revealed as one of the weaker passwords shown on the Password Guidelines page when logging into the website. The username was revealed through both prior knowledge of the Multislacker's real name and was included in the initial batch of usernames given by Mac Opsys during the 1.3.0 ARG.
- The Multislacker's Employee ID is a reference to December 1st, 2003, the date that Sellbot Headquarters first released to the test server for Toontown Online.
- The Multislacker is the only Regional Manager to receive a decline in HP in terms of playground progression, losing to the Witch Hunter with a 550 HP difference.
- Out of the 16 Regional Managers, the Multislacker is the only one who resides in a Cog Headquarters.
- The Pacesetter and the Multislacker are the only two Kudos Regional Managers whose battles don’t end when they are defeated with other Cogs still remaining in battle.
- Multislacker has a friend named Gizmo, a little Goon that will often fetch snacks for him.
- Attempting to access this Manager's fight without the requirements will result in the following message: "You want to open the door to enter, but you're just too tired."