The Multislacker featured in an official Twitter comic
The Multislacker featured in an official Twitter comic
The Multislacker is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be fought in a room added to the Sellbot HQ Lobby in Sellbot Headquarters after unlocking the Kudos task The Couch Slouch. He was initially teased during the v1.3.0 Informational Video, with his first official appearance being in the 11th Corporate Clash Comic: A Meeting Of Two Minds.
Toons fighting against the Multislacker will have Content Sync applied to them. They will be synced down to the following stats:
Multislacker Attacks | ||||
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Power Tie
(Single) |
Clip On Tie
(Single) |
Half Windsor
(Single) |
Paradigm Shift
(All) | |
Damage | 25 | 24 | 22 | 18 |
Accuracy | 85 | 90 | 80 | 85 |
Frequency | 25 | 30 | 20 | 25 |
The Multislacker's battle has a maximum Cog capacity of six Cogs. Cogs summoned during this fight are all Sellbot Skelecogs ranging from Levels 9-13. They can only be spawned due to Wasteful Management and Mandatory Lunch (seen below). The Executive chance is 20%.
The Multislacker can only be Lured for 1 round.
The Multislacker summons a total of five Skelecogs from the Sellbot Tower's flight platform, landing in the middle of the fight. These Skelecogs gain a random buff alongside their Skeletal Structure buff (debuffs last for 1 less round). The following buffs that can be given are:
This ability will always trigger on round 1. After the last Skelecog dies, toons are given a 2-round window to damage the Multislacker while he's alone before he uses Wasteful Management again, reduced to 1 round if the Multislacker took 800 or more damage in one round.
While there are Skelecogs in the battle, the Multislacker takes 70% less damage.
If Toons attack the Multislacker while a Skelecog is in battle, he will use his Power Tie attack for every Toon that had damaged him. This occurs at the end of the Cogs' round. Additional Toons who damaged him on the same turn will take 5/6ths, 2/3rds, 1/2 of the damage of Power Tie, rounded up. If the Multislacker is Lured into a Trap Gag when this cheat occurs, he will hit the person who lured him into the Trap instead of the person who placed the Trap. The attack itself can miss any Toon it targets.
If attacks in different tracks hit the Multislacker, the Toons using higher tracks will take more damage than the Toons using lower tracks. However, if there are two or more Gags in the same track hitting the Multislacker, the damage received by Toons will depend on whoever clicked the Gag last. For example, if four Drop Gags are used on the Multislacker, the first Toon to pick the Gag will take 25 damage, while the last Toon to pick the Gag will take 13 damage.
If the Multislacker is not attacked (includes luring him) while a Skelecog is in the battle, the Multislacker will give a sandwich to the other Skelecogs, healing them 40 HP. If three or more Cogs are healed, the Multislacker will not attack in that turn. If there are none present, he will heal himself for a tiny amount (and still attack the Toons). This heal can cause Overcharge.
The Multislacker steps away from the fight to have his lunch break. This will trigger at 1920 HP (60%). During a lunch break he is intangible and cannot be hit at all. While he's busy munching on a ham and cheese sandwich, two high level Factory Foremen will drop in alongside 3 Skelecogs getting the same random buffs from Wasteful Management. Both Foremen will spawn in the center of the fight, with two Skelecogs on the left and one Skelecog on the right. When the side Cogs are defeated, there will be 3 additional Skelecogs that spawn into the battle and no more after. The Multislacker will return to the battle after 3 rounds or if both Factory Foremen are destroyed.
A Factory Foreman can be one of three levels shown below. The lunch break will never summon two of the same level Factory Foreman. They will have a unique cheat based from the level, the random buff that the other Skelecogs get, and the classic Worker's Compensation. Whenever another Cog dies (including the second Foreman and the Multislacker), Worker's Compensation heals all Foremen for 75 HP and gives each a 1.15x damage boost.
This ability has priority over all other abilities. For example, if Multislacker is alone for 1 round, but Toons put him below 1600 HP, Mandatory Lunch will trigger instead of Wasteful Management.
Recommended Gags | |||
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Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
Toon-Up |
Important for keeping you and your teammates alive. The Multislacker, the other Cogs, and especially the Foremen are capable of doing a lot of damage together. While you could rely on Unites and Prestige Throw for healing, they may not be enough when things go south and your team is backed into a dangerous situation. Rating: 3/3 Stars |
The improved self-heal can lower the need for additional Toon-Up Gags and Unites over the course of the battle. At the same time, base Toon-Up can usually do well on its own, especially if multiple Toons have it. The extra round of Cheer could help with the consistency of Lure + Throw, Lure + Trap + other Gags, and Squirt/Throw and Drop turns against the Multislacker and the Factory Foremen. Rating: 2/3 Stars |
2-4 Toons |
Trap |
Very valuable for being effective at picking off Wasteful Management Cogs and can assist in taking down the Factory Foremen, assuming they don't have Lure Immunity.
Rating: 3/3 Stars |
A solid Prestige for enabling kills on larger Wasteful Management Cogs and dealing more damage to the Factory Foremen.
Rating: 2/3 Stars |
2-3 Toons |
Lure |
Greatly effective and important here for its ability to stall the Cogs for multiple turns in all phases (except those with Lure Immunity, naturally), and allowing Throw to deal high target damage against the Multislacker and the Factory Foremen. Rating: 3/3 Stars |
The Prestige could provide the extra damage needed to finish off a Factory Foreman and is great for extra damage to the Multislacker when he is alone. With good planning and luck, it also helps make it possible to skip a second Wasteful Management phase. Rating: 3/3 Stars |
2-3 Toons |
Throw |
A very strong and very important main damage dealer to the Multislacker when combined with Lure, and could be a good additional boon to Drop's damage and accuracy through the Marked effect. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning higher overall damage potential as well. The former is safer as Lure + Throw relies on only one accuracy roll for the full damage, and if the Throw is Prestige, can also provide some self-healing on top of that.
Rating: 3/3 Stars |
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing. This is especially valuable if Lure + Throw is used on an isolated Multislacker, as when done the first time, Mandatory Lunch will likely trigger right after, and three Toons will be in better conditions to deal with that. This can also offset some damage taken as the Toons deal with the Factory Foremen during the lunch break.
Rating: 3/3 Stars |
4 Toons |
Squirt |
Essential for enabling Zap to effectively deal with Wasteful Management Cogs and the Factory Foremen, assuming they don't have Soak Resistance. Otherwise very useful as a general long-lasting accuracy buff for Lure, Throw when Marking for Drop, and Drop.
Rating: 3/3 Stars |
A very low priority Prestige. The increased splash damage may save a Zap Gag or two during Wasteful Management, but other Prestiges will get far better mileage for having more wide purposes.
Rating: 0/3 Stars |
2-4 Toons |
Zap |
Fantastic at effectively dealing with Wasteful Management Cogs and the Factory Foremen, assuming they don't have Soak Resistance.
Rating: 3/3 Stars |
Greatly boosts an already great Gag's effectiveness for this fight. The Prestige can enable Zap to destroy higher health Wasteful Management Cogs, and can help save using higher level Zap Gags during Wasteful Management which could then be used instead on the Factory Foremen.
Rating: 3/3 Stars |
3-4 Toons |
Sound |
Often not very useful for the Lunch Break phase, but can potentially get the team through Wasteful Management quicker than with other Gags with some softening of Cog HP or disposing of Cogs completely outside of Sound range involved.
Rating: 2/3 Stars |
Other Prestiges take much higher priority, and the stronger Encore doesn't make enough of a difference in the general gameplan for this battle.
Rating: 0/3 Stars |
0 Toons/4 Toons |
Drop |
A very strong and very important main damage dealer to the Multislacker and the Factory Foremen. Very potent when set up for better accuracy through things like the Soaked and Dazed effects and the innate +20% accuracy from each previous Gag that hit the target on the same turn. You will want both Throw and Drop for single target damage output. Having both means having a higher stock of single target damage options, meaning higher overall damage potential as well. The latter is more dependent on setup with accuracy buffs such as Soaked and/or Dazed, but can have a higher payoff in overall damage.
Rating: 3/3 Stars |
The Prestige could provide the extra damage needed to finish off a Factory Foreman and is great for extra damage to the Multislacker. With good planning and luck, it also helps make it possible to skip a second Wasteful Management phase. Rating: 3/3 Stars |
3-4 Toons |
Your team should carry a large variety of Gags so your team can deal with any combination of cheats well in this battle.
Wasteful Management
Defeat all of the Skelecogs so your team can push damage onto the Multislacker.
If Lunch Break is imminent, it is recommended to use Lure + 3 Prestige Throw to put your team in a healthier spot going into Lunch Break.
Lunch Break
Prioritize defeating both Foremen that show up here.
After the Foremen are defeated and most of the remaining Skelecogs are dealt with, see if you can skip a Wasteful Management by setting up to finish off the Multislacker after the last Skelecog dies - either in 1 turn, or over 2 turns, but making sure not to deal 800 damage or more on the first turn.
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Opening Cutscene | The Toons walk into the Multislacker's office disguised as Cogs, while the Multislacker looks over the camera system.
"Huh? The Toons proceed to be undisguised. "As I thought. Cogs don't just show up somewhere uninvited like that." The Toons ignore the request. "Y'know, it'd be probably easier for both of us if you just turned around and left." |
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Ending Cutscene |
"I'm just going to be completely honest with you." The Multislacker flies over to his chair. "At the end of the day, we're all just wasting time." The Multislacker spins his chair towards the cameras. "Anyway, my show is on now, so you better go." |
Wasteful Management |
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Hyper Task |
|
Zero Task |
|
Mandatory Lunch |
Beginnings:
Ends:
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Face-Off Taunts |
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Death Taunts |
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Surrender Taunt |
|
Friend Request Denials |
|
Attempt to Sue |
|
Attempt to Fire |
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Zero Task Responses |
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Theme | Audio File | Song Title |
---|---|---|
Lobby Theme | Out of Order | |
Opening Cutscene Theme | Lazing About | |
Battle Theme (Base) | Slacker Swing | |
Battle Theme (Mandatory Lunch) | My Dad Says That The Union Forces Us To Take Breaks | |
Ending Cutscene Theme | Tuckered Out | |
Victory Theme | Smiles Swing |
Statement | |
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Question | |
Grunt | |
Murmur |
Hyper Task | |
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Zero Task | |
Zero Task Heal |
"The added randomness with overlapping Foreman abilities and buffs was helpful to the fight's overall replayability, but the Union Bust foreman was consistently much more difficult to create a strategy to take out than sets without this foreman. This change should bring the Union Bust foreman more in line with the others." -Corporate Clash Crew
bravecogcathal
and his password is aaaaaaaaaaaaaaaaaaaa
.
The Multislacker featured in an official Twitter comic
The Multislacker featured in an official Twitter comic