The Prethinker featured in an official Twitter comic
The Prethinker featured in an official Twitter comic
The Prethinker featured in an official Twitter comic
The Prethinker is a Sellbot Manager Boss who was introduced as part of the Hires & Heroes Update. He can be fought in the basement of the Toontown School House in Toontown Central after unlocking the Kudos task Brainiacs in the Basement. He was first introduced in the An Alarming Alert of Aptitude Blog Post on the Corporate Clash website that detailed into an ARG.
Toons fighting against the Prethinker will have Content Sync applied to them. They will be synced down to the following stats:
Prethinker Attacks | |||||
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Buzz Word
(Single) |
Brain Storm
(Single) |
Re-Org
(Single) |
Paradigm Shift
(All) |
Brain Wave*
(Multiple) | |
Damage | 18 | 18 | 19 | 14 | 10 |
Accuracy | 75 | 85 | 70 | 70 | 100 |
Frequency | 35 | 20 | 25 | 20 | N/A |
*Indicates a Cheat Move
The Prethinker can only be lured for 2 rounds.
All of the Cogs summoned in this fight are Desk Jockeys. Desk Jockeys will naturally join the fight on odd numbered turns. If the Prethinker is alone, a Level 8.exe Desk Jockey and an additional low leveled Desk Jockey will join the fight. If the Prethinker isn't alone, up to two low leveled Desk Jockeys will join the fight. The Level 8.exe Desk Jockey will always call in additional Desk Jockeys with a cheat at the end of every turn while they are alive, otherwise both methods of spawning bear no differences.
The Prethinker will jump and force one of his Desk Jockeys into his previous position, while also moving into the new one. This cheat always happens before the Toon's Gags are used. If a Trap is placed in front of the Prethinker when this cheat triggers, the Trap will remain in place and will instead apply to the Desk Jockey that takes his place. If the Prethinker or the Desk Jockey he swaps places with are Lured, they will both unlure after this cheat is triggered. The Desk Jockey that the Prethinker swaps with is always random. The triggers for Castling are as follows:
If Sound is used twice in a row (including if it misses the previous turn) and there are Desk Jockeys present, the Prethinker will back away from his position and attempt to hide behind one of them. The Sound will not hurt the Prethinker this way. However, if the said Desk Jockey is destroyed before this cheat is triggered, it will proceed with the cheat and become damaged. The Prethinker cannot trigger Castling and dodge Sound in the same turn.
Upon reaching 40% of his health (400 HP), the Prethinker will summon a group of Brain Storms in front of everyone.
Recommended Gags | |||
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Track | "Should I bring this Gag to this fight?" | "Should I Prestige it?" | "How many Toons should bring it?" |
Toon-Up |
Important for keeping your teammates alive. The Prethinker and the Desk Jockeys are capable of dealing around half a Toon's maximum Laff combined in a turn, and even more during the Forward Thinking phase. Prestige Throw's self-healing won't always be enough to keep you healthy.
Rating: 3/3 Stars |
Very useful for the moderately increased self-healing and the extra round of Cheer. The extra round of Cheer will give a nice boost to the accuracy of moves such as Lure + Throw, Lure + Trap + 2 Throw, Zap (when already Soaked) + 3 Drop and so on.
Rating: 3/3 Stars |
2-4 Toons |
Trap |
Useful for boosting Lure's accuracy on the turn it's placed and taking out or assisting in taking out a Desk Jockey.
Rating: 3/3 Stars |
While this may sound like a good Prestige to have, in practice, it doesn't do anything that could change or improve general strategies for this battle. It won't introduce any new kill ranges for the Desk Jockeys that normal Trap already can't do.
Rating: 0/3 Stars |
1-3 Toons |
Lure |
Essential if your team is doing a strategy involving Trap and Throw. Enables strong moves like Lure + Trap + 2 Throw (not on the Prethinker) and Lure + 3 Throw. Rating: 3/3 Stars |
A naturally great Prestige if your team's strategy for this battle involves using a lot of Lure and Throw. The Prethinker can be kept Lured for 1 round while not in the Forward Thinking phase, potentially allowing 4 Throw Gags to be used on him at once, making for a huge burst damage turn when further boosted by Prestige Lure's knockback bonus.
Rating: 3/3 Stars |
2-3 Toons |
Throw |
Essential if your team is doing a strategy involving Lure, as it is the best Gag for making use of the Lure's knockback. Capable of repeatedly doing high damage to the Prethinker and taking out Desk Jockeys.
Rating: 3/3 Stars |
As usual for Manager battles, Throw's Prestige is very useful for this fight, allowing you to deal reliable damage while having to spend less of other resources on healing.
Rating: 3/3 Stars |
4 Toons |
Squirt |
Essential if your team is doing a strategy involving Zap and/or Drop. Enables Zap to take out multiple Desk Jockeys in a turn, and in this fight, mainly benefits the accuracy of Drop.
Rating: 3/3 Stars |
Not useful for this fight. It won't introduce any new kill ranges or improve any strategies anywhere. Other prestiges contribute much more for the battle.
Rating: 0/3 Stars |
2-4 Toons |
Zap |
Great for dealing with multiple Desk Jockeys, including the executive Level 8 one. Can be used for good damage on the Prethinker as well if you know he will Castle, as Zap can damage any of up to 3 positions he could move to.
Rating: 3/3 Stars |
Not useful for this fight. Won't grant any new kill ranges for Desk Jockeys, as base Zap is good enough for these situations, nor will it improve any strategies significantly enough.
Rating: 0/3 Stars |
0, 2, 3, or 4 Toons |
Sound |
Useful for clearing weaker Desk Jockeys and setting up for big burst damage turns on the Prethinker.
Rating: 3/3 Stars |
A great prestige. The stronger Encore allows for even harder-hitting burst damage turns on the Prethinker.
Rating: 3/3 Stars |
0, 3, or 4 Toons |
Drop |
An excellent single target damage dealer for when the Prethinker is alone, especially when combined with accuracy buffs such as Soaked and Cheer.
Rating: 3/3 Stars |
Great for capitalizing further on the Soaked and Marked effects and dealing more damage to Prethinker when he's alone.
Rating: 3/3 Stars |
0, 3, or 4 Toons |
Prethinker Advanced Strategy
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The Toontown Corporate Clash Wiki has a separate article for Prethinker Advanced Strategy.
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Opening Cutscene | The Toons walk into the basement, encountering the Prethinker talking to Desk Jockeys. One Toon slips on a banana peel and falls down the stairs. "I naturally said that wa-" The Toon slams into of the chalkboard, alerting the Prethinker. "Wha-?! The Toons shrug. "..." |
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Ending Cutscene | "Gah! I-Impossible! Why you..."
"Heh." The Prethinker's brain turns red. "An intellectual such as myself couldn't possibly fall for that!" The Prethinker's brain explodes destroying any remaining Desk Jockeys. "W-wait!" The Prethinker marches away into the door the Desk Jockeys were coming out of. |
Castling |
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Forward Thinking |
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Face-Off Taunts |
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Death Taunts |
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Surrender Taunt |
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Friend Request Denials |
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Attempt to Sue |
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Attempt to Fire |
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Theme | Audio File | Song Title |
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Opening Cutscene Theme | Remedial Lesson | |
Battle Theme (Base) | Brain Blast! | |
Battle Theme (Forward Thinking) | Stress Headache! | |
Ending Cutscene Theme | Mental Block | |
Victory Theme | Creddits Roll |
Statement | |
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Question | |
Grunt | |
Murmur |
Castling | |
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Forward Thinking Intro | |
Forward Thinking Loop |
brian
and his password is password
.
The Prethinker featured in an official Twitter comic
The Prethinker featured in an official Twitter comic
The Prethinker featured in an official Twitter comic
The Prethinker, shown alongside a Desk Jockey
Promo for the Duck Shuffler Plush