Gather your friends and train up your Gags to take down the C.O.G.S. bosses! Each department of Cogs has their own boss (with the exception of Boardbots as their headquarters is currently closed). Before you can face them, you'll need to assemble a Cog Disguise by completing their respective facilities a certain amount of time depending on the part. Once your disguise is ready and you have collected enough Merits for a promotion, you'll be ready to take the bosses down!
There are 4 C.O.G.S. Bosses Toons are asked to defeat while progressing through the game: The Senior Vice President, the Chief Financial Officer, the Chief Legal Officer, and the Chief Executive Officer. Each Cog Boss can be found in its respective Cog Headquarters. Defeating a Cog Boss will give Toons a Boss Reward unique to that Boss, as well as Unites which are obtained from all Bosses. There are also Overclocked variants of the C.O.G.S. Bosses available to fight for Toons once they have reached the Tier 8 Cog Disguise of that Department (Currently, only the Overclocked Chief Legal Officer exists).
Playable Bosses
These are Cog Bosses integrated into the Main Taskline and available for Toons to fight:
Non-Playable Bosses
These are Cog Bosses not available to fight but do exist in some form within the game. These Bosses will likely become permanently playable in the future.
Removed Bosses
These are Cog Bosses removed from the game.
Version History
- v1.9.0 BETA
- Added an attack indicator for targeted boss attacks, similar to the boss jumping indicator.
- Changed the Cog boss avatar panel to show the frame of animation that was playing when you clicked, to match how non-boss Cog avatars function.
- v1.8.2 BETA
- Fixed a bug with First Completion, Duo, and 4-Toon Cog boss achievements not correctly being awarded.
- v1.4.0 BETA
- Unites are now awarded from all bosses in addition to their exclusive reward. Unite rewards are as follows:
- V.P.: 2 Unites
- C.F.O.: 2 Unites
- C.L.O.: 4 Unites
- C.E.O.: 4 Unites
- Overclocked C.L.O.: 7 Unites
- For the C.F.O., a new boss reward has been added: Counterfeits!
- Previously, only the C.F.O. rewarded Toons with Unites.
- v1.3.1.3 BETA
- The level range for Cogs in department boss battles has been increased across the board:
- V.P. Round 1: Level 5-12 -> 5-13
- V.P. Round 2: Level 7-12 -> 8-13
- C.F.O. Round 1: Level 6-14 -> 7-15
- C.F.O. Round 2: Level 8-14 -> 9-15
- C.L.O. Round 1: Level 6-16 -> 7-17
- C.L.O. Round 2: Level 9-16 -> 9-17
- C.E.O. Round 1: Level 8-18 -> 9-19
- C.E.O. Round 2: Level 12-16 -> 11-17
- v1.3.0 BETA
- Added the Content Sync system.
- When entering any facility, Department Boss, or Manager fight, Toons will be Content Synced down toward what a Toon would be expected to have for that encounter to make the battles enjoyable at any stage in the game.
- Content Sync will apply a soft cap to the Laff Limit and a hard cap to maximum Gag levels and types of rewards available to overleveled Toons.
- Content Sync completely replaces the Department Boss Tiers system.
- All Department Bosses now have only one tier. Generally, they are balanced around Tier 2 for Cog rounds and Tier 3 for active rounds. Rewards are equal to those of Tier 2.
- Many new music tracks have been added, though some older tracks have also gotten touch-ups.
- All boss themes will now crossfade into a unique "stun" theme while they are stunned.
- New music was added to all Cog Boss battles.
- All Cog Boss Solo achievements have been replaced.
- Challenge the Cog Bosses as a duo or a quad for new achievements!
- If you had a Cog Boss solo achievement, then you'll have the duo achievement for that department.
- v1.2.6.3 BETA
- Slightly adjusted the timing window for dodging a boss jump to be a bit more lenient.
- v1.2.6.1 BETA
- Fixed an issue where Toon splits for bosses were not always being randomized properly.
- v1.2.6 BETA
- Fixed an issue where Toons would be improperly split in bosses in groups of four or less Toons.
- v1.2.6 BETA
- The algorithm for placing Toons on each side of a battle round in a Cog Battle has been improved.
- If your group has a similar enough Toon level, Toons will be more likely to fight alongside their friends!
- Otherwise, the group will be weighted such that each side has roughly the same average level.
- v1.2.5 BETA
- Overhead Laff meters are now disabled in boss victory cutscenes.
- Cog spawns have been reworked in buildings/bosses for greater variability in levels.
- v1.2.3.1 BETA
- Fixed a few memory leaks involving all Boss Cog encounters.
- v1.2.3 BETA
- Fixed a district reset that could sometimes occur when all Toons went sad during the final round in a Boss Battle.
- v1.2.2 BETA
- Fixed a major memory leak involving all major Boss Battles on the district-side.
- v1.2.0 BETA
- You can now press either the Advance Dialog Hotkey (Default F5) or the Map Hotkey (Default Esc) to activate the Skip Cutscene button while in a boss.
- v1.1.6.5 BETA
- Fixed multiple memory leaks affecting Boss Battles on the District.
- v1.1.6.1 BETA
- Fixed a crash that could occur if a Toon opened a Toon Panel during round switches in Boss battles.
- v1.1.2 BETA
- If a Toon doesn't have full merits when entering a boss lobby, a pop-up warning will show.
- v1.1.0.10 BETA
- Boss Cog Department Experience is now given in real-time to all bosses!
- This means that you’ll no longer have to wait until the end of the round or fight to receive experience, it’s all given on the spot!
- All Gag Experience Multipliers in Cog Bosses are now 1x, however experience holidays such as Gag Farming Friday or Daily Task Gag Experience Boost still count towards increasing the multiplier.
- v1.1.0.2 BETA
- Whenever a Cog Boss jumps, a visual indicator appears above your Toon’s head. This can be toggled via the “Boss Visual Indicators” option on the Gameplay section of the Options Page.
- Fixed a rare crash in bosses that would occur if someone exited the game at the right time.
- v1.1.0.1 BETA
- Nerfed the Cog Boss jump damage range. (10-30 -> 8-24).
- v1.1.0 BETA
- The Chairman has found a replacement for the CJ. The CLO is already busy at work, re-educating the Lawbots about corporate law. Once you have your Lawbot Cog Disguise, you can challenge her in an all-new boss fight!
- The C.L.O. has been added into the game, permanently replacing the Chief Justice.
- Every boss now has a skip cutscene button!
- In the middle of any boss cutscene, if the whole group votes to skip it, then the cutscene will end and your group will get right into the action!
- If any player in the group has not completed the boss previously, then the skip button will be unavailable.
- Toons can now sprint anywhere, including boss battles and facilities! (excluding the banquet round of the CEO battle.)
- The Boss Health Bar in particular has gotten some substantial visual tweaks!
- Toons now get invincibility frames upon getting hit from boss attacks (no more double gears!)
- Removed boss cog defeats from the stats page.
- This information has been transferred over to the new Cog Gallery page.
- v1.0.17 BETA
- Phantom fore and phantom jump from boss cogs should now be completely gone!
- Fixed an issue where executive skelecog ties would not show in bosses.
- v7.7.7.7 FOOLISH BUILD (April Toons 2020)
- [undocumented] The C.O.O. has been added to the game, located in Boredbot HQ at the end of Twilight Terrace. This boss will appear only during April Toons events.
- v7.7.7 FOOLISH BUILD (April Toons 2020)
- [undocumented] The C.F.O. is temporarily replaced by the Chief of Dollars for April Toons 2020.
- v1.0.16 BETA
- Department experience values have been tweaked based on community feedback in order to encourage more equivalent experience gains between all bosses.
- v1.0.15.2 BETA
- [REDACTED]
- The C.J. is removed from the game and replaced with the Witness Stand-In for Phases 2 & 3 of the Break the Law event.
- v.1.0.14.2
- The Department EXP bar will no longer be stuck on screen after going sad in a boss battle.
- v.1.0.14.1
- Fixed issues involving the Field of View setting caused by instances and bosses.
- Cog bosses will now round up when calculating the group's average suit tier. (This includes the Count Erclaim instance!)
- v1.0.12 BETA
- An experience bar, similar to the Activity Experience Bars (Fishing, Golfing, etc), will now appear during Cog Boss battles that Toons can level up through!
- Briefly, you can level up by performing well in the interactive rounds of the Cog Boss (Pie Round, Crane Round, Cannon Round, etc)
- v1.0.9 BETA
- Added Surplus Sunday.
- Every Sunday, Cog Boss rewards will be increased by 1, with the exception of the C.E.O., which receives a +2 fire bonus.
- Boss cog jumps now play at a consistent volume.
- Boss Cogs and Doodles now respect frame blending.
- v1.0.8.1
- Tweaked the location of the Boss Health Bar.
- v1.0.8 BETA
- Added Keybind options for Zero Toss Pies & Boss stats toggle.
- Tweaked the location of the Boss Health Bar.
- Added Toggle-able boss statistics that can be viewed in the final round of each boss. Press F1 to view/hide the stats.
- v1.0.7 BETA
- Fixed an issue where the Boss Health wouldn't clean up after a toon goes sad.
- v1.0.6 BETA
- All Boss Cogs have received a new health bar!
- The health bar appears on the player's heads-up display, and will track their progress through the battle.
- v1.0.0 BETA [Game Release]
- All bosses have been made more difficult with changes to health, damage, and much more.
- All bosses now have tier systems by calculating the group's suit average. The higher the average Cog disguise of the group, the harder the boss will be and the more rewards you will gain at the end.
- All bosses deal more damage the lower on health they are.
- These changes are in reference to Toontown Online.