The C.E.O. in the official comic "Weekly Meeting"
The C.E.O. in the official comic "Lawfice Space"
The C.E.O. in the official comic "A Meeting of Two Minds"
The C.E.O. featured in a Twitter comic
The Chief Executive Officer (or C.E.O. for short) is the Bossbot Boss found in Bossbot Headquarters and is available to fight once Toons have completed their Bossbot disguises by infiltrating the Bossbot Cog Golf Courses.
The exclusive reward for defeating the C.E.O. are Pink Slips. These start with a base of 9 Slips, but can be increased by +2 by the Level 30 department boost, Boosters, and Surplus Sunday. The C.E.O. will also reward 4 Unites that can only be increased by +1 with the Surplus Sunday bonus.
After defeating the C.E.O., Toons will also be promoted to the next Bossbot Suit and will need to gain a certain amount of Stock Options to fight the boss again.
Toons fighting against the C.E.O. will have Content Sync applied to them. They will be synced down to the following stats:
Waiter Cogs | Starting Cog | Cog Levels | Cog Level Pool | Cog Amount |
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Level 19 | 9-19.exe | ~400 | ~31 Cogs | |
Banquet Cogs | Starting Cog | Cog Levels | Total Cog Amount | |
Level 19.exe | 11-17.exe | 67 Cogs |
*The Cog Level Pool is the cumulative number of Cog Levels within the entirety of the battle, being split between both sides.
Starting Cogs do not count towards the Cog Level Pool.
The boss battle begins with a cutscene showing Good ol' Gil Giggles, wearing a random Bossbot Cog Disguise, telling the Toons they will need different Cog Disguises. The Toons disguises are removed and they must fight various Waiter Cogs in order to take their suits.
Toons will then be split into two battles (or one if there are 4 or less Toons). Waiter Cogs will range from Level 9-19 with one of the starting Cogs being a guaranteed Level 19. Waiter Cogs are no different than regular Cogs besides their unique white suits (with Executive Cogs still wearing black). The next round will begin once all Waiter Cogs have been defeated.
Once all Cogs have been defeated, the Toons put on the Waiter Cogs' suits and are ordered by the C.E.O. to serve the Cogs at his banquet.
In this round, Toons will be given 200 seconds to feed all of the Cogs seated at the banquet tables. Toons must grab the oil cans coming from the conveyor belts located to the left and right sides of the entrance of the room. Toons should split into even groups to take care of each side. They must deliver them to the Cogs seated at the tables scattered across the room. Executive Cogs sit in front of the C.E.O. with some being scattered at farther tables. It is recommended that these are taken care of first since they have the highest amounts of health. Each Cog needs to be fed twice in order to be defeated. It takes roughly 23–33 seconds for a Cog to finish a can. Once fed, an icon of an oil can will be over the Cogs head and will slowly decrease as the Cog eats. When finished, an icon of a stomach will replace the oil can to indicate a timer in which it needs to be fed next. The icon will slowly become more red and will flash, eventually changing into a lightning bolt-like icon if not fed in time. This then causes the Cog to overheal and will need to be fed an additional two times. Any Cogs remaining after this round is over must be fought in the next round. If a Cog is finishing their 2nd can after the timer has finished they will count as being defeated.
Once the timer runs out for the Feeding Round, the C.E.O. realizes that the Waiter Cogs are actually Toons, causing the Toons to remove their disguises. The C.E.O. then orders the remaining Cogs to attack the Toons.
Toons will then be split into two battles (or one if there are 4 or less Toons).
In this Cog round each side will start off facing a single Level 19.exe Big Cheese. If attempting this fight with 4 or less Toons the group will fight two Level 19.exe Big Cheeses instead of one. The remaining Cogs at the banquet tables will eventually join the battle ranging from Level 11-17. The next round will begin once all Cogs have been defeated.
Once all of the Cogs have been defeated, the final battle against the C.E.O. begins. Good ol' Gil Giggles returns to inform the Toons on how to attack the C.E.O,.
The C.E.O. has 2400 health. During this battle, Toons can take on 2 separate roles: using Seltzer Bottles to attack or Golfing.
Toons are required to jump onto the tables that were present in the Feeding Round and charge up the Seltzer Bottles in order to damage the C.E.O. The longer the Toon charges the bottle, the more damage and range the attack will have.
Stunning
Hitting the C.E.O. with an 18 damage shot has a chance to stun him. The chance to stun is increased based on how slowed down he is, indicated by how red his treads are from Toons' golfing. The chance to stun the C.E.O. caps at 80% and Toons will know they have successfully stunned the C.E.O. when they hear an 'Aoogah' noise. A stun lasts roughly 5 seconds.
While the C.E.O. is stunned, he will be unable to do anything for the duration. During this time, any Seltzer shots done to the C.E.O. will deal double damage (12 damage for a blue shot, 24 damage for a yellow shot, 36 damage for a red shot). This includes the shot that stuns the C.E.O. Additionally, if a player stuns the C.E.O. again while he is currently stunned it will extend the stun's duration. Once the C.E.O. is stunned he'll lose some of the golf points dealt to him, requiring the golfers to hit him more to bring him back to his slowest speed.
At the front of the room are four golf balls colored purple, yellow, blue, and red. Toons can use these golf balls to hit the C.E.O. by charging a meter in a similar manner to the Golfing activity found in the Minigames Area. The meter has three different power levels just like the Seltzer Bottles.
As the C.E.O. takes more hits from golfing he will get progressively slower and his treads will progressively get more red to indicate this. This slows both his movement speed and his attack speed making it much easier for Toons to dodge his attacks. It's recommended to have 2 to 3 golfers in a group to ensure that the C.E.O. is kept slowed down and to get consistent stuns.
As the battle progresses the C.E.O. will change phases based on how much health he has remaining. These phase changes will increase his damage, speed, will cause him to lose an amount of golf damage dealt to him, and will slow down how quickly snacks are produced by the conveyor belts.
It is recommended that the majority of the players use the Seltzer Bottles to do continuous damage to the C.E.O,. However, at least two Toons need to be golfing in order to help slow down the C.E.O. as well as make it easier to stun him. More golfers make for quicker stuns at the cost of less damage being done consistently to him. It is helpful if players using Seltzer Bottles stay close to the golfers so that they are more likely to hit their shots as well as be able to hit him without requiring a full bar.
Occasionally, the C.E.O. will yell "FORE!" which is the indicator for Toons to hop off whichever device they are on. The C.E.O. launches several golf balls in all directions dealing high damage to Toons. The only way to dodge it is to not be on a golf tee or a table. However, walking into the golf balls shot can also deal damage even if you are off a device. The C.E.O. may also move around near your table (if you are using the Seltzer Bottle) and cause it to collapse, dealing damage to you. Pay attention to when he is close and don't be afraid to jump off. Leaving a device will temporarily disable it for a few seconds.
Additionally, snacks are available on each conveyor belt throughout the battle that heal Toons for various amounts. These quantities can become scarce quickly, so try to avoid grabbing them at a safe Laff amount.
Once the C.E.O. reaches 0 health, he will be demoted into a Flunky. All Toons who survived until the end will do the battle victory dance and receive their Pink Slip and Unite rewards. Note: The C.E.O. being demoted into a Flunky is not considered canon in the Corporate Clash universe despite being displayed in game.
Opening Cutscene |
Good ol' Gil Giggles: "You Toons will need different disguises." The Toons remove their Cog disguises. Good ol' Gil Giggles: "And then fight these waiters." |
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Feeding Round Cutscene |
Good ol' Gil Giggles: "Good Job! Now put on the waiters' clothes." C.E.O.: "What's taking so long?" Good ol' Gil Giggles: "Hehe, serve the food I place on these conveyor belts." The Toons enter the Banquet Hall. |
Third Round Cutscene |
C.E.O.: "What's happening here?!" The Toons remove their Waiter disguises. C.E.O.: "Get them!!!" |
Table Round Cutscene |
Good ol' Gil Giggles: "Nice! You took out the diners! Use the seltzer bottles to squirt the C.E.O." C.E.O.: "Hrrmmpph. When I need a job done right..." |
Ending Cutscene |
C.E.O.: "No! The Chairman won't like this." The C.E.O. gets demoted to a Flunky. |
The Directors Cutscenes |
Full cutscene script can be found located on The Directors page. |
Golf Attack |
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Fore |
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Gear Throw |
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Reorganize |
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Downsize |
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Surrender Taunt |
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Unique Friend Request Denials |
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Theme | Audio File |
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Elevator Theme | |
Opening Cutscene Theme | |
Waiters Battle Theme | |
Feeding Round Cutscene Theme | |
Feeding Round Theme | |
Banquet Cog Battle Theme | |
Seltzer Round Theme (Base) | |
Seltzer Round Theme (Stunned) | |
C.E.O. Defeated Theme | |
Victory Theme | |
Epilogue Theme |
Statement | |
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Question | |
Grunt | |
Murmur |
The C.E.O. in the official comic "Weekly Meeting"
The C.E.O. in the official comic "Lawfice Space"
The C.E.O. in the official comic "A Meeting of Two Minds"
The C.E.O. featured in a Twitter comic